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yog_ui/
lib.rs

1//! yog-ui — retained-mode UI framework for Yog mods.
2//!
3//! Flexbox-inspired layout engine + GPU rendering via [`yog-gfx`].
4//! Use for custom inventories, guide books, tooltips, HUD overlays.
5//!
6//! # Quick start
7//! ```ignore
8//! use yog_ui::{UiRoot, widget, Align, FlexDir, Units};
9//!
10//! let ui = UiRoot::new("mymod:main_menu")
11//!     .style(|s| s.bg(0x88332211).padding(8.0, 8.0, 8.0, 8.0))
12//!     .child(
13//!         widget::panel(FlexDir::Column).gap(4.0)
14//!             .child(widget::label("Hello, World!").color(0xFF_DDAA00))
15//!             .child(widget::button("Click me").on_click("mymod:btn_click"))
16//!     );
17//! ```
18
19pub mod image;
20pub mod layout;
21mod render;
22pub mod scroll;
23pub mod text;
24pub mod textbox;
25pub mod widget;
26
27pub use layout::{set_focus, Align, FlexDir, LayoutNode, Rect};
28pub use scroll::ScrollState;
29pub use textbox::{TextBoxEvent, TextBoxState};
30pub use widget::{Dock, FocusStyle, Stretch, Units, Widget};
31
32use yog_gfx::GfxContext;
33
34/// Top-level UI tree.  Build it, call [`layout`], then [`render`] each frame.
35pub struct UiRoot {
36    pub id: String,
37    pub root: Widget,
38    pub layout_root: LayoutNode,
39    pub needs_layout: bool,
40}
41
42impl UiRoot {
43    pub fn new(id: impl Into<String>, root: Widget) -> Self {
44        Self {
45            id: id.into(),
46            root,
47            layout_root: LayoutNode::default(),
48            needs_layout: true,
49        }
50    }
51
52    /// Recalculate layout. Call after changing the tree or on window resize.
53    pub fn layout(&mut self, screen_w: f32, screen_h: f32) {
54        self.layout_root = layout::compute(&self.root, screen_w, screen_h);
55        self.needs_layout = false;
56    }
57
58    /// Render the UI tree via `yog-gfx` draw2d.
59    /// Must be called from `on_hud_render`.
60    pub fn render(&self, ctx: &GfxContext) {
61        text::use_host_metrics(ctx);
62        image::use_host_images(ctx);
63        let d2d = ctx.draw2d();
64        render::render_node(&d2d, &self.root, &self.layout_root);
65    }
66
67    /// Find the deepest clickable widget at `(mx, my)` in screen coordinates.
68    pub fn hit_test(&self, mx: f32, my: f32) -> Option<&LayoutNode> {
69        layout::hit_test(&self.layout_root, mx, my)
70    }
71
72    /// Resolved rect of the (first) node tagged `id` — see [`layout::find_by_id`].
73    /// Call after [`Self::layout`].
74    pub fn find_rect(&self, id: &str) -> Option<Rect> {
75        layout::find_by_id(&self.layout_root, id)
76    }
77
78    /// Laid-out node of the (first) widget tagged `id` — rect plus scroll
79    /// state, see [`layout::find_node`]. Call after [`Self::layout`].
80    pub fn find_node(&self, id: &str) -> Option<&LayoutNode> {
81        layout::find_node(&self.layout_root, id)
82    }
83}