use crate::format::{CubeDef, ModelFile};
use crate::math::{Mat4, Vec3, rad};
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Quad {
pub pos: [Vec3; 4],
pub uv: [[f32; 2]; 4],
pub normal: Vec3,
}
impl Quad {
pub fn transformed(&self, m: &Mat4) -> Quad {
Quad {
pos: self.pos.map(|p| m.transform_point(p)),
uv: self.uv,
normal: m.transform_normal(self.normal),
}
}
pub fn center(&self) -> Vec3 {
(self.pos[0] + self.pos[1] + self.pos[2] + self.pos[3]) * 0.25
}
}
#[derive(Debug, Clone)]
pub struct Bone {
pub name: String,
pub parent: Option<usize>,
pub pivot: Vec3,
pub rotation: Vec3,
pub quads: Vec<Quad>,
pub locators: Vec<(String, Vec3)>,
}
#[derive(Debug, Clone)]
pub struct Model {
pub texture: String,
pub bones: Vec<Bone>,
}
impl Model {
pub fn new(file: &ModelFile, namespace: &str) -> Result<Model, String> {
let texture = texture_id(&file.texture, namespace);
let [tw, th] = file.texture_size.map(|n| n.max(1) as f32);
let mut bones: Vec<Bone> = Vec::with_capacity(file.bones.len());
for b in &file.bones {
if bones.iter().any(|o| o.name == b.name) {
return Err(format!("bone `{}` comes twice", b.name));
}
let parent = match &b.parent {
None => None,
Some(p) => Some(
bones
.iter()
.position(|o| &o.name == p)
.ok_or_else(|| format!("bone `{}`: its parent `{p}` must come before it", b.name))?,
),
};
bones.push(Bone {
name: b.name.clone(),
parent,
pivot: Vec3::from_array(b.pivot),
rotation: rad(Vec3::from_array(b.rotation)),
quads: b.cubes.iter().flat_map(|c| cube(c, tw, th)).collect(),
locators: b.locators.0.iter().map(|(n, p)| (n.clone(), Vec3::from_array(*p))).collect(),
});
}
Ok(Model { texture, bones })
}
pub fn bone(&self, name: &str) -> Option<usize> {
self.bones.iter().position(|b| b.name == name)
}
}
pub fn texture_id(texture: &str, namespace: &str) -> String {
if texture.contains(':') {
texture.to_owned()
} else {
format!("{namespace}:textures/{}", texture.trim_start_matches('/'))
}
}
pub fn cube(c: &CubeDef, tex_w: f32, tex_h: f32) -> [Quad; 6] {
let [x, y, z] = c.origin;
let [w, h, d] = c.size;
let [u, v] = c.uv;
let g = c.inflate;
let (mut x0, y0, z0) = (x - g, y - g, z - g);
let (mut x1, y1, z1) = (x + w + g, y + h + g, z + d + g);
if c.mirror {
std::mem::swap(&mut x0, &mut x1);
}
let p = |x, y, z| Vec3::new(x, y, z);
let (v7, v0, v1, v2) = (p(x0, y0, z0), p(x1, y0, z0), p(x1, y1, z0), p(x0, y1, z0));
let (v3, v4, v5, v6) = (p(x0, y0, z1), p(x1, y0, z1), p(x1, y1, z1), p(x0, y1, z1));
let (u0, u1, u2, u3, u4, u5) = (u, u + d, u + d + w, u + d + w + w, u + d + w + d, u + d + w + d + w);
let (t0, t1, t2) = (v, v + d, v + d + h);
let face = |corners: [Vec3; 4], ua: f32, va: f32, ub: f32, vb: f32, normal: Vec3| {
let mut pos = corners;
let mut uv = [[ub / tex_w, va / tex_h], [ua / tex_w, va / tex_h], [ua / tex_w, vb / tex_h], [ub / tex_w, vb / tex_h]];
let mut n = normal;
if c.mirror {
pos.reverse();
uv.reverse();
n.x = -n.x;
}
Quad { pos, uv, normal: n }
};
[
face([v4, v3, v7, v0], u1, t0, u2, t1, Vec3::new(0.0, -1.0, 0.0)),
face([v1, v2, v6, v5], u2, t1, u3, t0, Vec3::new(0.0, 1.0, 0.0)),
face([v7, v3, v6, v2], u0, t1, u1, t2, Vec3::new(-1.0, 0.0, 0.0)),
face([v0, v7, v2, v1], u1, t1, u2, t2, Vec3::new(0.0, 0.0, -1.0)),
face([v4, v0, v1, v5], u2, t1, u4, t2, Vec3::new(1.0, 0.0, 0.0)),
face([v3, v4, v5, v6], u4, t1, u5, t2, Vec3::new(0.0, 0.0, 1.0)),
]
}
#[cfg(test)]
mod tests {
use super::*;
fn wing() -> CubeDef {
CubeDef { origin: [-10.0, 0.0, 0.0], size: [10.0, 20.0, 2.0], uv: [22.0, 0.0], inflate: 1.0, mirror: false }
}
#[test]
fn a_cube_is_vanillas() {
let q = cube(&wing(), 64.0, 32.0);
assert_eq!(q[0].pos[0], Vec3::new(1.0, -1.0, 3.0));
assert_eq!(q[0].uv[0], [34.0 / 64.0, 0.0]);
assert_eq!(q[0].uv[1], [24.0 / 64.0, 0.0]);
assert_eq!(q[3].normal, Vec3::new(0.0, 0.0, -1.0));
}
#[test]
fn a_mirrored_cube_turns_its_faces() {
let mut c = wing();
c.mirror = true;
let q = cube(&c, 64.0, 32.0);
assert_eq!(q[2].normal, Vec3::new(1.0, 0.0, 0.0));
assert_eq!(q[0].pos[3], Vec3::new(-11.0, -1.0, 3.0));
}
#[test]
fn textures_get_the_namespace() {
assert_eq!(texture_id("misc/a.png", "hex"), "hex:textures/misc/a.png");
assert_eq!(texture_id("minecraft:textures/x.png", "hex"), "minecraft:textures/x.png");
}
}