wormhole-engine 0.1.0

A portable, no-editor game engine with Rust core and Crystal scripting
Documentation
struct Uniforms {
    model: mat4x4<f32>,
    view: mat4x4<f32>,
    proj: mat4x4<f32>,
}

@group(0) @binding(0) var<uniform> uniforms: Uniforms;

struct VertexInput {
    @location(0) position: vec3<f32>,
    @location(1) uv: vec2<f32>,
}

struct VertexOutput {
    @builtin(position) clip_position: vec4<f32>,
    @location(0) uv: vec2<f32>,
}

@vertex
fn vs_main(model: VertexInput) -> VertexOutput {
    var out: VertexOutput;
    let mvp = uniforms.proj * uniforms.view * uniforms.model;
    out.clip_position = mvp * vec4<f32>(model.position, 1.0);
    out.uv = model.uv;
    return out;
}