//! Items' services: what a mod says about its items' stacks.
use Schema;
/// A stack's own name and tooltip, from its custom data (a written
/// blueprint shows its design) — keyed by the item, answered by its mod;
/// `None`: the item's own.
/// What a stack shows instead of its item's own name and description.
/// Whether a stack gets a picture under its tooltip (Hex Casting's scrolls
/// show their pattern), and its size in GUI pixels — keyed by the item,
/// answered by its mod; drawn on `client::render::Tooltip`.
pub use *;