# xdgdir
`xdgdir` helps you to resolves paths according to the
[XDG Base Directory Specification](https://specifications.freedesktop.org/basedir-spec/latest/).
- **Zero I/O**: The library performs no filesystem operations. It is a pure path
resolver, making it fast, predictable, and suitable for any context, including
async runtimes.
- **Spec Compliant**: Correctly handles environment variables, empty variables,
and default fallbacks as defined by the spec.
- **Simple API**: Provides a minimal, ergonomic API for the most common use
cases.
## Getting started
Add `xdgdir` to your project's dependencies:
```sh
cargo add xdgdir
```
## Usage
To get the set of directories for your specific application, use
`BaseDir::new()`.
```rust
use xdgdir::BaseDir;
fn main() {
let dirs = BaseDir::new("my-app").unwrap();
println!("Config file should be in: {}", dirs.config.display());
// -> /home/user/.config/my-app
println!("Data files should be in: {}", dirs.data.display());
// -> /home/user/.local/share/my-app
}
```
To get the raw, non-application-specific base directories, use
`BaseDir::global()`.
```rust
use xdgdir::BaseDir;
fn main() {
let global_dirs = BaseDir::global().unwrap();
println!("Default user config dir: {}", global_dirs.config.display());
// -> /home/user/.config
println!("User executables dir: {}", global_dirs.bin.display());
// -> /home/user/.local/bin
}
```
## License
This project is licensed under the MIT License.