xmrs 0.14.2

Read, edit and serialize SoundTracker music with pleasure — MOD/XM/S3M/IT/DW import plus SID & OPL chip synthesis, no_std.
Documentation
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//! Per-channel instrument-coherent segmentation and Clip emission.
//! Pass 2 of [`super::build_timeline_layer`]: each pattern channel
//! is split into segments by instrument changes and rendered into a
//! [`Track`] + one [`Clip`] per `(order entry × segment)`.

use alloc::collections::BTreeMap;
use alloc::string::String;
use alloc::vec::Vec;

use crate::core::cell::Cell;
use crate::core::cell_note::CellNote;
use crate::core::daw::clip::Clip;
use crate::core::daw::timeline::{TimelineEntry, TimelineMap};
use crate::core::daw::track::Track;
use crate::tracker::import::unit::TrackImportUnit;

use super::{Pattern, Row, EFFECT_ONLY_INSTRUMENT};

/// A segment of a single-channel row sequence with a coherent
/// instrument. Public so track-native importers can plug into the
/// DAW layer without re-implementing the split logic.
pub struct TrackSegment {
    pub instrument: usize,
    pub rows: Vec<TrackImportUnit>,
    pub start_row: u32,
}

/// Split a flat row sequence into instrument-coherent segments.
/// Cells with no explicit instrument inherit the current run's
/// instrument; a cell whose explicit instrument differs from the
/// current one starts a new segment. Empty cells are tolerated
/// inside a segment.
///
/// Exposed for track-native importers (e.g. the SID importer)
/// that produce a per-voice row stream directly and don't go
/// through the pattern-grid path.
pub fn split_rows_by_instrument(rows: &[TrackImportUnit]) -> Vec<TrackSegment> {
    let mut segments: Vec<TrackSegment> = Vec::new();
    let mut current_instrument: Option<usize> = None;
    let mut current_rows: Vec<TrackImportUnit> = Vec::new();
    let mut current_start_row: u32 = 0;
    let mut leading_rows: Vec<TrackImportUnit> = Vec::new();
    let mut leading_start: Option<u32> = None;

    for (r_idx, cell) in rows.iter().enumerate() {
        let r_idx = r_idx as u32;
        let new_instr_explicit = cell.instrument;
        let triggers_split = matches!(
            (current_instrument, new_instr_explicit),
            (Some(cur), Some(new)) if cur != new && is_cell_meaningful(cell)
        );

        if triggers_split {
            if let Some(instr) = current_instrument {
                segments.push(TrackSegment {
                    instrument: instr,
                    rows: core::mem::take(&mut current_rows),
                    start_row: current_start_row,
                });
            }
            current_instrument = new_instr_explicit;
            current_start_row = r_idx;
        }

        if current_instrument.is_none() {
            if let Some(new) = new_instr_explicit {
                if let Some(start) = leading_start.take() {
                    segments.push(TrackSegment {
                        instrument: EFFECT_ONLY_INSTRUMENT,
                        rows: core::mem::take(&mut leading_rows),
                        start_row: start,
                    });
                }
                current_instrument = Some(new);
                current_start_row = r_idx;
            }
        }

        if current_instrument.is_some() {
            current_rows.push(cell.clone());
        } else if is_cell_meaningful(cell) {
            if leading_start.is_none() {
                leading_start = Some(r_idx);
            }
            leading_rows.push(cell.clone());
        } else if leading_start.is_some() {
            leading_rows.push(cell.clone());
        }
    }

    if let Some(instr) = current_instrument {
        if !current_rows.is_empty() {
            segments.push(TrackSegment {
                instrument: instr,
                rows: current_rows,
                start_row: current_start_row,
            });
        }
    } else if let Some(start) = leading_start {
        segments.push(TrackSegment {
            instrument: EFFECT_ONLY_INSTRUMENT,
            rows: leading_rows,
            start_row: start,
        });
    }

    segments
}

fn split_channel_by_instrument(pattern: &[Row], channel: usize) -> Vec<TrackSegment> {
    let column: Vec<TrackImportUnit> = pattern
        .iter()
        .map(|row| row.get(channel).cloned().unwrap_or_default())
        .collect();
    split_rows_by_instrument(&column)
}

fn is_cell_meaningful(cell: &TrackImportUnit) -> bool {
    !matches!(cell.note, CellNote::Empty) || !cell.effects.is_empty() || cell.has_any_global()
}

fn materialise_segment_rows(rows: Vec<TrackImportUnit>) -> Vec<Cell> {
    rows.into_iter().map(|tiu| tiu.prepare_cell()).collect()
}

