yog-cli 0.49.2

Yog build tool — `yog build` compiles a mod and packages it as .yog.
Documentation
yog — Yog mod build tool

Usage: yog <command> [args]

Commands:
  new <name>          Create a new mod project in ./<name>/
  build               Compile the current mod and package it as artifacts/<id>.yog
  build debug         Same, but keep debug info in the native (for yog-debugger)
  build [debug] --dev For a game that hot-reloads it (Yog-IDLE, dev.sh): what hot reload checks
  check               Generate .yog-build/ and `cargo check` the mod (host only)
  bench [filter]      Run the mod's benches/*.rs #[yog_api::bench] functions (host only)
  designer-lib        Build the mod's library for this machine (Yog-IDLE's designer); prints its path
  setup               Check and install build dependencies (Rust, Zig, targets)
  doctor              Report build dependencies without changing anything
  version             Print the yog CLI version
  add <crate>         Add a Rust dependency to yog.toml
  remove <crate>      Remove a dependency from yog.toml
  schema <format>     Print a format's schema as Yog Data text (yblock, yitem, yrecipe, ydef, yres, yog.toml, ybook)
  run <loader> <mc>   Build, put into that loader's dev game, and launch it (`run fabric 26.2`)
  run <target> --debug  Same, built with debug info kept (see `build debug`)
  run --list          The run targets: the loader SDK's, and ~/.yog/local.toml's
  data text <file>    A Yog format's file (binary on disk) as text, on stdout
  data bin <file>...  Write text files of Yog formats binary, comments kept as notes
  data git            Make git diffs show the mod's Yog formats' files as text
  control hot-reload <mod.yog>...  Swap mods into the running game (YOG_CONTROL_SOCKET/TOKEN)
  control reload-resources         The running game rereads its resources and data
  publish exports     Publish this mod's exported API to crates.io
  ui gen [files]      Generate .yog-build/generated/**/*.g.rs from .yui screens (build does this too)
  res check           Validate resources/**/*.yres, regenerate accessors, list untranslated texts
  content check       Validate content/**/*.yblock|*.yitem (blocks/items), regenerate yog-content.g.rs
  import resourcepack <zip|dir> [--model <id>|--all]
                      Turn a resource pack's block/item models into content/ files
  import bbmodel <file.bbmodel> [--id <name>] [--item]
                      Turn a Blockbench model (Java block/item) into a content/ file
  help                Show this message

Mod projects use yog.toml instead of Cargo.toml.
Cross-compilation requires cargo-zigbuild + zig (yog setup installs them).
Set YOG_TARGETS=linux-x86_64 (comma-separated tags/triples) to build only those platforms.