1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
//! Entities hurt and hit.
use Schema;
/// Fired after a living entity takes damage (server side).
/// Fired when a persistent projectile (arrow, trident, etc.) hits a target.
///
/// - `Pre` — return `false` to cancel the hit (projectile passes through).
/// - `Post` — hit was processed.