#[derive(Eq, PartialEq, Ord, PartialOrd, Debug, Clone, Copy)]
struct SegmentKey {
    song: u16,
    pattern_idx: u32,
    channel: u32,
    segment_idx: u32,
}

struct ExtractedSegment {
    track_idx: u32,
    start_row: u32,
    length: u32,
}

/// Extract Tracks and Clips from a pattern grid.
pub fn extract_tracks_and_clips(
    pattern: &[Pattern],
    timeline_map: &TimelineMap,
) -> (Vec<Track>, Vec<Clip>) {
    let mut tracks: Vec<Track> = Vec::new();
    let mut segments_map: BTreeMap<SegmentKey, ExtractedSegment> = BTreeMap::new();

    let mut song_patterns: BTreeMap<(u16, u32), ()> = BTreeMap::new();
    for entry in &timeline_map.entries {
        song_patterns.insert((entry.song, entry.pattern_idx), ());
    }

    for (song, pattern_idx) in song_patterns.keys().copied() {
        let pat_usize = pattern_idx as usize;
        if pat_usize >= pattern.len() {
            continue;
        }
        let pat = &pattern[pat_usize];
        if pat.is_empty() {
            continue;
        }
        let num_channels = pat[0].len();
        for ch in 0..num_channels {
            let segments = split_channel_by_instrument(pat, ch);
            for (seg_idx, seg) in segments.into_iter().enumerate() {
                let track_idx = tracks.len() as u32;
                let length = seg.rows.len() as u32;
                let name = make_track_name(song, pattern_idx, ch as u32, seg_idx as u32);
                tracks.push(Track::Notes {
                    name,
                    instrument: seg.instrument,
                    rows: materialise_segment_rows(seg.rows),
                    muted: false,
                });
                segments_map.insert(
                    SegmentKey {
                        song,
                        pattern_idx,
                        channel: ch as u32,
                        segment_idx: seg_idx as u32,
                    },
                    ExtractedSegment {
                        track_idx,
                        start_row: seg.start_row,
                        length,
                    },
                );
            }
        }
    }

    let mut entry_points: BTreeMap<(u16, u32), TimelineEntry> = BTreeMap::new();
    for entry in &timeline_map.entries {
        if entry.loop_iter != 0 {
            continue;
        }
        let key = (entry.song, entry.order_idx);
        entry_points.entry(key).or_insert(*entry);
    }

    let mut clips: Vec<Clip> = Vec::new();
    for entry in entry_points.values() {
        for ((_, _, ch_key, _), seg) in segments_map.iter().filter_map(|(k, v)| {
            if k.song == entry.song && k.pattern_idx == entry.pattern_idx {
                Some(((k.song, k.pattern_idx, k.channel, k.segment_idx), v))
            } else {
                None
            }
        }) {
            let entry_row = entry.row_idx;
            let speed_fallback = entry.speed_at_row as u32;
            let song = entry.song;
            let order = entry.order_idx;
            let pat_u32 = entry.pattern_idx;
            let seg_end_row = seg.start_row + seg.length;
            let end_tick = clip_end_tick_from_timeline(
                timeline_map,
                song,
                order,
                pat_u32,
                seg_end_row,
                speed_fallback,
            );
            if seg.start_row >= entry_row {
                let position_tick = timeline_map
                    .find_entry_at_order(song as usize, order as usize, seg.start_row as usize)
                    .map(|e| e.tick)
                    .unwrap_or_else(|| {
                        entry
                            .tick
                            .saturating_add((seg.start_row - entry_row) * speed_fallback)
                    });
                // Drop degenerate clips (`end_tick <= position_tick`). They
                // arise when a loop revisits rows so that the segment's
                // start row resolves to a later tick than its `loop_iter==0`
                // end row (`find_entry_at_order` / `clip_end_tick_from_timeline`
                // are both first-pass-only). Such a clip covers no runtime
                // ticks anyway (`active_at` needs `pos <= tick < end`), so
                // dropping it changes no audio but keeps the clip layer
                // consistent (`verify_layers_consistent`). The loop-aware
                // coverage is supplied by `emit_loop_repeat_clips` below.
                if end_tick > position_tick {
                    clips.push(Clip {
                        track: seg.track_idx,
                        song,
                        target_channel: ch_key as u8,
                        position_tick,
                        speed_at_start: entry.speed_at_row,
                        track_row_offset: 0,
                        source_start_row: seg.start_row,
                        end_tick,
                    });
                }
            } else if seg_end_row > entry_row && end_tick > entry.tick {
                clips.push(Clip {
                    track: seg.track_idx,
                    song,
                    target_channel: ch_key as u8,
                    position_tick: entry.tick,
                    speed_at_start: entry.speed_at_row,
                    track_row_offset: entry_row - seg.start_row,
                    source_start_row: seg.start_row,
                    end_tick,
                });
            }
        }
    }

