use std::sync::Arc;
use wgpu_glyph::{ab_glyph, GlyphBrushBuilder};
use winit::window::Window;
use crate::VNode;
pub struct XenRenderer {
pub surface: wgpu::Surface<'static>,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
pub glyph_brush: wgpu_glyph::GlyphBrush<()>,
pub staging_belt: wgpu::util::StagingBelt,
pub config: wgpu::SurfaceConfiguration,
}
impl XenRenderer {
#[cfg(not(target_arch = "wasm32"))]
pub fn new(window: Arc<Window>) -> Result<Self, String> {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
#[cfg(target_os = "windows")]
backends: wgpu::Backends::DX12,
#[cfg(target_os = "macos")]
backends: wgpu::Backends::METAL,
#[cfg(target_os = "linux")]
backends: wgpu::Backends::VULKAN,
#[cfg(not(any(target_os = "windows", target_os = "macos", target_os = "linux")))]
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.map_err(|e| format!("Cannot create surface: {}", e))?;
let adapter =
pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions::default()))
.expect("Cannot find a compatible adapter");
let (device, queue) =
pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor::default()))
.map_err(|e| format!("Cannot start GPU (device): {}", e))?;
Self::init_common(window, surface, adapter, device, queue)
}
#[cfg(target_arch = "wasm32")]
pub async fn new(window: Arc<Window>) -> Result<Self, String> {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.map_err(|e| format!("Cannot create surface: {}", e))?;
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.expect("Cannot find a compatible adapter");
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor::default())
.await
.map_err(|e| format!("Cannot start GPU (device): {}", e))?;
Self::init_common(window, surface, adapter, device, queue)
}
fn init_common(
window: Arc<Window>,
surface: wgpu::Surface<'static>,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
) -> Result<Self, String> {
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| {
f == &wgpu::TextureFormat::Bgra8UnormSrgb
|| f == &wgpu::TextureFormat::Rgba8UnormSrgb
})
.unwrap_or(surface_caps.formats[0]);
let font: &[u8] = include_bytes!("../fonts/Inter_Regular.ttf");
let font_arc = ab_glyph::FontArc::try_from_slice(font)
.expect("Cannot load system font: Inter_Regular.ttf corrupted or missing.");
let glyph_brush = GlyphBrushBuilder::using_font(font_arc).build(&device, surface_format);
let alpha_mode = surface_caps
.alpha_modes
.iter()
.copied()
.find(|&a| {
a == wgpu::CompositeAlphaMode::PreMultiplied
|| a == wgpu::CompositeAlphaMode::PostMultiplied
})
.unwrap_or(wgpu::CompositeAlphaMode::Auto);
let width = window.inner_size().width.max(1);
let height = window.inner_size().height.max(1);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width,
height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = wgpu::util::StagingBelt::new(device.clone(), 1024 * 1024);
Ok(Self {
surface,
device,
queue,
glyph_brush,
staging_belt,
config,
})
}
pub fn render_frame(
&mut self,
tree: &mut [Box<dyn VNode>],
theme: &Option<winit::window::Theme>,
debug_mode: bool,
) {
let frame = match self.surface.get_current_texture() {
Ok(frame) => frame,
Err(_) => return,
};
let view = frame.texture.create_view(&Default::default());
let mut encoder = self.device.create_command_encoder(&Default::default());
{
let background_color = match theme {
Some(winit::window::Theme::Dark) => wgpu::Color::BLACK,
Some(winit::window::Theme::Light) => wgpu::Color::WHITE,
None => wgpu::Color::WHITE,
};
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(background_color),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
multiview_mask: None,
});
for vnode in tree.iter_mut() {
vnode.render(&mut render_pass, &mut self.glyph_brush, theme, &debug_mode);
}
drop(render_pass);
self.glyph_brush
.draw_queued(
&self.device,
&mut self.staging_belt,
&mut encoder,
&view,
frame.texture.width(),
frame.texture.height(),
)
.expect("Drawing failed.");
}
self.staging_belt.finish();
self.queue.submit(Some(encoder.finish()));
frame.present();
self.staging_belt.recall();
}
pub fn resize(
&mut self,
mut tree: &mut [Box<dyn VNode>],
theme: &Option<winit::window::Theme>,
debug_mode: bool,
size: winit::dpi::PhysicalSize<u32>,
) {
if size.width > 0 && size.height > 0 {
self.config.width = size.width.max(1);
self.config.height = size.height.max(1);
self.surface.configure(&self.device, &self.config);
for node in tree.iter_mut() {
node.set_dirty(true);
}
self.render_frame(&mut tree, theme, debug_mode);
}
}
}