use flate2::read::ZlibDecoder;
use std::io::Read;
use world_data_types::data::WorldData;
pub use world_data_types;
const INCLUDED_DATA: &[u8] = include_bytes!("../data.bin");
pub fn load() -> WorldData {
let mut decompressor = ZlibDecoder::new(INCLUDED_DATA);
let mut decompressed_data = Vec::new();
decompressor.read_to_end(&mut decompressed_data).unwrap();
bincode::deserialize(&decompressed_data).unwrap()
}