xengui 0.2.1

wgpu based, modern and high-performance GUI library.
Documentation
struct VertexInput {
    @location(0) position : vec2<f32>,
    @location(1) color : vec4<f32>,
};

struct VertexOutput {
    @builtin(position) position : vec4<f32>,
    @location(0) color : vec4<f32>,
};

@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
    var out : VertexOutput;
    out.position = vec4<f32>(in.position, 0.0, 1.0);
    out.color = in.color;
    return out;
}

@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
    return in.color;
}