use std::net::SocketAddr;
use ygopro_data::message::ctos;
use ygopro_handler::handler::State;
use ygopro_handler::handler::async_handler::AsyncHandler;
use ygopro_handler::handler::sync_handler::SyncHandler;
use ygopro_handler::handler::tower_handler::TowerHandler;
use ygopro_handler::extract::Request;
use ygopro_handler::extract::Response;
fn handle_join_game(_addr: SocketAddr, _join: &ctos::JoinGame) {}
#[test]
fn tower_handler_accepts_sync_handler() {
let _ = TowerHandler::<Request<ctos::Message, SocketAddr>, State, Response<ctos::Message>>::new(
0,
"tower",
"test",
handle_join_game,
);
}
#[test]
fn async_handler_accepts_sync_handler() {
let _ = AsyncHandler::<Request<ctos::Message, SocketAddr>, State, Response<ctos::Message>>::new(
0,
"async",
"test",
handle_join_game,
);
}
#[test]
fn sync_handler_accepts_sync_handler() {
let _ = SyncHandler::<Request<ctos::Message, SocketAddr>, State, Response<ctos::Message>>::new(
0,
"sync",
"test",
handle_join_game,
);
}