pub(crate) struct GeneratedHeroSettingName { pub(crate) hero: &'static str, pub(crate) key: &'static str, pub(crate) locales: &'static [(&'static str, &'static str)] }
const fn hero_setting(
hero: &'static str,
key: &'static str,
locales: &'static [(&'static str, &'static str)],
) -> GeneratedHeroSettingName {
GeneratedHeroSettingName { hero, key, locales }
}
impl GeneratedHeroSettingName {
pub(crate) fn localized(&self, locale: &str) -> Option<&'static str> {
self.locales
.iter()
.find(|(known, value)| {
known.eq_ignore_ascii_case(locale) && !value.trim().is_empty() && !value.starts_with(' ')
})
.map(|(_, value)| *value)
}
}
pub(crate) static GENERATED_HERO_SETTING_NAMES: &[GeneratedHeroSettingName] = &[
hero_setting("ana", "ability1Cooldown%", &[("en-US", "Sleep Dart Cooldown Time"), ("zh-CN", "麻醉镖冷却时间")]),
hero_setting("ana", "ability2Cooldown%", &[("en-US", "Biotic Grenade Cooldown Time"), ("zh-CN", "生物手雷冷却时间")]),
hero_setting("ana", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("ana", "enableAbility1", &[("en-US", "Sleep Dart"), ("zh-CN", "麻醉镖")]),
hero_setting("ana", "enableAbility2", &[("en-US", "Biotic Grenade"), ("zh-CN", "生物手雷")]),
hero_setting("ana", "enableAbility3", &[("en-US", "")]),
hero_setting("ana", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("ana", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("ana", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("ana", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("ana", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("ana", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Nano Boost"), ("zh-CN", "战斗时终极技能充能速度 纳米激素")]),
hero_setting("ana", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Nano Boost"), ("zh-CN", "终极技能自动充能速度 纳米激素")]),
hero_setting("ana", "ultGen%", &[("en-US", "Ultimate Generation Nano Boost"), ("zh-CN", "终极技能充能速度(纳米激素)")]),
hero_setting("ana", "enableUlt", &[("en-US", "Ultimate Ability Nano Boost"), ("zh-CN", "终极技能(纳米激素)")]),
hero_setting("ana", "enablePassive", &[("en-US", "")]),
hero_setting("anran", "ability1Cooldown%", &[("en-US", "Inferno Rush Cooldown Time"), ("zh-CN", "怒炎冲冷却时间")]),
hero_setting("anran", "ability2Cooldown%", &[("en-US", "Dancing Blaze Cooldown Time"), ("zh-CN", "熠闪舞冷却时间")]),
hero_setting("anran", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("anran", "enableAbility1", &[("en-US", "Inferno Rush"), ("zh-CN", "怒炎冲")]),
hero_setting("anran", "enableAbility2", &[("en-US", "Dancing Blaze"), ("zh-CN", "熠闪舞")]),
hero_setting("anran", "enableAbility3", &[("en-US", "")]),
hero_setting("anran", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("anran", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("anran", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("anran", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("anran", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("anran", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Vermillion Ascent"), ("zh-CN", "战斗时终极技能充能速度 朱羽焚")]),
hero_setting("anran", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Vermillion Ascent"), ("zh-CN", "终极技能自动充能速度 朱羽焚")]),
hero_setting("anran", "ultGen%", &[("en-US", "Ultimate Generation Vermillion Ascent"), ("zh-CN", "终极技能充能速度(朱羽焚)")]),
hero_setting("anran", "enableUlt", &[("en-US", "Ultimate Ability Vermillion Ascent"), ("zh-CN", "终极技能(朱羽焚)")]),
hero_setting("anran", "enablePassive", &[("en-US", "")]),
hero_setting("ashe", "ability1EnemyKb%", &[("en-US", "Coach Gun Knockback Scalar Enemy"), ("zh-CN", "双筒猎枪击退距离(敌方)")]),
