use std::fs::File;
use std::io::BufReader;
use std::io::BufWriter;
use std::path::Path;
pub fn load_img(path: &Path) -> Result<(Vec<u8>, png::OutputInfo), std::io::Error> {
let file = File::open(Path::new(path))?;
let ref mut reader = BufReader::new(file);
let decoder = png::Decoder::new(reader);
let mut reader = decoder.read_info()?;
let mut buf = vec![0; reader.output_buffer_size()];
let info = reader.next_frame(&mut buf)?;
Ok((buf, info))
}
pub fn save_img(path: &Path, width: u32, height: u32, data: &[u32]) -> Result<(), std::io::Error> {
let file = File::create(Path::new(path))?;
let ref mut writer = BufWriter::new(file);
let mut encoder = png::Encoder::new(writer, width, height);
encoder.set_color(png::ColorType::Rgba);
encoder.set_depth(png::BitDepth::Eight);
encoder.set_compression(png::Compression::Default);
encoder.set_filter(png::FilterType::NoFilter);
let mut writer = encoder.write_header()?;
writer.write_image_data(&explode_rgba(data)[..])?;
Ok(())
}
fn explode_rgba(pixel_buffer: &[u32]) -> Vec<u8> {
(0..pixel_buffer.len() * 4)
.map(|i| ((pixel_buffer[(i / 4)] >> (8 * (3 - (i % 4)))) & 0xFF) as u8)
.collect()
}