use worldstat::world::World;
fn main() {
let path = std::env::args().nth(1).unwrap();
if path.is_empty() {
println!("Usage: world <path>");
return;
}
let ctx = worldstat::context::Context::new().with_path(path);
let world = World::new(ctx).unwrap();
println!("Name: {:#?}", world.world_data.level_name);
println!("Current time: {:#?}", world.world_data.time);
println!(
"Last played (unix time): {:#?}",
world.world_data.last_played
);
println!("Game version: {:#?}", world.world_data.version.name);
println!(
"Spawn coordinates: {:#?}",
(
world.world_data.spawn_x,
world.world_data.spawn_y,
world.world_data.spawn_z
)
);
}