//! Sounds: the host's actions.
use crate::Point;
use yog_ids as ids;
actions! {
/// Plays `sound` at `pos`.
Play { dim: String, pos: Point, sound: String, volume: f32, pitch: f32 } -> bool = ids::service_sound::PLAY, "YogSoundActions.playSound";
/// Plays `sound` to `player` only.
PlayToPlayer { player: String, sound: String, volume: f32, pitch: f32 } -> bool = ids::service_sound::PLAY_TO_PLAYER, "YogSoundActions.playSoundToPlayer";
}