yo_resp/dispatch/clients.rs
1//! Every live connection, in one place any thread can read.
2//!
3//! `CLIENT INFO` only ever describes the connection asking, so it could be
4//! answered out of the session and was. `CLIENT LIST` and `CLIENT KILL` are
5//! about the other connections, and on a server with more than one thread the
6//! other connections belong to somebody else: their sessions are inside another
7//! thread's front, which this thread has no borrow of and must never take one
8//! of. So the part of a connection those two commands report is not kept in the
9//! session at all. It is kept here, in a row the connection owns and every
10//! thread can read.
11//!
12//! # Why the row is atomics and not a lock
13//!
14//! A row has exactly one writer, which is the thread the connection is on, and
15//! any number of readers, which is whoever ran `CLIENT LIST`. That is the
16//! cheapest shape a shared thing can have: a relaxed store is an ordinary store
17//! on every machine yo runs on, so the connection pays a store it was paying
18//! anyway and nothing else. A lock per connection would put an atomic exchange
19//! on the command path for a report almost nobody reads.
20//!
21//! The strings are the exception, because a string is not a word. The six of
22//! them sit behind one small lock per row, and it is taken when a name is set,
23//! when a library announces itself, and when a container command records its
24//! subcommand, none of which is a hot path. A plain command stores the index of
25//! its spec in the table and never goes near the lock.
26//!
27//! # Why the rows are a vector
28//!
29//! A connection opening pushes and a connection closing scans for its id and
30//! lifts that row out, keeping the ones behind it in the order they opened in,
31//! which is the order `CLIENT LIST` reports. That is linear in the number of
32//! clients on a disconnect, which sounds worse than it is: the same walk is what
33//! `CLIENT LIST` does, Redis keeps its clients in a list and walks it in the
34//! same places, and a server with ten thousand connections is doing ten thousand
35//! compares on a socket close and nothing on a command.
36//!
37//! # The pause is here too
38//!
39//! `CLIENT PAUSE` is not about one connection and does not touch a row, but it
40//! is the same shape of problem: one connection arms something that every other
41//! connection on every other thread has to see. It is one word on the server,
42//! read once per command, and it lives beside the rows because `CLIENT` is what
43//! writes it and what clears it.
44
45use std::sync::Arc;
46use std::sync::atomic::Ordering::{Acquire, Relaxed, Release};
47use std::sync::atomic::{AtomicI32, AtomicI64, AtomicU32, AtomicU64, AtomicUsize};
48use yo_common::lock::Lock;
49
50/// The bit in [`Client::flags`] for a connection subscribed to anything, which
51/// the report spells `P`.
52pub(super) const SUBSCRIBED: u32 = 1;
53/// A transaction is open, which the report spells `x`.
54pub(super) const IN_MULTI: u32 = 2;
55/// The socket is a Unix socket, which the report spells `U`.
56pub(super) const UNIX: u32 = 4;
57/// `CLIENT NO-EVICT ON`, which the report spells `e`.
58pub(super) const NO_EVICT: u32 = 8;
59/// `CLIENT NO-TOUCH ON`, which the report spells `T`.
60pub(super) const NO_TOUCH: u32 = 16;
61/// Somebody ran `CLIENT KILL` against this connection and the thread that owns
62/// it has not noticed yet.
63///
64/// Not one of the letters. It is in the same word because it is set by another
65/// thread and read by the owner on a path that is already loading this word.
66pub(super) const KILLED: u32 = 32;
67/// The connection sent `MONITOR` and is being fed every command, which the
68/// report spells `O`.
69///
70/// Redis flags a monitor a replica as well and reports only the `O`, because
71/// that is the letter for a replica that is a monitor rather than a real one.
72/// Here the two are separate bits and a monitor sets only this one, which comes
73/// to the same reported letter by a shorter route.
74pub(super) const MONITOR: u32 = 128;
75/// The connection sent `PSYNC` and is being fed the command stream, which the
76/// report spells `S`.
77///
78/// Set on the connection itself as well as recorded in the replication module,
79/// because `CLIENT LIST` and `CLIENT KILL TYPE replica` both ask the connection
80/// what it is rather than asking the module who it has.