    // Pattern-loop repeats. The walker emits a second (and further)
    // copy of a loop body as `loop_iter >= 1` entries at higher ticks,
    // but the clips above are built only from the `loop_iter == 0`
    // pass and stop at its `end_tick`. On a segmented loop body that is
    // not merely a width problem: `SortedClips::active_at` returns the
    // clip with the greatest `position_tick <= tick`, which on the
    // repeat is the *last* first-pass segment — so the repeated rows
    // resolve to the wrong segment (then get dropped by the
    // `local_row < source_start_row` guard) and play silent. Emit a
    // dedicated clip per (loop-repeat run × overlapping segment) placed
    // at the repeat's own ticks so each repeated row resolves to the
    // segment that actually owns it. Loop-free modules have no
    // `loop_iter >= 1` entries, so this adds nothing and leaves them
    // byte-identical.
    emit_loop_repeat_clips(timeline_map, &segments_map, &mut clips);

    // Final tiling guarantee. On a few segmented pattern-loop bodies the
    // first-pass `end_tick` (derived from the timeline's next occurrence
    // of the segment-end row) can reach *past* the start of the next
    // segment's clip on the same lane — e.g. a loop whose tail row
    // re-enters an earlier segment, so two source segments claim an
    // overlapping tick window. `SortedClips::active_at` already prefers
    // the clip with the greatest `position_tick`, so the overshoot is
    // never heard, but it violates the no-overlap-per-lane invariant
    // (`verify_layers_consistent`). Truncate each clip's `end_tick` down
    // to the next clip's `position_tick` on the same `(song, channel)`
    // lane: audio-neutral (the truncated tail was already shadowed) and
    // a no-op for already-tiled lanes, so loop-free modules stay
    // byte-identical.
    clamp_clip_overlaps_per_lane(&mut clips);

    (tracks, clips)
}

/// Make every `(song, target_channel)` lane satisfy the
/// no-overlap invariant, audio-neutrally. Two distinct overlap shapes
/// occur on segmented pattern-loop bodies:
///
/// * **Overshoot** — a clip's first-pass `end_tick` reaches past the
///   next clip's `position_tick`. `active_at` ignores `end_tick`
///   entirely (it returns the last clip whose `position_tick <= tick`),
///   so shrinking `end_tick` down to the next clip's start changes
///   nothing that plays — it just restores the tiling.
///
/// * **Exact tie** — two clips share the same lane `position_tick`
///   (e.g. two source segments both re-placed at the same loop-repeat
///   tick). `active_at` always returns the *later*-emitted one of an
///   equal-position pair (`partition_point` + last-of-`<=`), so the
///   earlier clip is dead — never returned for any tick. We drop it.
///   `SortedClips::sort_in_place` and the index sort below are both
///   stable, so "earlier in this order" == "earlier original index" ==
///   the clip `active_at` shadows, making the drop provably silent.
///
/// A loop-free, already-tiled module has neither shape, so this is a
/// no-op there and leaves such modules byte-identical.
fn clamp_clip_overlaps_per_lane(clips: &mut Vec<Clip>) {
    let mut order: Vec<usize> = (0..clips.len()).collect();
    order.sort_by_key(|&i| {
        (
            clips[i].song,
            clips[i].target_channel,
            clips[i].position_tick,
        )
    });
    let mut drop = alloc::vec![false; clips.len()];
    for w in order.windows(2) {
        let (a, b) = (w[0], w[1]);
        if clips[a].song != clips[b].song || clips[a].target_channel != clips[b].target_channel {
            continue;
        }
        if clips[b].position_tick == clips[a].position_tick {
            // Tie: `a` is the earlier (lower-index) clip of the pair and
            // is never returned by `active_at`; drop it.
            drop[a] = true;
        } else if clips[b].position_tick < clips[a].end_tick {
            clips[a].end_tick = clips[b].position_tick;
        }
    }
    if drop.iter().any(|&d| d) {
        let mut i = 0;
        clips.retain(|_| {
            let keep = !drop[i];
            i += 1;
            keep
        });
    }
}

/// Emit clips covering pattern-loop repeats (`loop_iter >= 1` runs).
/// Walks the timeline in playback order, grouping maximal contiguous
/// runs that share `(song, order_idx, loop_iter)`; for every run with
/// `loop_iter != 0` it re-places each overlapping segment's track at
/// the run's own ticks. The first-pass (`loop_iter == 0`) emission is
/// left untouched.
fn emit_loop_repeat_clips(
    timeline_map: &TimelineMap,
    segments_map: &BTreeMap<SegmentKey, ExtractedSegment>,
    clips: &mut Vec<Clip>,
) {
    let entries = &timeline_map.entries;
    let mut i = 0;
    while i < entries.len() {
        let e0 = entries[i];
        let mut j = i + 1;
        while j < entries.len()
            && entries[j].song == e0.song
            && entries[j].order_idx == e0.order_idx
            && entries[j].loop_iter == e0.loop_iter
        {
            j += 1;
        }
        let run = &entries[i..j];
        i = j;

        if e0.loop_iter == 0 {
            continue; // first pass already handled above
        }

