#[derive(Debug, PartialEq, Eq, Hash, Ord, PartialOrd, Copy, Clone, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(transparent))]
pub struct FactionFlag {
inner: u8,
}
#[cfg(feature = "print-testcase")]
impl FactionFlag {
#[allow(clippy::missing_const_for_fn)]
pub fn as_test_case_value(&self) -> String {
let mut s = String::new();
let mut first = true;
if self.is_visible() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "VISIBLE").unwrap();
first = false;
}
if self.is_at_war() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "AT_WAR").unwrap();
first = false;
}
if self.is_hidden() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "HIDDEN").unwrap();
first = false;
}
if self.is_invisible_forced() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "INVISIBLE_FORCED").unwrap();
first = false;
}
if self.is_peace_forced() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "PEACE_FORCED").unwrap();
first = false;
}
if self.is_inactive() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "INACTIVE").unwrap();
first = false;
}
if self.is_rival() {
use std::fmt::Write;
if !first {
write!(s, " | ").unwrap();
}
write!(s, "RIVAL").unwrap();
first = false;
}
s
}
}
impl FactionFlag {
pub const fn new(inner: u8) -> Self {
Self { inner }
}
pub const VISIBLE: u8 = 0x01;
pub const AT_WAR: u8 = 0x02;
pub const HIDDEN: u8 = 0x04;
pub const INVISIBLE_FORCED: u8 = 0x08;
pub const PEACE_FORCED: u8 = 0x10;
pub const INACTIVE: u8 = 0x20;
pub const RIVAL: u8 = 0x40;
pub const fn empty() -> Self {
Self { inner: 0 }
}
pub const fn is_empty(&self) -> bool {
self.inner == 0
}
pub const fn all() -> Self {
Self {
inner: Self::VISIBLE
| Self::AT_WAR
| Self::HIDDEN
| Self::INVISIBLE_FORCED
| Self::PEACE_FORCED
| Self::INACTIVE
| Self::RIVAL
}
}
pub const fn is_visible(&self) -> bool {
(self.inner & Self::VISIBLE) != 0
}
pub const fn new_visible() -> Self {
Self { inner: Self::VISIBLE }
}
pub fn set_visible(&mut self) -> Self {
self.inner |= Self::VISIBLE;
*self
}
pub fn clear_visible(&mut self) -> Self {
self.inner &= Self::VISIBLE.reverse_bits();
*self
}
pub const fn is_at_war(&self) -> bool {
(self.inner & Self::AT_WAR) != 0
}
pub const fn new_at_war() -> Self {
Self { inner: Self::AT_WAR }
}
pub fn set_at_war(&mut self) -> Self {
self.inner |= Self::AT_WAR;
*self
}
pub fn clear_at_war(&mut self) -> Self {
self.inner &= Self::AT_WAR.reverse_bits();
*self
}
pub const fn is_hidden(&self) -> bool {
(self.inner & Self::HIDDEN) != 0
}
pub const fn new_hidden() -> Self {
Self { inner: Self::HIDDEN }
}
pub fn set_hidden(&mut self) -> Self {
self.inner |= Self::HIDDEN;
*self
}
pub fn clear_hidden(&mut self) -> Self {
self.inner &= Self::HIDDEN.reverse_bits();
*self
}
pub const fn is_invisible_forced(&self) -> bool {
(self.inner & Self::INVISIBLE_FORCED) != 0
}
pub const fn new_invisible_forced() -> Self {
Self { inner: Self::INVISIBLE_FORCED }
}
pub fn set_invisible_forced(&mut self) -> Self {
self.inner |= Self::INVISIBLE_FORCED;
*self
}
pub fn clear_invisible_forced(&mut self) -> Self {
self.inner &= Self::INVISIBLE_FORCED.reverse_bits();
*self
}
pub const fn is_peace_forced(&self) -> bool {
(self.inner & Self::PEACE_FORCED) != 0
}
pub const fn new_peace_forced() -> Self {
Self { inner: Self::PEACE_FORCED }
}
pub fn set_peace_forced(&mut self) -> Self {
self.inner |= Self::PEACE_FORCED;
*self
}
pub fn clear_peace_forced(&mut self) -> Self {
