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// SPDX-License-Identifier: Apache-2.0
use smol_str::SmolStr;
use crate::{
Color,
Constraints,
EventCtx,
EventStatus,
InputEvent,
Interaction,
LayoutBox,
Length,
MeasureContext,
MeasureResult,
Outline,
PaintContext,
RectCommand,
Style,
properties::StyleValue,
AnimationManager,
WidgetId,
};
use std::any::Any;
/// Snapshot of a widget's text-input state, used to mirror it onto a real
/// DOM `<input>` on web targets so mobile browsers open the keyboard.
#[derive(Clone, Debug)]
pub struct NativeTextInputSnapshot {
pub value: String,
pub placeholder: String,
pub max_length: Option<usize>,
pub read_only: bool,
}
pub trait Widget: Any {
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
fn debug_name(&self) -> &'static str {
"Widget"
}
fn get_key(&self) -> Option<&SmolStr> {
None
}
fn is_dirty(&self) -> bool;
fn set_dirty(&mut self, dirty: bool);
fn style(&self) -> &Style;
fn style_mut(&mut self) -> &mut Style;
fn computed_style(&self) -> &Style {
self.style()
}
/// Called once, right after this widget is inserted into the tree.
fn on_mount(&mut self) {}
/// Called once, right before this widget is permanently removed from the tree.
fn on_unmount(&mut self) {}
fn children(&self) -> &[Box<dyn Widget>] {
&[]
}
fn children_mut(&mut self) -> Option<&mut Vec<Box<dyn Widget>>> {
None
}
/// Additional scroll translation applied to this widget's children
/// during layout, in logical pixels.
fn scroll_offset(&self) -> (f32, f32) {
(0.0, 0.0)
}
/// Reports this widget's total content size after layout, which may
/// exceed `layout_box()` when children overflow it.
fn set_content_size(&mut self, _size: (f32, f32)) {}
/// The rectangle this widget clips its children's painted output to,
/// in absolute screen coordinates. `None` means no clipping.
fn clip_children(&self) -> Option<(f32, f32, f32, f32)> {
None
}
fn measure(&self, ctx: &mut MeasureContext, constraints: Constraints) -> MeasureResult;
/// Runs once per full layout pass for every widget, leaf or not,
/// purely so a widget can cache intrinsic measurements it needs later
/// for painting (e.g. a popup's natural width) without affecting its
/// own flex/grid size, which `measure` alone controls.
fn on_layout_pass(&self, _ctx: &mut MeasureContext) {}
fn layout(&mut self, rect: LayoutBox);
fn layout_box(&self) -> &LayoutBox;
fn paint(&self, ctx: &mut PaintContext);
/// Painted after every descendant, on top of them, and never cached -
/// used for overlays like a scrollbar thumb that depend on live state.
fn paint_overlay(&self, _ctx: &mut PaintContext) {}
fn paint_box(&self, ctx: &mut PaintContext) {
let style = self.computed_style();
if style.background.is_none() && style.border.is_none() {
return;
}
let border = style.border.as_ref();
let sf = ctx.scale_factor;
ctx.draw_rect(RectCommand {
position: (self.layout_box().x, self.layout_box().y),
size: (self.layout_box().width, self.layout_box().height),
background: style.background.clone(),
border_radius: border.map(|b| Length::px(b.radius.to_physical(sf))),
border_color: border.map(|b| b.color),
border_width: border.map(|b| Length::px(b.width.to_physical(sf))),
clip_rect: None,
});
}
fn paint_outline(&self, ctx: &mut PaintContext) {
// Skipped while the focus ring is visible - paint_focus draws the
// same outline field on top, in its own always-last render pass.
if self.interaction().is_some_and(|i| i.focused && i.focus_visible) {
return;
}
let style = self.computed_style();
let outline = match &style.outline {
StyleValue::None => {
return;
}
StyleValue::Value(outline) => outline,
StyleValue::Default => {
return;
}
};
let sf = ctx.scale_factor;
let layout = self.layout_box();
let offset = outline.offset.to_physical(sf);
let radius = outline.radius
.or_else(|| { style.border.as_ref().map(|b| b.radius) })
.map(|r| Length::px(r.to_physical(sf)));
ctx.draw_rect(RectCommand {
position: (layout.x - offset, layout.y - offset),
size: (layout.width + offset * 2.0, layout.height + offset * 2.0),
background: None,
border_radius: radius,
border_color: Some(outline.color),
border_width: Some(Length::px(outline.width.to_physical(sf))),
clip_rect: None,
});
}
fn paint_focus(&self, ctx: &mut PaintContext) {
let Some(interaction) = self.interaction() else {
return;
};
if !interaction.focused || !interaction.focus_visible {
return;
}
let style = self.computed_style();
let layout = self.layout_box();
let outline = match &style.outline {
StyleValue::None => {
return;
}
StyleValue::Value(outline) => *outline,
StyleValue::Default =>
Outline {
width: Length::px(2.5),
color: Color::BLUE_500,
radius: style.border.as_ref().map(|b| b.radius.add_px(4.0)),
offset: Length::px(4.0),
},
};
let sf = ctx.scale_factor;
let offset = outline.offset.to_physical(sf);
let radius = outline.radius
.or_else(|| { style.border.as_ref().map(|b| b.radius) })
.map(|r| Length::px(r.to_physical(sf)));
ctx.draw_rect(RectCommand {
position: (layout.x - offset, layout.y - offset),
size: (layout.width + offset * 2.0, layout.height + offset * 2.0),
background: None,
border_radius: radius,
border_width: Some(Length::px(outline.width.to_physical(sf))),
border_color: Some(outline.color),
clip_rect: None,
});
}
/// Painted after every other widget's own content and after all
/// deferred text has been flushed - use this instead of
/// `paint_overlay` for a popup that must render above everything
/// else, including other widgets' text (which is otherwise batched
/// and flushed in its own pass after every widget's rects).
