use std::env;
use xdgdir::BaseDir;
fn main() {
let args: Vec<String> = env::args().collect();
if args.len() != 2 {
eprintln!("Usage: print_dirs <app_name>");
std::process::exit(1);
}
let app_name = &args[1];
match BaseDir::new(app_name) {
Ok(dirs) => {
println!("home={}", dirs.home.display());
println!("config={}", dirs.config.display());
println!("data={}", dirs.data.display());
println!("state={}", dirs.state.display());
println!("cache={}", dirs.cache.display());
println!("bin={}", dirs.bin.display());
if let Some(runtime) = dirs.runtime {
println!("runtime={}", runtime.display());
}
}
Err(e) => {
eprintln!("Error: {}", e);
std::process::exit(1);
}
}
}