#WebSocketConn Object##Overview
The `WebSocketConn` struct represent a client connection. You can apply different callbacks to it to handle different events.
##Adding callbacks
```rust
use wynd::wynd::Server;
let mut server: Server = Server::new(3000);
server.on_connection(|mut conn| {
conn.on_text(|event, conn| {
println!("Received message: {}", event.data);
})
conn.on_binary(|event, conn| {
println!("Received message: {:?}", event.data);
})
})
```