use sctk::shell::wlr_layer::{
KeyboardInteractivity, LayerShellHandler, LayerSurface, LayerSurfaceConfigure,
};
use super::Window;
impl LayerShellHandler for Window {
fn closed(
&mut self,
_conn: &sctk::reexports::client::Connection,
_qh: &sctk::reexports::client::QueueHandle<Self>,
_layer: &LayerSurface,
) {
self.exit = true;
}
fn configure(
&mut self,
_conn: &sctk::reexports::client::Connection,
qh: &sctk::reexports::client::QueueHandle<Self>,
layer: &LayerSurface,
configure: LayerSurfaceConfigure,
_serial: u32,
) {
let (w, h) = configure.new_size;
self.width = w;
self.height = h;
layer.set_keyboard_interactivity(KeyboardInteractivity::Exclusive);
if !self.configured_surface {
self.configured_surface = true;
self.draw(qh);
}
}
}