xmlity-quick-xml 0.0.8

XMLity implementation of quick-xml.
Documentation

# XMLity Quick XML   Build Status Latest Version Latest Docs xmlity msrv

This crate contains the implementation of the [quick_xml] backend for XMLity. It is the intention to keep this crate up to date with the latest version of quick-xml and xmlity.

Usage

The easiest way is using the from_str and to_string functions:

use xmlity::{Serialize, Deserialize};;

#[derive(Serialize, Deserialize)]
#[xelement(name = "name")]
struct Name(String);

#[derive(Serialize, Deserialize)]
#[xelement(name = "age")]
struct Age(u8);

#[derive(Serialize, Deserialize)]
#[xelement(name = "person")]
struct Person {
    name: Name,
    age: Age,
}

let person = Person {
    name: Name("John".to_string()),
    age: Age(42),
};

let xml = xmlity_quick_xml::to_string(&person).expect("Failed to serialize");
assert_eq!(xml, r#"<person><name>John</name><age>42</age></person>"#);

let person: Person = xmlity_quick_xml::from_str(&xml).expect("Failed to deserialize");
assert_eq!(person.name.0, "John");
assert_eq!(person.age.0, 42);

But it is also possible to manually create the deserializer and serializer from a quick_xml::NsReader and quick_xml::Writer respectively:

use xmlity::{Serialize, Deserialize};;

#[derive(Serialize, Deserialize)]
#[xelement(name = "single_element")]
struct SingleElement(pub String);

let single_element = SingleElement("Value".to_string());

let serializer = quick_xml::writer::Writer::new(Vec::new());
let mut serializer = xmlity_quick_xml::Serializer::new(serializer);
single_element.serialize(&mut serializer).unwrap();
let bytes = serializer.into_inner();
let xml = String::from_utf8(bytes).unwrap();

assert_eq!(xml, r#"<single_element>Value</single_element>"#);

let mut ns_reader = quick_xml::NsReader::from_reader(xml.as_bytes());
let mut deserializer = xmlity_quick_xml::Deserializer::new(ns_reader);
let single_element = SingleElement::deserialize(&mut deserializer).unwrap();
assert_eq!(single_element.0, "Value");

Creating deserializers and serializers manually gives you more control including modifying namespace prefixes and scopes.

License