use std::time::{Duration, Instant};
use xsynth_core::channel::{ChannelAudioEvent, ChannelEvent};
use xsynth_realtime::{RealtimeSynth, SynthEvent};
fn main() {
let elapsed = {
let mut synth = RealtimeSynth::open_with_all_defaults();
let start = Instant::now();
for _ in 0..100000 {
for _ in 0..100 {
synth.send_event(SynthEvent::Channel(
0,
ChannelEvent::Audio(ChannelAudioEvent::NoteOn { key: 0, vel: 5 }),
));
}
for _ in 0..100 {
synth.send_event(SynthEvent::Channel(
0,
ChannelEvent::Audio(ChannelAudioEvent::NoteOff { key: 0 }),
));
}
}
start.elapsed()
};
std::thread::sleep(Duration::from_secs(2));
dbg!(elapsed);
}