# XECS
An Entity-Component-System library
## Example
```rust,no_run
// Define two components struct
// Component is Send + Sync + 'static
#[derive(Debug,Copy)]
struct Position{
x : f32,
y : f32
};
struct Hidden;
// create an empty world
let mut world = World::new();
// generate 10 entities
for _ in 0..10 {
let x = random();
let y = random();
// andomly generate the positions
world.create_entity()
.attach(Position { x,y });
}
// print all postions
for pos in world.query::<&Position>() {
print!("{:?}",pos)
}
// filter some entities need to be hidden
let ids = world.query::<&Position>()
.with_id()
.filter(|(_,_)|random())
.map(|(id,_)|id)
.collect::<Vec<_>>();
// attach hidden to id
for id in ids {
world.attach_component(id,Hidden);
}
// make a full-owning group to accelerate the query
world.make_group(full_owning::<Hidden,Position>());
// only print postions with id that is not hidden
for (id,data) in world.query::<&Position,Without<&Hidden>>() {
print!("{}:{:?}",id,data);
}
```