fn paint_top(&self, _ctx: &mut PaintContext) {}
fn hit_test(&self, point: (f32, f32)) -> bool {
let b = self.layout_box();
if point.0 < b.x || point.0 > b.x + b.width || point.1 < b.y || point.1 > b.y + b.height {
return false;
}
let Some(border) = &self.style().border else {
return true;
};
let radius = border.radius.value();
if radius <= 0.0 {
return true;
}
let r = radius.min(b.width * 0.5).min(b.height * 0.5);
let local_x = point.0 - b.x;
let local_y = point.1 - b.y;
if local_x >= r && local_x <= b.width - r {
return true;
}
if local_y >= r && local_y <= b.height - r {
return true;
}
let cx = if local_x < r { r } else { b.width - r };
let cy = if local_y < r { r } else { b.height - r };
let dx = local_x - cx;
let dy = local_y - cy;
dx * dx + dy * dy <= r * r
}
/// When true at `point`, hit-testing stops at this widget instead of
/// descending into its children.
fn blocks_children_hit_test(&self, _point: (f32, f32)) -> bool {
false
}
fn interaction(&self) -> Option<&Interaction> {
None
}
fn interaction_mut(&mut self) -> Option<&mut Interaction> {
None
}
fn transfer_interaction_state(&mut self, old: &dyn Widget) {
if let (Some(new), Some(old)) = (self.interaction_mut(), old.interaction()) {
new.transfer_from(old);
}
}
fn event(&mut self, event: &InputEvent, ctx: &mut EventCtx) -> EventStatus {
let status = match self.interaction_mut() {
Some(interaction) if interaction.is_active() => interaction.handle(event, ctx),
_ => EventStatus::Ignored,
};
if matches!(status, EventStatus::Handled) {
self.set_dirty(true);
}
status
}
fn content_eq(&self, _other: &dyn Widget) -> bool {
false
}
fn cascade_style(&mut self, parent: &Style, anim: &mut AnimationManager) {
if let Some(children) = self.children_mut() {
for child in children.iter_mut() {
child.cascade_style(parent, anim);
}
}
}
fn after_interaction_transfer(&mut self) {}
fn transfer_measured_state(&mut self, _old: &dyn Widget) {}
fn blink_interval(&self) -> Option<std::time::Duration> {
None
}
/// Whether this widget needs a continuous per-frame animation callback
/// (`InputEvent::AnimationTick`) right now, independent of focus.
fn wants_animation_frame(&self) -> bool {
false
}
/// HTML-style selectable text content for mouse selection / Ctrl+C.
/// `None` opts the widget out entirely (e.g. Button, TextBox).
fn selectable_text(&self) -> Option<&str> {
None
}
fn text_selection(&self) -> Option<(usize, usize)> {
None
}
fn set_text_selection(&mut self, _range: Option<(usize, usize)>) {}
// Called by the global Escape handler; clears the selection and also
// stops any drag-in-progress so a still-held mouse button can't
// immediately re-create the selection on the next move.
fn cancel_text_selection(&mut self) {
self.set_text_selection(None);
}
/// Nearest character index to an absolute screen point, used by
/// cross-widget drag selection to know where a widget's own
/// selection should start or end.
fn text_index_at(&self, _point: (f32, f32)) -> usize {
0
}
fn select_all_text(&mut self) {}
/// Stable per-instance animation key namespace. Assign once in the
/// constructor via `WidgetId::new_unique()` and preserve it across
/// reconciliation so in-flight transitions aren't reset.
fn anim_id(&self) -> WidgetId {
WidgetId::default()
}
/// `Some(...)` marks this widget as backed by a real DOM `<input>` on
/// web targets. `None` (the default) means it has no native counterpart.
fn native_text_input(&self) -> Option<NativeTextInputSnapshot> {
None
}
/// Applies a value typed into the native DOM `<input>` back onto this
/// widget's own state.
fn set_native_text_value(&mut self, _value: &str, _ctx: &mut EventCtx) {}
/// Syncs this widget's native DOM input (web only). Widgets exposing
/// `native_text_input()` should override this to keep the hidden
/// `<input>`'s value/placeholder/read-only state in sync, so mobile
/// keyboards get correct context.
#[cfg(target_arch = "wasm32")]
fn sync_native_input(&self, _input: &web_sys::HtmlInputElement) {}
}
/// Shrinks or grows `rect` around its own center by `scale`, so an
/// animated scale transform can be painted without touching layout.
pub fn scaled_layout_box(rect: LayoutBox, scale: f32) -> LayoutBox {
let cx = rect.x + rect.width * 0.5;
let cy = rect.y + rect.height * 0.5;
let w = rect.width * scale;
let h = rect.height * scale;
LayoutBox {
x: cx - w * 0.5,
y: cy - h * 0.5,
width: w,
height: h,
}
}