SharedStateComponent

Struct SharedStateComponent 

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pub struct SharedStateComponent<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler>
where C: Component, C::Properties: SharedState + Clone, <C::Properties as SharedState>::Handle: WrapperHandle, SCOPE: 'static,
{ /* private fields */ }
Expand description

Component wrapper for managing messages and state handles.

Wraps any component with properties that implement SharedState:

pub type MyComponent = SharedStateComponent<MyComponentModel>;

A scope may be provided to specify where the state is shared:

// This will only share state with other components using `FooScope`.
pub struct FooScope;
pub type MyComponent = SharedStateComponent<MyComponentModel, FooScope>;

§Important

By default StorageHandle and GlobalHandle have different scopes. Though not enforced, components with different handles should not use the same scope.

Trait Implementations§

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impl<C, SCOPE> Component for SharedStateComponent<C, SCOPE>

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type Message = SharedStateComponentMsg<<C as Component>::Properties>

Messages are used to make Components dynamic and interactive. Simple Component’s can declare their Message type to be (). Complex Component’s commonly use an enum to declare multiple Message types.
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type Properties = <C as Component>::Properties

Properties are the inputs to a Component and should not mutated within a Component. They are passed to a Component using a JSX-style syntax. Read more
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fn create(props: Self::Properties, link: ComponentLink<Self>) -> Self

Components are created with their properties as well as a ComponentLink which can be used to send messages and create callbacks for triggering updates.
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fn update(&mut self, msg: Self::Message) -> ShouldRender

Components handle messages in their update method and commonly use this method to update their state and (optionally) re-render themselves.
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fn change(&mut self, props: Self::Properties) -> ShouldRender

When the parent of a Component is re-rendered, it will either be re-created or receive new properties in the change lifecycle method. Component’s can choose to re-render if the new properties are different than the previously received properties. Most Component’s will use props with a PartialEq impl and will be implemented like this: Read more
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fn view(&self) -> Html

Components define their visual layout using a JSX-style syntax through the use of the html! procedural macro. The full guide to using the macro can be found in Yew’s documentation.
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fn rendered(&mut self, _first_render: bool)

The rendered method is called after each time a Component is rendered but before the browser updates the page. Read more
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fn destroy(&mut self)

The destroy method is called right before a Component is unmounted.

Auto Trait Implementations§

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impl<C, SCOPE> Freeze for SharedStateComponent<C, SCOPE>
where <C as Component>::Properties: Sized + Freeze,

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impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !RefUnwindSafe for SharedStateComponent<C, SCOPE>

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impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !Send for SharedStateComponent<C, SCOPE>

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impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !Sync for SharedStateComponent<C, SCOPE>

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impl<C, SCOPE> Unpin for SharedStateComponent<C, SCOPE>
where <C as Component>::Properties: Sized + Unpin,

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impl<C, SCOPE = <<<C as Component>::Properties as SharedState>::Handle as Handle>::Handler> !UnwindSafe for SharedStateComponent<C, SCOPE>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<COMP> Renderable for COMP
where COMP: Component,

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fn render(&self) -> VNode

Called by rendering loop.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Any for T
where T: Any,