self.inner &= Self::PEACE_FORCED.reverse_bits();
*self
}
pub const fn is_inactive(&self) -> bool {
(self.inner & Self::INACTIVE) != 0
}
pub const fn new_inactive() -> Self {
Self { inner: Self::INACTIVE }
}
pub fn set_inactive(&mut self) -> Self {
self.inner |= Self::INACTIVE;
*self
}
pub fn clear_inactive(&mut self) -> Self {
self.inner &= Self::INACTIVE.reverse_bits();
*self
}
pub const fn is_rival(&self) -> bool {
(self.inner & Self::RIVAL) != 0
}
pub const fn new_rival() -> Self {
Self { inner: Self::RIVAL }
}
pub fn set_rival(&mut self) -> Self {
self.inner |= Self::RIVAL;
*self
}
pub fn clear_rival(&mut self) -> Self {
self.inner &= Self::RIVAL.reverse_bits();
*self
}
pub const fn as_int(&self) -> u8 {
self.inner
}
}
impl std::fmt::UpperHex for FactionFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::UpperHex::fmt(&self.inner, f)
}
}
impl std::fmt::LowerHex for FactionFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::LowerHex::fmt(&self.inner, f)
}
}
impl std::fmt::Octal for FactionFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Octal::fmt(&self.inner, f)
}
}
impl std::fmt::Binary for FactionFlag {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
std::fmt::Binary::fmt(&self.inner, f)
}
}
impl std::ops::BitAnd for FactionFlag {
type Output = Self;
fn bitand(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitand(rhs.inner), }
}
}
impl std::ops::BitAndAssign for FactionFlag {
fn bitand_assign(&mut self, rhs: Self) {
self.inner.bitand_assign(rhs.inner)
}
}
impl std::ops::BitOr for FactionFlag {
type Output = Self;
fn bitor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitor(rhs.inner), }
}
}
impl std::ops::BitOrAssign for FactionFlag {
fn bitor_assign(&mut self, rhs: Self) {
self.inner.bitor_assign(rhs.inner)
}
}
impl std::ops::BitXor for FactionFlag {
type Output = Self;
fn bitxor(self, rhs: Self) -> Self::Output {
Self { inner: self.inner.bitxor(rhs.inner), }
}
}
impl std::ops::BitXorAssign for FactionFlag {
fn bitxor_assign(&mut self, rhs: Self) {
self.inner.bitxor_assign(rhs.inner)
}
}
impl From<u8> for FactionFlag {
fn from(value: u8) -> Self {
Self::new(value)
}
}
impl TryFrom<u16> for FactionFlag {
type Error = u16;
fn try_from(value: u16) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<u32> for FactionFlag {
type Error = u32;
fn try_from(value: u32) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<u64> for FactionFlag {
type Error = u64;
fn try_from(value: u64) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl From<i8> for FactionFlag {
fn from(value: i8) -> Self {
Self::new(u8::from_le_bytes(value.to_le_bytes()))
}
}
impl TryFrom<i16> for FactionFlag {
type Error = i16;
fn try_from(value: i16) -> Result<Self, Self::Error> {
let v = u16::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<i32> for FactionFlag {
type Error = i32;
fn try_from(value: i32) -> Result<Self, Self::Error> {
let v = u32::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<i64> for FactionFlag {
type Error = i64;
fn try_from(value: i64) -> Result<Self, Self::Error> {
let v = u64::from_le_bytes(value.to_le_bytes());
let a = TryInto::<u8>::try_into(v).ok().ok_or(value)?;
Ok(Self::new(a))
}
}
impl TryFrom<usize> for FactionFlag {
type Error = usize;
fn try_from(value: usize) -> Result<Self, Self::Error> {
let a = TryInto::<u8>::try_into(value).ok().ok_or(value)?;
Ok(Self::new(a))
}
}