wyrd-for-games 0.4.0

Engine-neutral signal-graph game logic for Wyrd
Documentation
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//! Tier A — foundations.
//!
//! Build a graph, bind it, drive frames, cross the host boundary, and inspect
//! a validation failure.

pub mod a01_hello_invert;
pub mod a02_two_plate_and;
pub mod a03_bind_sample_loom;
pub mod a04_host_tick_once;
pub mod a05_invalid_map_validation;