//! The game's item definitions (`assets/<ns>/items/<id>.json`, 1.21.4+):
//! their fields and the kinds of model and tint the build writes.
pub const MODEL: &str = MODEL;
pub const TYPE: &str = TYPE;
pub const TINTS: &str = "tints";
pub const VALUE: &str = VALUE;
/// A plain model.
pub const PLAIN: &str = id!;
/// A tint of one colour.
pub const CONSTANT: &str = id!;