//! Bodies, camera and movement (`yog-body`, see its docs): pose and dress
//! entities, disguise and morph them, move the camera, replace the local
//! player's travel step. Register handlers with [`Registry::on_body`],
//! [`Registry::on_camera`] and [`Registry::on_travel`]; say which entities
//! to ask about with [`track`] and [`track_type`].
//!
//! [`Registry::on_body`]: crate::Registry::on_body
//! [`Registry::on_camera`]: crate::Registry::on_camera
//! [`Registry::on_travel`]: crate::Registry::on_travel
pub use *;
use YogStr;
use crateglobal_api;
/// Asks the body handlers about entity `uuid` each frame (`on`), or stops.
/// Asks the body handlers about every entity of `entity_type` (`on`), or stops.