1use anyhow::{Context, Result};
2use futures::executor::block_on;
3use mlua::Lua;
4use yazi_binding::{Runtime, runtime_mut};
5use yazi_boot::BOOT;
6use yazi_macro::plugin_preset as preset;
7use yazi_shared::RoCell;
8
9pub static LUA: RoCell<Lua> = RoCell::new();
10
11pub(super) fn init_lua() -> Result<()> {
12 LUA.init(Lua::new());
13
14 stage_1(&LUA).context("Lua setup failed")?;
15 stage_2(&LUA).context("Lua runtime failed")?;
16 Ok(())
17}
18
19fn stage_1(lua: &'static Lua) -> Result<()> {
20 lua.set_app_data(Runtime::new());
21
22 let globals = lua.globals();
24 globals.raw_set("ui", crate::elements::compose())?;
25 globals.raw_set("ya", crate::utils::compose(false))?;
26 globals.raw_set("fs", crate::fs::compose())?;
27 globals.raw_set("ps", crate::pubsub::compose())?;
28 globals.raw_set("rt", crate::runtime::compose())?;
29 globals.raw_set("th", crate::theme::compose())?;
30
31 yazi_binding::Error::install(lua)?;
32 yazi_binding::Cha::install(lua)?;
33 crate::loader::install(lua)?;
34 crate::process::install(lua)?;
35 yazi_binding::File::install(lua)?;
36 yazi_binding::Url::install(lua)?;
37 yazi_binding::Path::install(lua)?;
38
39 lua.load(preset!("ya")).set_name("ya.lua").exec()?;
41
42 lua.load(preset!("components/current")).set_name("current.lua").exec()?;
44 lua.load(preset!("components/entity")).set_name("entity.lua").exec()?;
45 lua.load(preset!("components/header")).set_name("header.lua").exec()?;
46 lua.load(preset!("components/linemode")).set_name("linemode.lua").exec()?;
47
48 lua.load(preset!("components/marker")).set_name("marker.lua").exec()?;
49 lua.load(preset!("components/modal")).set_name("modal.lua").exec()?;
50 lua.load(preset!("components/parent")).set_name("parent.lua").exec()?;
51 lua.load(preset!("components/preview")).set_name("preview.lua").exec()?;
52 lua.load(preset!("components/progress")).set_name("progress.lua").exec()?;
53 lua.load(preset!("components/rail")).set_name("rail.lua").exec()?;
54 lua.load(preset!("components/root")).set_name("root.lua").exec()?;
55 lua.load(preset!("components/status")).set_name("status.lua").exec()?;
56 lua.load(preset!("components/tab")).set_name("tab.lua").exec()?;
57 lua.load(preset!("components/tabs")).set_name("tabs.lua").exec()?;
58 lua.load(preset!("components/tasks")).set_name("tasks.lua").exec()?;
59
60 Ok(())
61}
62
63fn stage_2(lua: &'static Lua) -> mlua::Result<()> {
64 lua.load(preset!("setup")).set_name("setup.lua").exec()?;
65 lua.load(preset!("compat")).set_name("compat.lua").exec()?;
66
67 if let Ok(b) = std::fs::read(BOOT.config_dir.join("init.lua")) {
68 block_on(lua.load(b).set_name("init.lua").exec_async())?;
69 }
70
71 runtime_mut!(lua)?.blocking = false;
72 Ok(())
73}