pub struct PlayerRespawnEvent {
pub player_name: String,
pub uuid: String,
pub at_anchor: bool,
}Expand description
Fired when a player respawns after death (Post only).
Fields§
§player_name: String§uuid: String§at_anchor: boolTrue if respawning at a bed or respawn anchor; false for world spawn.
Trait Implementations§
Source§impl Clone for PlayerRespawnEvent
impl Clone for PlayerRespawnEvent
Source§fn clone(&self) -> PlayerRespawnEvent
fn clone(&self) -> PlayerRespawnEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PlayerRespawnEvent
impl RefUnwindSafe for PlayerRespawnEvent
impl Send for PlayerRespawnEvent
impl Sync for PlayerRespawnEvent
impl Unpin for PlayerRespawnEvent
impl UnsafeUnpin for PlayerRespawnEvent
impl UnwindSafe for PlayerRespawnEvent
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.