pub struct PlayerLeaveEvent {
pub player_name: String,
pub uuid: String,
}Expand description
Fired when a player leaves the server.
Fields§
§player_name: String§uuid: StringTrait Implementations§
Source§impl Clone for PlayerLeaveEvent
impl Clone for PlayerLeaveEvent
Source§fn clone(&self) -> PlayerLeaveEvent
fn clone(&self) -> PlayerLeaveEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PlayerLeaveEvent
impl RefUnwindSafe for PlayerLeaveEvent
impl Send for PlayerLeaveEvent
impl Sync for PlayerLeaveEvent
impl Unpin for PlayerLeaveEvent
impl UnsafeUnpin for PlayerLeaveEvent
impl UnwindSafe for PlayerLeaveEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more