81pub(super) const REPLICA: u32 = 256;
82/// The thread that owns the connection has seen the kill and acted on it.
83///
84/// Set by the owner and read by the owner, so that a connection which cannot be
85/// let go of on the turn it was killed, because commands framed out of its
86/// buffer are still to run, is not counted a second time by the next turn.
87pub(super) const REAPED: u32 = 64;
88
89/// The strings a connection carries, which are the only part of a row that is
90/// not a single word.
91#[derive(Default)]
92pub(super) struct Text {
93 /// Where the client is dialling from, as `ip:port`, or the socket path with
94 /// `:0` after it for a Unix connection, which is Redis's spelling for both.
95 pub(super) peer: Vec<u8>,
96 /// The address on this side, in the same two spellings.
97 pub(super) local: Vec<u8>,
98 /// The name the client gave itself with `CLIENT SETNAME`, empty if none.
99 pub(super) name: Vec<u8>,
100 /// What `CLIENT SETINFO` was told, empty until it is told.
101 pub(super) lib_name: Vec<u8>,
102 pub(super) lib_ver: Vec<u8>,
103 /// The subcommand of the last command, when it had one.
104 pub(super) sub: Vec<u8>,
105 /// The ACL user this connection authenticated as.
106 ///
107 /// Empty means the default user, which is what a connection that never sent
108 /// `AUTH` is, so the common case costs no allocation at all.
109 pub(super) user: Vec<u8>,
110}
111
112/// One connection, as everybody except the connection itself sees it.
113///
114/// Built when the connection is accepted and dropped when the last reader lets
115/// go of it, which is why it is behind an [`Arc`] rather than living in the
116/// table: a `CLIENT LIST` copies the handles out under the lock and then formats
117/// them with the lock let go of, and a connection that closes in between leaves
118/// a row that is still readable rather than a dangling one.
119pub struct Client {
120 /// The client id, which is what `CLIENT KILL ID` names and what never comes
121 /// round again.
122 pub(super) id: u64,
123 /// Which connection slot on which thread's front, so that a kill can be
124 /// carried out by the thread that owns it.
125 ///
126 /// The slot is reused and the id is not, which is why whoever acts on this
127 /// pair checks the id back against the front before it does anything.
128 pub(super) conn: AtomicU32,
129 pub(super) thread: AtomicUsize,
130 /// When the connection was accepted, for `age`.
131 pub(super) since_ms: AtomicU64,
132 /// The descriptor number, or minus one when there is no socket, which is
133 /// every embedded caller.
134 pub(super) fd: AtomicI32,
135 /// Everything about the connection that is a string.
136 pub(super) text: Lock<Text>,
137 /// When it last sent a command, for `idle`.
138 pub(super) last_ms: AtomicU64,
139 /// Bytes read off the socket and bytes handed to it.
140 pub(super) net_in: AtomicU64,
141 pub(super) net_out: AtomicU64,
142 /// Commands run for this connection, and reads that carried at least one.
143 ///
144 /// The pair behind `avg-pipeline-len-sum` and `avg-pipeline-len-cnt`, which
145 /// a client divides one by the other to see how deep the pipelining is.
146 pub(super) cmds: AtomicU64,
147 pub(super) reads: AtomicU64,
148 /// Bytes sitting in the read buffer waiting to be framed, and the room after
149 /// them, which are `qbuf` and `qbuf-free`.
150 ///
151 /// The number as of the last read or flush rather than as of this instant,
152 /// which is the only two moments it can change and so the only two worth a
153 /// store.
154 pub(super) qbuf: AtomicU64,
155 pub(super) qbuf_free: AtomicU64,
156 /// The reply buffer's room, the largest it has been at a flush, and what was
157 /// in it at the last flush, which are `rbs`, `rbp` and `obl`.
158 pub(super) rbs: AtomicU64,
159 pub(super) rbp: AtomicU64,
160 pub(super) obl: AtomicU64,
161 /// The bytes of the arguments of the last command, which is `argv-mem`.
