wuple 0.4.0

Simple, Performant rendering on WGPU
Documentation
/// Create a vertex
pub const fn vertex(position: [f32; 3], color: [f32; 3], tex_coords: [f32; 2]) -> Vertex {
    Vertex {
        position,
        color,
        tex_coords,
    }
}

#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
/// A Vertex used to draw a mesh
pub struct Vertex {
    position: [f32; 3],
    color: [f32; 3],
    tex_coords: [f32; 2],
}

impl Vertex {
    const ATTRIBS: [wgpu::VertexAttribute; 3] =
        wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3, 2 => Float32x2];

    pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
        wgpu::VertexBufferLayout {
            array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
            step_mode: wgpu::VertexStepMode::Vertex,
            attributes: &Self::ATTRIBS,
        }
    }
}