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ycbust-0.2.5
YCB Downloader (ycbust)
A Rust CLI tool for efficiently downloading and extracting the YCB Object and Model Set. Designed for quick setup of 3D rendering and simulation environments (e.g., Bevy, Rapier).
Features
- Configurable Output: Specify the download directory.
- Smart Subsets: Download a representative subset (3 objects), a larger set (10 objects), or the entire dataset.
- Optimized Defaults: By default, downloads only the
google_16kmeshes (high-quality, water-tight meshes best for rendering and physics). - Full Dataset Option: Optional flag to download all auxiliary files (point clouds, poisson reconstructions, etc.).
- Visual Feedback: Clean progress bars with filename indication.
- Auto-Extraction: Automatically handles
.tgzextraction and cleanup.
Usage
Prerequisites
- Rust and Cargo installed.
Build
Running
Download Representative Subset (Default)
Downloads 3 common objects (Cracker Box, Sugar Box, Tomato Soup Can) to /tmp/ycb.
Download to Custom Directory
Download Full Dataset (All File Types)
Includes berkeley_processed, google_16k, etc.
Download 10 Objects
Download All Objects
CLI Options
Usage: ycbust [OPTIONS]
Options:
-o, --output-dir <OUTPUT_DIR> Output directory [default: /tmp/ycb]
-s, --subset <SUBSET> Subset to download [default: representative]
(representative, ten, all)
--overwrite Overwrite existing files
--full Download all file types (default: google_16k only)
-h, --help Print help
Output Structure
For each object, the tool creates a directory structure like this:
/output_dir/
├── 003_cracker_box/
│ └── google_16k/
│ ├── textured.obj <-- Main mesh for rendering
│ ├── texture_map.png <-- Texture
│ └── ...
└── ...
Integration with Bevy/Three-d
For rendering, point your asset loader to the google_16k/textured.obj file. It will automatically pick up the material and texture map if they are in the same folder.