162 pub(super) argv_mem: AtomicU64,
163 /// Where in the command table the last command was, or [`u32::MAX`] before
164 /// the connection has sent one.
165 ///
166 /// An index and not a name because an index is a word, and a word is what a
167 /// reader on another thread can take without a lock. The table outlives
168 /// every connection, so the index is good for as long as the row is.
169 pub(super) spec: AtomicU32,
170 /// Whether [`Text::sub`] is worth reading, so that the common case of a
171 /// command with no subcommand never takes the lock.
172 ///
173 /// Released after the subcommand is written and acquired before it is read,
174 /// which is what stops a reader pairing a new command with the subcommand of
175 /// an older one.
176 pub(super) has_sub: AtomicU32,
177 /// Which database, which protocol, and the four counts the report gives a
178 /// field each.
179 pub(super) db: AtomicU32,
180 pub(super) resp: AtomicU32,
181 pub(super) sub: AtomicU32,
182 pub(super) psub: AtomicU32,
183 pub(super) ssub: AtomicU32,
184 pub(super) watch: AtomicU32,
185 /// How many commands are queued behind `MULTI` and how many bytes they hold,
186 /// where minus one is Redis's spelling for no transaction at all.
187 pub(super) multi: AtomicI64,
188 pub(super) multi_mem: AtomicU64,
189 /// The letters, as bits. See the constants at the top of this module.
190 pub(super) flags: AtomicU32,
191}
192
193impl Client {
194 /// A row for a connection that has just been accepted.
195 pub(super) fn new(id: u64) -> Client {
196 Client {
197 id,
198 conn: AtomicU32::new(u32::MAX),
199 thread: AtomicUsize::new(0),
200 since_ms: AtomicU64::new(0),
201 fd: AtomicI32::new(-1),
202 text: Lock::default(),
203 last_ms: AtomicU64::new(0),
204 net_in: AtomicU64::new(0),
205 net_out: AtomicU64::new(0),
206 cmds: AtomicU64::new(0),
207 reads: AtomicU64::new(0),
208 qbuf: AtomicU64::new(0),
209 qbuf_free: AtomicU64::new(0),
210 rbs: AtomicU64::new(0),
211 rbp: AtomicU64::new(0),
212 obl: AtomicU64::new(0),
213 argv_mem: AtomicU64::new(0),
214 spec: AtomicU32::new(u32::MAX),
215 has_sub: AtomicU32::new(0),
216 db: AtomicU32::new(0),
217 resp: AtomicU32::new(2),
218 sub: AtomicU32::new(0),
219 psub: AtomicU32::new(0),
220 ssub: AtomicU32::new(0),
221 watch: AtomicU32::new(0),
222 multi: AtomicI64::new(-1),
223 multi_mem: AtomicU64::new(0),
224 flags: AtomicU32::new(0),
225 }
226 }
227
228 /// Turn one of the flag bits on or off.
229 ///
230 /// A load, a mask and a store rather than a fetch and modify, which is sound
231 /// because the only bit another thread writes is [`KILLED`] and it is only
232 /// ever turned on. The worst a lost update can do is leave a kill to the next
233 /// command, and every path that acts on a kill is one that runs again.
234 pub(super) fn set_flag(&self, bit: u32, on: bool) {
235 let was = self.flags.load(Relaxed);
236 let now = if on { was | bit } else { was & !bit };
237 if now != was {
238 self.flags.store(now, Relaxed);
239 }
240 }
241
242 /// Whether a bit is on.
243 pub(super) fn flag(&self, bit: u32) -> bool {
244 self.flags.load(Relaxed) & bit != 0
245 }
246
247 /// Ask that this connection be closed, and say whether that was news.
248 ///
249 /// Called by whichever thread ran `CLIENT KILL`, which is very often not the
250 /// thread that owns the connection. `Release` so that the owner, which
251 /// acquires the same word, is looking at a row it can act on.
252 pub(super) fn kill(&self) -> bool {
253 let was = self.flags.load(Relaxed);
254 if was & KILLED != 0 {
255 return false;
256 }
257 self.flags.store(was | KILLED, Release);
258 true
259 }
260
261 /// Whether a kill is waiting for the thread that owns this connection.
