1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
//! Unique state shared application-wide
use ;
use async_trait;
pub use Store;
/// Globally shared state.
/// A type that can change state.
///
/// ```
/// use std::rc::Rc;
///
/// use yew::prelude::*;
/// use yewdux::prelude::*;
///
/// #[derive(Default, Clone, PartialEq, Eq, Store)]
/// struct Counter {
/// count: u32,
/// }
///
/// enum Msg {
/// AddOne,
/// }
///
/// impl Reducer<Counter> for Msg {
/// fn apply(self, mut counter: Rc<Counter>) -> Rc<Counter> {
/// let state = Rc::make_mut(&mut counter);
/// match self {
/// Msg::AddOne => state.count += 1,
/// };
///
/// counter
/// }
/// }
///
/// #[function_component]
/// fn App() -> Html {
/// let (counter, dispatch) = use_store::<Counter>();
/// let onclick = dispatch.apply_callback(|_| Msg::AddOne);
///
/// html! {
/// <>
/// <p>{ counter.count }</p>
/// <button {onclick}>{"+1"}</button>
/// </>
/// }
/// }
/// ```
/// A type that can change state asynchronously.
///
/// # Example
///
/// ```
/// use std::rc::Rc;
///
/// use yewdux::prelude::*;
///
/// #[derive(Default, Clone, PartialEq, Eq, Store)]
/// struct State {
/// count: u32,
/// }
///
/// struct MyReducer;
///
/// #[async_reducer]
/// impl AsyncReducer<State> for MyReducer {
/// /// Mutate state.
/// async fn apply(self, state: Rc<State>) -> Rc<State> {
/// // do async things
/// state
/// }
/// }
/// ```
///
/// **IMPORTANT**: note the extra `?Send` for the async trait definition. This is required for
/// `AsyncReducer`.