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//! # Yew Assets
//! Assets Icon components for yew. The svgs are created by [feather community](https://feathericons.com) and all of them have the most permissive license (MIT)
//!
//! ## How to use:
//!
//! Include in cargo.toml with the features which will be used in the project:
//! ```toml
//! yew_assets = {version="0.1", features=["full"]}
//! ```
//!
//! ### Features
//! browser_assets, business_assets, communication_assets, controller_assets, dev_assets, device_assets, editing_assets, env_assets, file_assets, info_assets, multimedia_assets, nav_assets, object_assets, social_assets, ux_assets
//!
//! ### Example of one of the Assets Icon component
//! ```rust
//! use yew::prelude::*;
//! use yew_assets::{UxAssets, UxIcon};
//!
//! pub struct App;
//!
//! impl Component for App {
//! type Message = ();
//! type Properties = ();
//!
//! fn create(_: Self::Properties, _: ComponentLink<Self>) -> Self {
//! App {}
//! }
//!
//! fn update(&mut self, _: Self::Message) -> ShouldRender {
//! false
//! }
//!
//! fn change(&mut self, _: Self::Properties) -> ShouldRender {
//! false
//! }
//!
//! fn view(&self) -> Html {
//! <UxAssets
//! icon = UxIcon::ShieldOff
//! fill = "#fff"
//! size = ("30".to_string(),"30".to_string())
//! />
//! }
//! }
//! ```
//!
//! ## How run documentation page
//!
//! 1. Clone the repository:
//! `git clone git@github.com:spielrs/yew_assets.git`
//! 2. Run the project:
//! `RUST_LOG=yew_assets cargo=trace cargo run`
//! 3. Open the browser in [http://127.0.0.1:8080](http://127.0.0.1:8080)
//!
//! ## Live documentation
//!
//! [https://yewstyles.spielrs.tech/assets](https://yewstyles.spielrs.tech/assets)
//!
//! ## How to contributed
//! For a new svg icon please open a PR in [feather github repository](https://github.com/feathericons/feather) and after it is approved for them, create a new issue
//! in this repository then soon the component will be generated.
//! For fixes please open directly a pull request.
pub use browser_assets;
pub use business_assets;
pub use communication_assets;
pub use controller_assets;
pub use dev_assets;
pub use device_assets;
pub use editing_assets;
pub use env_assets;
pub use file_assets;
pub use info_assets;
pub use multimedia_assets;
pub use nav_assets;
pub use object_assets;
pub use social_assets;
pub use ux_assets;