262 pub(super) fn killed(&self) -> bool {
263 self.flags.load(Acquire) & KILLED != 0
264 }
265
266 /// Note what the last command was.
267 ///
268 /// The index goes in with a `Release` when there is a subcommand, after the
269 /// subcommand itself, so a reader that acquires the pair sees them together.
270 /// A command with no subcommand does not go near the lock and does not need
271 /// the fence.
272 pub(super) fn note_command(&self, at: usize, sub: Option<&[u8]>) {
273 match sub {
274 Some(sub) => {
275 yo_alloc::allow(|| {
276 let mut text = self.text.lock();
277 text.sub.clear();
278 text.sub.extend_from_slice(sub);
279 });
280 self.spec.store(at as u32, Relaxed);
281 self.has_sub.store(1, Release);
282 }
283 None => {
284 self.has_sub.store(0, Relaxed);
285 self.spec.store(at as u32, Relaxed);
286 }
287 }
288 }
289
290 /// Replace one of the strings.
291 pub(super) fn set_text(&self, pick: fn(&mut Text) -> &mut Vec<u8>, value: &[u8]) {
292 yo_alloc::allow(|| {
293 let mut text = self.text.lock();
294 let into = pick(&mut text);
295 into.clear();
296 into.extend_from_slice(value);
297 });
298 }
299}
300
301/// Every connection this server has open.
302///
303/// One list and not one per thread, because the two commands that read it want
304/// all of them in the order they were opened, and because a list per thread
305/// would still need a lock each and would give `CLIENT LIST` an interleaving to
306/// undo.
307#[derive(Default)]
308pub(super) struct Clients {
309 rows: Vec<Arc<Client>>,
310}
311
312impl Clients {
313 /// Take a new connection on.
314 fn add(&mut self, row: &Arc<Client>) {
315 yo_alloc::allow(|| self.rows.push(Arc::clone(row)));
316 }
317
318 /// Let go of one, by the id that never comes round again.
319 fn remove(&mut self, id: u64) {
320 if let Some(at) = self.rows.iter().position(|row| row.id == id) {
321 // In order rather than by swapping the last row in, because `CLIENT
322 // LIST` is read in the order the connections were opened on a real
323 // server and people do read it that way. What that costs over the
324 // swap is a move of the pointers after the hole, which is less than
325 // the scan that found the hole.
326 self.rows.remove(at);
327 }
328 }
329
330 /// How many there are.
331 fn len(&self) -> usize {
332 self.rows.len()
333 }
334}
335
336impl super::Server {
337 /// Take a connection's row into the table.
338 ///
339 /// Called once, by whoever accepted it. A session whose row was never
340 /// registered is one no other thread can see, which is every embedded
341 /// caller and every test that builds a session by hand.
342 pub(crate) fn register_client(&self, row: &Arc<Client>) {
343 row.thread.store(self.my_slot(), Relaxed);
344 self.clients.lock().add(row);
345 }
346
347 /// Take it back out, which is the connection ending.
348 pub(crate) fn forget_client(&self, id: u64) {
349 self.clients.lock().remove(id);
350 }
351
352 /// Copy out a handle to every open connection.
353 ///
354 /// The copy is the point. Formatting a report holds no lock, so a connection
355 /// that opens or closes while `CLIENT LIST` is writing does not hold up the
356 /// thread it is on, and the row of one that closed is still there to be
357 /// read.
358 pub(super) fn client_rows(&self) -> Vec<Arc<Client>> {
359 let rows = self.clients.lock();
360 yo_alloc::allow(|| rows.rows.clone())
361 }
362
363 /// How many connections are open, counted from the table.
364 #[must_use]
365 pub fn client_count(&self) -> usize {
366 self.clients.lock().len()
367 }
368
369 /// Note that `n` more connections have been asked to close.
370 pub(super) fn note_kills(&self, n: usize) {
371 if n != 0 {
372 self.kills.fetch_add(n, Release);
373 }
374 }
375
376 /// Whether any thread has a kill to carry out.
