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use crate::header::{HEADER_SIZE, DbcHeader};
use crate::header;
use crate::DbcTable;
use std::io::Write;
use crate::Indexable;
use crate::tbc_tables::map::*;
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct Light {
pub rows: Vec<LightRow>,
}
impl DbcTable for Light {
type Row = LightRow;
fn filename() -> &'static str { "Light.dbc" }
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = header::parse_header(&header)?;
if header.record_size != 48 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 48,
actual: header.record_size,
},
));
}
if header.field_count != 12 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 12,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = LightKey::new(crate::util::read_i32_le(chunk)?);
let continent_id = MapKey::new(crate::util::read_i32_le(chunk)?.into());
let game_coords = crate::util::read_array_f32::<3>(chunk)?;
let game_falloff_start = crate::util::read_f32_le(chunk)?;
let game_falloff_end = crate::util::read_f32_le(chunk)?;
let light_params_id = crate::util::read_array_i32::<5>(chunk)?;
rows.push(LightRow {
id,
continent_id,
game_coords,
game_falloff_start,
game_falloff_end,
light_params_id,
});
}
Ok(Light { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 12,
record_size: 48,
string_block_size: 1,
};
b.write_all(&header.write_header())?;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&(row.continent_id.id as i32).to_le_bytes())?;
for i in row.game_coords {
b.write_all(&i.to_le_bytes())?;
}
b.write_all(&row.game_falloff_start.to_le_bytes())?;
b.write_all(&row.game_falloff_end.to_le_bytes())?;
for i in row.light_params_id {
b.write_all(&i.to_le_bytes())?;
}
}
b.write_all(&[0_u8])?;
Ok(())
}
}
impl Indexable for Light {
type PrimaryKey = LightKey;
fn get(&self, key: impl Into<Self::PrimaryKey>) -> Option<&Self::Row> {
let key = key.into();
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: impl Into<Self::PrimaryKey>) -> Option<&mut Self::Row> {
let key = key.into();
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Hash, Default)]
pub struct LightKey {
pub id: i32
}
impl LightKey {
pub const fn new(id: i32) -> Self {
Self { id }
}
}
impl From<i8> for LightKey {
fn from(v: i8) -> Self {
Self::new(v.into())
}
}
impl From<i16> for LightKey {
fn from(v: i16) -> Self {
Self::new(v.into())
}
}
impl From<i32> for LightKey {
fn from(v: i32) -> Self {
Self::new(v)
}
}
impl From<u8> for LightKey {
fn from(v: u8) -> Self {
Self::new(v.into())
}
}
impl From<u16> for LightKey {
fn from(v: u16) -> Self {
Self::new(v.into())
}
}
#[derive(Debug, Clone, PartialEq, PartialOrd)]
pub struct LightRow {
pub id: LightKey,
pub continent_id: MapKey,
pub game_coords: [f32; 3],
pub game_falloff_start: f32,
pub game_falloff_end: f32,
pub light_params_id: [i32; 5],
}