ygopro_data/data.rs
1//! The game data.
2//!
3//! Holds the outside game data — cards, decks, limit lists, replays — and the complicated
4//! structs used inside messages: queries and responses.
5
6mod deck;
7mod lflist;
8mod query;
9mod replay;
10mod card;
11mod strings;
12mod response;
13
14pub use deck::*;
15#[allow(unused_imports)]
16pub use lflist::*;
17pub use replay::*;
18pub use query::*;
19pub use card::*;
20pub use strings::*;
21pub use response::*;