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pub(crate) const MAX_ARROW_FLIGHT: u32 = 5;
#[allow(dead_code)]
pub(crate) const MAX_ARROW_SHOT_DISTANCE: u32 = MAX_ARROW_FLIGHT + 1; /* +1 for '0' stopper */
pub(crate) const MAX_LINKS_IN_ROOM: u32 = 25; /* a complex cave */
pub(crate) const MIN_LINKS_IN_ROOM: u32 = 2;
pub(crate) const MAX_ROOMS_IN_CAVE: u32 = 250;
pub(crate) const MIN_ROOMS_IN_CAVE: u32 = 10;
pub(crate) const PITS_IN_CAVE: u32 = 3;
pub(crate) const BATS_IN_CAVE: u32 = 3;
pub(crate) const INITIAL_ARROWS: u32 = 5;
#[allow(dead_code)]
const ROOMS_IN_CAVE: u32 = 20;
#[allow(dead_code)]
const LINKS_IN_ROOM: u32 = 3;