#ifndef WXD_ANIMATIONCTRL_H
#define WXD_ANIMATIONCTRL_H
#include "../wxd_types.h"
WXD_EXPORTED wxd_AnimationCtrl_t* wxd_AnimationCtrl_Create(wxd_Window_t* parent, wxd_Id id, const char* animation_file, int x, int y, int width, int height, int64_t style, const char* name);
WXD_EXPORTED bool wxd_AnimationCtrl_Play(wxd_AnimationCtrl_t* self);
WXD_EXPORTED void wxd_AnimationCtrl_Stop(wxd_AnimationCtrl_t* self);
WXD_EXPORTED bool wxd_AnimationCtrl_IsPlaying(wxd_AnimationCtrl_t* self);
WXD_EXPORTED bool wxd_AnimationCtrl_LoadFile(wxd_AnimationCtrl_t* self, const char* animation_file);
WXD_EXPORTED bool wxd_AnimationCtrl_LoadFromBytes(wxd_AnimationCtrl_t* self, const unsigned char* data, size_t len);
#endif