        // row -> first tick / speed within this run, plus run bounds
        // and the tick one row past the run's last visited row (the
        // half-open end bound for a segment that reaches the run end).
        let mut first_tick: BTreeMap<u32, u32> = BTreeMap::new();
        let mut speed_at: BTreeMap<u32, u8> = BTreeMap::new();
        let mut rmin = u32::MAX;
        let mut rmax = 0u32;
        let mut run_end_tick = 0u32;
        for en in run {
            first_tick.entry(en.row_idx).or_insert(en.tick);
            speed_at.entry(en.row_idx).or_insert(en.speed_at_row);
            rmin = rmin.min(en.row_idx);
            rmax = rmax.max(en.row_idx);
            run_end_tick = run_end_tick.max(en.tick.saturating_add(en.speed_at_row as u32));
        }

        for (key, seg) in segments_map.iter() {
            if key.song != e0.song || key.pattern_idx != e0.pattern_idx {
                continue;
            }
            let seg_end_row = seg.start_row + seg.length;
            // Intersect the segment's source rows with the run's rows.
            let first_row = seg.start_row.max(rmin);
            let last_row_incl = seg_end_row.saturating_sub(1).min(rmax);
            if first_row > last_row_incl {
                continue;
            }
            let Some(&position_tick) = first_tick.get(&first_row) else {
                continue; // first playable row not visited in this run
            };
            // `end_tick` = tick of the row just past the segment if that
            // row is still inside the run, else the run's end tick.
            // Stays within the run → preserves the half-open anti-leak
            // guarantee into the next pass/order.
            let end_tick = first_tick
                .get(&seg_end_row)
                .copied()
                .unwrap_or(run_end_tick);
            let speed_at_start = speed_at.get(&first_row).copied().unwrap_or(e0.speed_at_row);
            let target_channel = key.channel as u8;
            // Only fill a genuine gap. When a single first-pass clip
            // already spans the repeat region (the loop body is one
            // unsegmented run whose clip reaches order-end, e.g. a loop
            // followed by trailing rows), that clip already resolves the
            // repeated rows via their timeline `row_idx` — adding a
            // clip here would (a) duplicate it and (b) violate the
            // no-overlapping-clips-per-lane invariant
            // (`verify_layers_consistent`). Skip when this candidate
            // would overlap any clip already on the lane. The
            // segmented case (where `active_at` would otherwise pick the
            // wrong segment) leaves a real gap, so the clip is kept.
            let overlaps = clips.iter().any(|c| {
                c.song == e0.song
                    && c.target_channel == target_channel
                    && position_tick < c.end_tick
                    && c.position_tick < end_tick
            });
            if overlaps {
                continue;
            }
            clips.push(Clip {
                track: seg.track_idx,
                song: e0.song,
                target_channel,
                position_tick,
                speed_at_start,
                track_row_offset: first_row - seg.start_row,
                source_start_row: seg.start_row,
                end_tick,
            });
        }
    }
}

fn clip_end_tick_from_timeline(
    timeline_map: &TimelineMap,
    song: u16,
    order_idx: u32,
    pattern_idx: u32,
    seg_end_row: u32,
    fallback_speed: u32,
) -> u32 {
    if let Some(e) =
        timeline_map.find_entry_at_order(song as usize, order_idx as usize, seg_end_row as usize)
    {
        return e.tick;
    }
    let mut best: Option<(u32, u32, u32)> = None;
    for e in &timeline_map.entries {
        if e.song != song || e.order_idx != order_idx || e.loop_iter != 0 {
            continue;
        }
        if e.row_idx >= seg_end_row {
            continue;
        }
        let candidate = (e.row_idx, e.tick, e.speed_at_row as u32);
        if best.is_none_or(|(r, _, _)| candidate.0 > r) {
            best = Some(candidate);
        }
    }
    let _ = pattern_idx;
    match best {
        Some((_, tick, speed)) => tick.saturating_add(speed),
        None => seg_end_row.saturating_mul(fallback_speed),
    }
}

fn make_track_name(song: u16, pattern_idx: u32, channel: u32, segment_idx: u32) -> String {
    use core::fmt::Write;
    let mut s = String::new();
    let _ = write!(
        &mut s,
        "s{}p{}c{}#{}",
        song, pattern_idx, channel, segment_idx
    );
    s
}