use std::collections::HashMap;
use serde::{Deserialize, Serialize};
#[derive(Debug, Serialize, Deserialize)]
pub struct BasePlayerCreate {
#[serde(rename(deserialize = "playersBattleCategoriesIds"))]
pub players_battle_categories_ids: HashMap<u32, (u8, u32)>,
#[serde(rename(deserialize = "battleLevel"))]
pub battle_level: u8,
#[serde(rename(deserialize = "battleCategoryId"))]
pub battle_category_id: u8,
#[serde(rename(deserialize = "mouseEnabled"))]
pub is_mouse_enabled: bool,
#[serde(rename(deserialize = "mmType"))]
pub matchmaker_type: u8,
#[serde(rename(deserialize = "camouflageSlot"))]
pub camouflage_slot: u8,
#[serde(rename(deserialize = "avgMmr"))]
pub average_mmr: Vec<Option<f64>>,
#[serde(rename(deserialize = "playerWaitTimes"))]
pub player_wait_times: HashMap<u32, f64>,
#[serde(rename(deserialize = "accountDatabaseIds"))]
pub account_database_ids: Vec<u32>,
#[serde(rename(deserialize = "turboBattlesStats"))]
pub turbo_battles_statistics: TurboBattlesStatistics,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct TurboBattlesStatistics {
#[serde(rename(deserialize = "turboBattleChance"))]
pub battle_chance: f64,
#[serde(rename(deserialize = "turboLeaveChance"))]
pub leave_chance: f64,
#[serde(rename(deserialize = "possibleTurboBattlesNotForSkip"))]
pub possible_battles_not_for_skip: u32,
#[serde(rename(deserialize = "possibleTurboBattlesForSkip"))]
pub possible_battles_for_skip: u32,
#[serde(rename(deserialize = "turboBattlesForSkip"))]
pub battles_for_skip: u32,
#[serde(rename(deserialize = "turboBattlesNotForSkip"))]
pub battles_not_for_skip: u32,
#[serde(rename(deserialize = "abSkip"))]
pub ab_skip: i32,
#[serde(rename(deserialize = "beta"))]
pub beta: f64,
#[serde(rename(deserialize = "premiumVehDiff"))]
pub premium_vehicle_difference: i32,
#[serde(rename(deserialize = "htDiff"))]
pub ht_difference: i32,
#[serde(rename(deserialize = "alpha"))]
pub alpha: f64,
}