use super::{SpriteDefinition, SpriteWindowDefinition, WindowType};
pub fn main_sprites() -> Vec<SpriteDefinition> {
vec![SpriteDefinition {
name: "MAIN_WINDOW_BACKGROUND".to_string(),
sprite_sheet: "MAIN.BMP".to_string(),
x: 0,
y: 0,
width: 275,
height: 116,
}]
}
pub fn main_window_sprites() -> Vec<SpriteWindowDefinition> {
vec![SpriteWindowDefinition {
name: "MAIN_WINDOW_BACKGROUND".to_string(),
sprite_name: "MAIN_WINDOW_BACKGROUND".to_string(),
window_type: WindowType::Main,
layer: 0,
x: 0,
y: 0,
width: 275,
height: 116,
}]
}