🚀 xlui:
xlui是一个Rust的2D GUI库,体积小(最小第三方依赖),简单易用,在保证性能的前提下尽量减少CPU的开销。
xlui的目标
| 适配情况 | 目标系统 | 平台UI |
|---|---|---|
| ✅ | Linux | x11,wayland |
| ⬜️ | Windows | 10,11 |
| ⬜️ | MacOS | - |
| ⬜️ | Android | 11+ |
| ⬜️ | Web | Wasm |
| ❌ | HarmonyOS | 暂无适配计划 |
示例
fn main() {
XlUiApp::new().run();
}
struct XlUiApp {
label: Label,
count: i32,
}
impl XlUiApp {
pub fn new() -> Self {
Self {
label: Label::new("hello".to_string()).width(100.0),
count: 0,
}
}
pub fn add(&mut self, uim: &mut UiM) {
self.count += 1;
self.label.set_text(format!("count: {}", self.count));
self.label.update(uim);
}
pub fn reduce(&mut self, uim: &mut UiM) {
self.count -= 1;
self.label.set_text(format!("count: {}", self.count));
self.label.update(uim);
}
}
impl App for XlUiApp {
fn draw(&mut self, ui: &mut Ui) {
self.label.draw(ui);
ui.horizontal(|ui| {
Button::new("+".to_string()).width(30.0).height(30.0).connect(Self::add).draw(ui);
Button::new("-".to_string()).width(30.0).height(30.0).connect(Self::reduce).draw(ui);
});
}
fn window_attributes(&self) -> WindowAttribute {
WindowAttribute {
inner_size: (800, 600).into(),
..Default::default()
}
}
}
控件(目前可用)
✅ Label
fn draw(&mut self, ui: &mut Ui) {
ui.label("hello label");
//或者
Label::new("hello label").draw(ui);
}
✅ Button
fn draw(&mut self, ui: &mut Ui) {
ui.button("hello button").connect(Self::clicked);
//或者
Button::new("hello label").connect(Self::clicked).draw(ui);
}
✅ Slider
fn draw(&mut self, ui: &mut Ui) {
ui.slider(30.0, 0.0..100.0).connect(Self::slider);
//或者
Slider::new(10.0).with_range(0.0..100.0).connect(Self::slider).draw(ui);
}
✅ SpinBox
fn draw(&mut self, ui: &mut Ui) {
ui.spinbox(1, 0..10).connect(Self::changed);
//或者
SpinBox::new(1).with_range(0..10).connect(Self::changed).draw(ui);
}
✅ CheckBox
fn draw(&mut self, ui: &mut Ui) {
ui.checkbox(true, "checkbox1").connect(Self::checked);
//或者
CheckBox::new(false, "checkbox2").connect(Self::checked).draw(ui);
}
✅ Image
fn draw(&mut self, ui: &mut Ui) {
ui.image("logo.jpg", (200.0, 200.0));
//或者
Image::new("logo.jpg").with_size(200.0, 200.0).draw(ui);
}
✅ RadioButton
fn draw(&mut self, ui: &mut Ui) {
ui.radio(true, "radiobutton").connect(Self::radio);
//或者
RadioButton::new(false, "radiobutton").connect(Self::radio).draw(ui);
}
✅ ComboBox
fn draw(&mut self, ui: &mut Ui) {
// ui.radio(true, "radiobutton").connect(Self::radio);
//或者
ComboBox::new().with_popup_height(150.0).with_widgets(|ui| {
ui.label("c1");
ui.label("c2");
ui.label("c3");
ui.label("c4");
ui.label("c5");
}).draw(ui);
}
✅ ScrollBar(垂直)
fn draw(&mut self, ui: &mut Ui) {
ScrollBar::new().with_size(20.0, 100.0).draw(ui);
}
⬜️ TextEdit
布局
✅ Layout(垂直、水平)
fn draw(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
//...
});
ui.vertical(|ui| {
//...
});
}
✅ ScrollArea(垂直)
fn draw(&mut self, ui: &mut Ui) {
let area = ScrollArea::new().with_size(300.0, 400.0);
area.show(ui, |ui| {
ui.label("start");
ui.vertical(|ui| {
ui.label("sv1");
ui.label("sv2");
ui.button("sv3").connect(Self::click1);
});
ui.horizontal(|ui| {
ui.label("sh1");
ui.label("sh2");
ui.button("sh3");
});
for i in 0..1000 {
ui.label(format!("i{}", i));
}
ui.label("end");
});
}