ws-tool 0.4.1

an easy to use websocket tool
Documentation
use std::io::{Read, Write};

use bytes::{Buf, BytesMut};

use crate::{
    codec::{
        FrameConfig, FrameReadState, FrameWriteState, Split, WsFrameCodec, WsFrameRecv, WsFrameSend,
    },
    errors::WsError,
    frame::OpCode,
    protocol::standard_handshake_resp_check,
    Message,
};

macro_rules! impl_recv {
    () => {
        /// receive a message
        pub fn receive(&mut self) -> Result<Message<BytesMut>, WsError> {
            let frame = self.frame_codec.receive()?;
            let header = frame.header();
            let header_len = header.payload_idx().0;
            let op_code = header.opcode();
            let mut data = frame.0;
            data.advance(header_len);
            let close_code = if op_code == OpCode::Close {
                Some(data.get_u16())
            } else {
                None
            };
            Ok(Message {
                code: op_code,
                data,
                close_code,
            })
        }
    };
}

macro_rules! impl_send {
    () => {
        /// send a message
        pub fn send<'a, T: Into<Message<&'a mut [u8]>>>(&mut self, msg: T) -> Result<(), WsError> {
            let msg: Message<&'a mut [u8]> = msg.into();
            if let Some(close_code) = msg.close_code {
                if msg.code == OpCode::Close {
                    self.frame_codec.send_mut(
                        msg.code,
                        vec![&mut close_code.to_be_bytes()[..], msg.data],
                        true,
                    )
                } else {
                    self.frame_codec.send_mut(msg.code, msg.data, true)
                }
            } else {
                self.frame_codec.send_mut(msg.code, msg.data, true)
            }
        }
    };
}

/// recv part of bytes message
pub struct WsBytesRecv<S: Read> {
    frame_codec: WsFrameRecv<S>,
}

impl<S: Read> WsBytesRecv<S> {
    /// construct method
    pub fn new(stream: S, state: FrameReadState) -> Self {
        Self {
            frame_codec: WsFrameRecv::new(stream, state),
        }
    }

    impl_recv! {}
}

/// send part of bytes message
pub struct WsBytesSend<S: Write> {
    frame_codec: WsFrameSend<S>,
}

impl<S: Write> WsBytesSend<S> {
    /// construct method
    pub fn new(stream: S, state: FrameWriteState) -> Self {
        Self {
            frame_codec: WsFrameSend::new(stream, state),
        }
    }

    impl_send! {}
}

/// recv/send bytes message
pub struct WsBytesCodec<S: Read + Write> {
    frame_codec: WsFrameCodec<S>,
}

impl<S: Read + Write> WsBytesCodec<S> {
    /// construct method
    pub fn new(stream: S) -> Self {
        Self {
            frame_codec: WsFrameCodec::new(stream),
        }
    }

    /// construct with stream & config
    pub fn new_with(stream: S, config: FrameConfig) -> Self {
        Self {
            frame_codec: WsFrameCodec::new_with(stream, config),
        }
    }

    /// used for server side to construct a new server
    pub fn factory(_req: http::Request<()>, stream: S) -> Result<Self, WsError> {
        let config = FrameConfig {
            mask_send_frame: false,
            ..Default::default()
        };
        Ok(Self::new_with(stream, config))
    }

    /// used to client side to construct a new client
    pub fn check_fn(key: String, resp: http::Response<()>, stream: S) -> Result<Self, WsError> {
        standard_handshake_resp_check(key.as_bytes(), &resp)?;
        Ok(Self::new_with(stream, FrameConfig::default()))
    }

    /// get mutable underlying stream
    pub fn stream_mut(&mut self) -> &mut S {
        self.frame_codec.stream_mut()
    }

    impl_recv! {}

    impl_send! {}
}

impl<R, W, S> WsBytesCodec<S>
where
    R: Read,
    W: Write,
    S: Read + Write + Split<R = R, W = W>,
{
    /// split codec to recv and send parts
    pub fn split(self) -> (WsBytesRecv<R>, WsBytesSend<W>) {
        let WsFrameCodec {
            stream,
            read_state,
            write_state,
        } = self.frame_codec;
        let (read, write) = stream.split();
        (
            WsBytesRecv::new(read, read_state),
            WsBytesSend::new(write, write_state),
        )
    }
}