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use crate::header::{HEADER_SIZE, DbcHeader};
use crate::header;
use crate::DbcTable;
use std::io::Write;
use crate::Indexable;
use crate::tbc_tables::creature_sound_data::*;
use crate::tbc_tables::footprint_textures::*;
use crate::tbc_tables::material::*;
use crate::tbc_tables::unit_blood::*;
#[derive(Debug, Clone, PartialEq)]
pub struct CreatureModelData {
pub rows: Vec<CreatureModelDataRow>,
}
impl DbcTable for CreatureModelData {
type Row = CreatureModelDataRow;
fn filename() -> &'static str { "CreatureModelData.dbc" }
fn rows(&self) -> &[Self::Row] { &self.rows }
fn rows_mut(&mut self) -> &mut [Self::Row] { &mut self.rows }
fn read(b: &mut impl std::io::Read) -> Result<Self, crate::DbcError> {
let mut header = [0_u8; HEADER_SIZE];
b.read_exact(&mut header)?;
let header = header::parse_header(&header)?;
if header.record_size != 96 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::RecordSize {
expected: 96,
actual: header.record_size,
},
));
}
if header.field_count != 24 {
return Err(crate::DbcError::InvalidHeader(
crate::InvalidHeaderError::FieldCount {
expected: 24,
actual: header.field_count,
},
));
}
let mut r = vec![0_u8; (header.record_count * header.record_size) as usize];
b.read_exact(&mut r)?;
let mut string_block = vec![0_u8; header.string_block_size as usize];
b.read_exact(&mut string_block)?;
let mut rows = Vec::with_capacity(header.record_count as usize);
for mut chunk in r.chunks(header.record_size as usize) {
let chunk = &mut chunk;
let id = CreatureModelDataKey::new(crate::util::read_i32_le(chunk)?);
let flags = crate::util::read_i32_le(chunk)?;
let model_name = {
let s = crate::util::get_string_as_vec(chunk, &string_block)?;
String::from_utf8(s)?
};
let size_class = crate::util::read_i32_le(chunk)?;
let model_scale = crate::util::read_f32_le(chunk)?;
let blood_id = UnitBloodKey::new(crate::util::read_i32_le(chunk)?.into());
let footprint_texture_id = FootprintTexturesKey::new(crate::util::read_i32_le(chunk)?.into());
let footprint_texture_length = crate::util::read_f32_le(chunk)?;
let footprint_texture_width = crate::util::read_f32_le(chunk)?;
let footprint_particle_scale = crate::util::read_f32_le(chunk)?;
let foley_material_id = MaterialKey::new(crate::util::read_i32_le(chunk)?.into());
let footstep_shake_size = crate::util::read_i32_le(chunk)?;
let death_thud_shake_size = crate::util::read_i32_le(chunk)?;
let sound_id = CreatureSoundDataKey::new(crate::util::read_i32_le(chunk)?.into());
let collision_width = crate::util::read_f32_le(chunk)?;
let collision_height = crate::util::read_f32_le(chunk)?;
let mount_height = crate::util::read_f32_le(chunk)?;
let geo_box = crate::util::read_array_f32::<6>(chunk)?;
let attached_effect_scale = crate::util::read_f32_le(chunk)?;
rows.push(CreatureModelDataRow {
id,
flags,
model_name,
size_class,
model_scale,
blood_id,
footprint_texture_id,
footprint_texture_length,
footprint_texture_width,
footprint_particle_scale,
foley_material_id,
footstep_shake_size,
death_thud_shake_size,
sound_id,
collision_width,
collision_height,
mount_height,
geo_box,
attached_effect_scale,
});
}
Ok(CreatureModelData { rows, })
}
fn write(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
let header = DbcHeader {
record_count: self.rows.len() as u32,
field_count: 24,
record_size: 96,
string_block_size: self.string_block_size(),
};
b.write_all(&header.write_header())?;
let mut string_index = 1;
for row in &self.rows {
b.write_all(&row.id.id.to_le_bytes())?;
b.write_all(&row.flags.to_le_bytes())?;
if !row.model_name.is_empty() {
b.write_all(&(string_index as u32).to_le_bytes())?;
string_index += row.model_name.len() + 1;
}
else {
b.write_all(&(0_u32).to_le_bytes())?;
}
b.write_all(&row.size_class.to_le_bytes())?;
b.write_all(&row.model_scale.to_le_bytes())?;
b.write_all(&(row.blood_id.id as i32).to_le_bytes())?;
b.write_all(&(row.footprint_texture_id.id as i32).to_le_bytes())?;
b.write_all(&row.footprint_texture_length.to_le_bytes())?;
b.write_all(&row.footprint_texture_width.to_le_bytes())?;
b.write_all(&row.footprint_particle_scale.to_le_bytes())?;
b.write_all(&(row.foley_material_id.id as i32).to_le_bytes())?;
b.write_all(&row.footstep_shake_size.to_le_bytes())?;
b.write_all(&row.death_thud_shake_size.to_le_bytes())?;
b.write_all(&(row.sound_id.id as i32).to_le_bytes())?;
b.write_all(&row.collision_width.to_le_bytes())?;
b.write_all(&row.collision_height.to_le_bytes())?;
b.write_all(&row.mount_height.to_le_bytes())?;
for i in row.geo_box {
b.write_all(&i.to_le_bytes())?;
}
b.write_all(&row.attached_effect_scale.to_le_bytes())?;
}
self.write_string_block(b)?;
Ok(())
}
}
impl Indexable for CreatureModelData {
type PrimaryKey = CreatureModelDataKey;
fn get(&self, key: &Self::PrimaryKey) -> Option<&Self::Row> {
self.rows.iter().find(|a| a.id.id == key.id)
}
fn get_mut(&mut self, key: &Self::PrimaryKey) -> Option<&mut Self::Row> {
self.rows.iter_mut().find(|a| a.id.id == key.id)
}
}
impl CreatureModelData {
fn write_string_block(&self, b: &mut impl Write) -> Result<(), std::io::Error> {
b.write_all(&[0])?;
for row in &self.rows {
if !row.model_name.is_empty() { b.write_all(row.model_name.as_bytes())?; b.write_all(&[0])?; };
}
Ok(())
}
fn string_block_size(&self) -> u32 {
let mut sum = 1;
for row in &self.rows {
if !row.model_name.is_empty() { sum += row.model_name.len() + 1; };
}
sum as u32
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
pub struct CreatureModelDataKey {
pub id: i32
}
impl CreatureModelDataKey {
pub const fn new(id: i32) -> Self {
Self { id }
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct CreatureModelDataRow {
pub id: CreatureModelDataKey,
pub flags: i32,
pub model_name: String,
pub size_class: i32,
pub model_scale: f32,
pub blood_id: UnitBloodKey,
pub footprint_texture_id: FootprintTexturesKey,
pub footprint_texture_length: f32,
pub footprint_texture_width: f32,
pub footprint_particle_scale: f32,
pub foley_material_id: MaterialKey,
pub footstep_shake_size: i32,
pub death_thud_shake_size: i32,
pub sound_id: CreatureSoundDataKey,
pub collision_width: f32,
pub collision_height: f32,
pub mount_height: f32,
pub geo_box: [f32; 6],
pub attached_effect_scale: f32,
}