377 ///
378 /// One relaxed load, which is what every turn of every loop pays for a
379 /// command nearly nobody sends.
380 #[must_use]
381 pub fn kills(&self) -> usize {
382 self.kills.load(Acquire)
383 }
384
385 /// Note that one of them has been carried out.
386 pub fn kill_done(&self) {
387 self.kills.fetch_sub(1, Release);
388 }
389
390 /// The rows this thread owns that have been asked to close.
391 pub fn my_kills(&self) -> Vec<(u32, u64)> {
392 let mine = self.my_slot();
393 let rows = self.clients.lock();
394 yo_alloc::allow(|| {
395 rows.rows
396 .iter()
397 .filter(|row| row.thread.load(Relaxed) == mine && row.killed() && !row.flag(REAPED))
398 .inspect(|row| row.set_flag(REAPED, true))
399 .map(|row| (row.conn.load(Relaxed), row.id))
400 .collect()
401 })
402 }
403
404 /// Hold commands until `until_ms`, either all of them or only the writes.
405 ///
406 /// A pause already running is not replaced, it is widened. The later of the
407 /// two deadlines wins and the stricter of the two modes wins, so a client
408 /// that asked for everything to stop cannot have that undone by another
409 /// client asking for only the writes to stop. That is Redis's rule and it is
410 /// the one that makes the command safe to use for a failover, which is what
411 /// it is for.
412 ///
413 /// A pause whose deadline has already gone by counts as no pause, so the
414 /// widening only ever looks at one that is still running.
415 pub fn pause(&self, until_ms: u64, all: bool) {
416 // The deadline shares the word with the mode bit, so it has one bit less
417 // than a `u64` to sit in. A pause of a hundred and forty million years
418 // is the same as one of two hundred and eighty for everybody who has to
419 // live through it.
420 let until_ms = until_ms.min(u64::MAX >> 1);
421 let want = (until_ms << 1) | u64::from(all);
422 let mut have = self.pause.load(Relaxed);
423 loop {
424 let live = have != 0 && (have >> 1) > self.now_ms();
425 let next = if live {
426 ((have >> 1).max(until_ms) << 1) | (have & 1) | u64::from(all)
427 } else {
428 want
429 };
430 match self
431 .pause
432 .compare_exchange_weak(have, next, Release, Relaxed)
433 {
434 Ok(_) => return,
435 Err(seen) => have = seen,
436 }
437 }
438 }
439
440 /// Let everybody go, which is `CLIENT UNPAUSE`.
441 ///
442 /// With one exception: a pause a failover armed is not an operator's to
443 /// lift. The whole safety of that command is that no write lands here
444 /// between the moment the target replica catches up and the moment it
445 /// becomes the master, and a `CLIENT UNPAUSE` that opened that window would
446 /// lose whatever went through it. `FAILOVER ABORT` is what lifts that one.
447 /// A client's own pause underneath it goes, which is what was asked for.
448 pub fn unpause(&self) {
449 let keep = if self.failing_over() {
450 (u64::MAX >> 1) << 1
451 } else {
452 0
453 };
454 self.pause.store(keep, Release);
455 }
456
457 /// Whether commands are being held right now, and whether that is all of
458 /// them.
459 ///
460 /// `None` is the answer on a server nobody has paused, and it costs one
461 /// relaxed load and a test against zero, which is what every command pays.
462 /// The deadline is only read on a server where somebody has.
463 #[must_use]
464 pub fn paused(&self, now_ms: u64) -> Option<bool> {
465 let word = self.pause.load(Relaxed);
466 if word == 0 || (word >> 1) <= now_ms {
467 return None;
468 }
469 Some(word & 1 == 1)
470 }
471
472 /// When the pause runs out, in milliseconds, or zero if none is armed.
473 ///
474 /// Read by a test rather than by the command path, which asks the question
475 /// above instead.
476 #[must_use]
477 pub fn pause_ends(&self) -> u64 {
478 self.pause.load(Relaxed) >> 1
479 }
480}