yog-script-analyze 0.4.0

Yog Script (.ys, .yns) analyzed: its lexer, parser and syntax tree, names resolved, the class index model — what the build and the editors read a source with.
Documentation
namespace System.Threading;

/// Where work handed to a thread runs (.NET's): each side's game thread
/// has its own (its ticks run what's posted), a thread may set its own (a
/// UI loop's). `await` goes on in the context it awaited in. The base class
/// posts to the pool and sends in place; a mod's own overrides both.
[Intrinsic]
public readonly class SynchronizationContext {
    public SynchronizationContext() {}

    /// The context of the thread asking: its own set, else its side's;
    /// `null` on another thread.
    public static SynchronizationContext? Current { get; }
    /// `context` this thread's from now on (`null`: its side's again).
    public static void SetSynchronizationContext(SynchronizationContext? context);
    /// `work` run in the context, later.
    [Crosses(nameof(work), Crossing.Moved)]
    public virtual void Post(Action work);
    /// `work` run in the context, waited for.
    [Crosses(nameof(work), Crossing.Scoped)]
    public virtual void Send(Action work);
    /// Whether the thread asking is the one it runs work on.
    public bool IsCurrent { get; }
}