struct VertexInput {
@location(0) position : vec2<f32>,
@location(1) color : vec4<f32>,
};
struct VertexOutput {
@builtin(position) position : vec4<f32>,
@location(0) color : vec4<f32>,
};
@vertex
fn vs_main(in: VertexInput) -> VertexOutput {
var out : VertexOutput;
out.position = vec4<f32>(in.position, 0.0, 1.0);
out.color = in.color;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return in.color;
}