use crate::widget::{Widget, WidgetKind};
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum FlexDir { Row, Column }
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Align { Start, Center, End }
#[derive(Debug, Clone, Copy, Default)]
pub struct Rect { pub x: f32, pub y: f32, pub w: f32, pub h: f32 }
#[derive(Debug, Clone, Default)]
pub struct LayoutNode {
pub rect: Rect,
pub id: Option<String>,
pub on_click: Option<String>,
pub children: Vec<LayoutNode>,
}
pub fn compute(widget: &Widget, avail_w: f32, avail_h: f32) -> LayoutNode {
let mut node = LayoutNode { id: widget.id.clone(), on_click: widget.on_click.clone(), ..Default::default() };
layout_widget(widget, &mut node, 0.0, 0.0, avail_w, avail_h);
node
}
fn layout_widget(w: &Widget, node: &mut LayoutNode, x: f32, y: f32, max_w: f32, max_h: f32) {
let s = &w.style;
let has_children = !w.children.is_empty();
let mut ww = if s.w > 0.0 { s.w.min(max_w) } else { max_w };
let mut hh = if s.h > 0.0 { s.h.min(max_h) } else { max_h };
if !has_children {
match &w.kind {
WidgetKind::Label(text) | WidgetKind::Button(text) => {
let tw = (text.len() as f32 * 7.0 * s.font_scale).min(max_w - s.pad[1] - s.pad[3]);
ww = (tw + s.pad[1] + s.pad[3]).max(s.min_w).min(max_w);
hh = (10.0 * s.font_scale + s.pad[0] + s.pad[2]).max(s.min_h).min(max_h);
}
WidgetKind::ItemSlot(_) => {
ww = (18.0 + s.pad[1] + s.pad[3]).max(s.min_w).min(max_w);
hh = (18.0 + s.pad[0] + s.pad[2]).max(s.min_h).min(max_h);
}
WidgetKind::Spacer => {
ww = s.min_w.max(1.0).min(max_w);
hh = s.min_h.max(1.0).min(max_h);
}
WidgetKind::Panel(_) => {} WidgetKind::McImage { img_w, img_h, .. } => {
ww = (*img_w + s.pad[1] + s.pad[3]).max(s.min_w).min(max_w);
hh = (*img_h + s.pad[0] + s.pad[2]).max(s.min_h).min(max_h);
}
}
}
node.rect = Rect { x, y, w: ww, h: hh };
if !has_children { return; }
let dir = if matches!(w.kind, WidgetKind::Panel(_)) && w.flex_dir == FlexDir::Row { FlexDir::Row } else { FlexDir::Column };
let content_w = ww - s.pad[1] - s.pad[3];
let content_h = hh - s.pad[0] - s.pad[2];
let mut child_nodes: Vec<LayoutNode> = Vec::new();
let mut total_flex: f32 = 0.0;
let mut used_main: f32 = 0.0;
for child in &w.children {
let mut cn = LayoutNode::default();
let cmw = if dir == FlexDir::Row { f32::MAX } else { content_w };
let cmh = if dir == FlexDir::Column { f32::MAX } else { content_h };
layout_widget(child, &mut cn, 0.0, 0.0, cmw, cmh);
if dir == FlexDir::Row { used_main += cn.rect.w; }
else { used_main += cn.rect.h; }
total_flex += child.style.flex;
child_nodes.push(cn);
}
let gaps = s.gap * (w.children.len().saturating_sub(1) as f32);
used_main += gaps;
let available = (if dir == FlexDir::Row { content_w } else { content_h }) - used_main;
let mut pos = if dir == FlexDir::Row { s.pad[3] } else { s.pad[0] };
for (i, child) in w.children.iter().enumerate() {
let cn = &mut child_nodes[i];
if dir == FlexDir::Row {
if child.style.flex > 0.0 && total_flex > 0.0 && available > 0.0 {
cn.rect.w += available * child.style.flex / total_flex;
}
cn.rect.x = x + pos;
cn.rect.y = y + s.pad[0] + match s.align {
Align::Center => (content_h - cn.rect.h) / 2.0,
Align::End => content_h - cn.rect.h,
_ => 0.0,
};
pos += cn.rect.w + s.gap;
} else {
if child.style.flex > 0.0 && total_flex > 0.0 && available > 0.0 {
cn.rect.h += available * child.style.flex / total_flex;
}
cn.rect.x = x + s.pad[3] + match s.align {
Align::Center => (content_w - cn.rect.w) / 2.0,
Align::End => content_w - cn.rect.w,
_ => 0.0,
};
cn.rect.y = y + pos;
pos += cn.rect.h + s.gap;
}
if !child.children.is_empty() {
layout_widget(child, cn, cn.rect.x, cn.rect.y, cn.rect.w, cn.rect.h);
}
}
if s.w <= 0.0 {
let cw: f32 = child_nodes.iter().map(|c| c.rect.x - x + c.rect.w).fold(0.0f32, f32::max);
node.rect.w = (cw + s.pad[1] + s.pad[3]).max(s.min_w).min(max_w);
}
if s.h <= 0.0 {
let ch: f32 = child_nodes.iter().map(|c| c.rect.y - y + c.rect.h).fold(0.0f32, f32::max);
node.rect.h = (ch + s.pad[0] + s.pad[2]).max(s.min_h).min(max_h);
}
node.children = child_nodes;
}
pub fn hit_test(node: &LayoutNode, mx: f32, my: f32) -> Option<&LayoutNode> {
let r = &node.rect;
if mx < r.x || my < r.y || mx > r.x + r.w || my > r.y + r.h { return None; }
for child in node.children.iter().rev() {
if let Some(hit) = hit_test(child, mx, my) { return Some(hit); }
}
if node.on_click.is_some() { Some(node) } else { None }
}