//! What the player presses.
use Schema;
/// Fired on every key press, release, or repeat (client-side).
///
/// Return `false` in the handler to prevent Minecraft from processing the key.
/// A mod's key binding pressed; keyed by its id (`mymod:xray`).
/// The mouse wheel turned in the world (no screen open). Before: a handler
/// that cancels it keeps the game from changing the hotbar slot — a held
/// item that's scrolled itself.