hero_setting("ashe", "ability1SelfKb%", &[("en-US", "Coach Gun Knockback Scalar Self"), ("zh-CN", "双筒猎枪击退距离(自身)")]),
hero_setting("ashe", "ability2FuseTime%", &[("en-US", "Dynamite Fuse Time Scalar"), ("zh-CN", "延时雷管引爆时间")]),
hero_setting("ashe", "ability1Cooldown%", &[("en-US", "Coach Gun Cooldown Time"), ("zh-CN", "短筒猎枪冷却时间")]),
hero_setting("ashe", "ability2Cooldown%", &[("en-US", "Dynamite Cooldown Time"), ("zh-CN", "延时雷管冷却时间")]),
hero_setting("ashe", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("ashe", "enableAbility1", &[("en-US", "Coach Gun"), ("zh-CN", "短筒猎枪")]),
hero_setting("ashe", "enableAbility2", &[("en-US", "Dynamite"), ("zh-CN", "延时雷管")]),
hero_setting("ashe", "enableAbility3", &[("en-US", "")]),
hero_setting("ashe", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("ashe", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("ashe", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("ashe", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("ashe", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("ashe", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat B.O.B."), ("zh-CN", "战斗时终极技能充能速度 召唤鲍勃")]),
hero_setting("ashe", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive B.O.B."), ("zh-CN", "终极技能自动充能速度 召唤鲍勃")]),
hero_setting("ashe", "ultGen%", &[("en-US", "Ultimate Generation B.O.B."), ("zh-CN", "终极技能充能速度(召唤鲍勃)")]),
hero_setting("ashe", "enableUlt", &[("en-US", "Ultimate Ability B.O.B."), ("zh-CN", "终极技能(召唤鲍勃)")]),
hero_setting("ashe", "enablePassive", &[("en-US", "")]),
hero_setting("baptiste", "ability1Cooldown%", &[("en-US", "Regenerative Burst Cooldown Time"), ("zh-CN", "愈合冲击冷却时间")]),
hero_setting("baptiste", "ability2Cooldown%", &[("en-US", "Immortality Field Cooldown Time"), ("zh-CN", "维生力场冷却时间")]),
hero_setting("baptiste", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("baptiste", "enableAbility1", &[("en-US", "Regenerative Burst"), ("zh-CN", "愈合冲击")]),
hero_setting("baptiste", "enableAbility2", &[("en-US", "Immortality Field"), ("zh-CN", "维生力场")]),
hero_setting("baptiste", "enableAbility3", &[("en-US", "")]),
hero_setting("baptiste", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("baptiste", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("baptiste", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("baptiste", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("baptiste", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("baptiste", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Amplification Matrix"), ("zh-CN", "战斗时终极技能充能速度 增幅矩阵")]),
hero_setting("baptiste", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Amplification Matrix"), ("zh-CN", "终极技能自动充能速度 增幅矩阵")]),
hero_setting("baptiste", "ultGen%", &[("en-US", "Ultimate Generation Amplification Matrix"), ("zh-CN", "终极技能充能速度(增幅矩阵)")]),
hero_setting("baptiste", "enableUlt", &[("en-US", "Ultimate Ability Amplification Matrix"), ("zh-CN", "终极技能(增幅矩阵)")]),
hero_setting("baptiste", "enablePassive", &[("en-US", "")]),
hero_setting("bastion", "secondaryFireKb%", &[("en-US", "A-36 Tactical Grenade Knockback Scalar"), ("zh-CN", "A-36战术榴弹击退倍率")]),
hero_setting("bastion", "ability1Cooldown%", &[("en-US", "Reconfigure Cooldown Time"), ("zh-CN", "切换模式冷却时间")]),
hero_setting("bastion", "ability2Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("bastion", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("bastion", "enableAbility1", &[("en-US", "Reconfigure"), ("zh-CN", "切换模式")]),
hero_setting("bastion", "enableAbility2", &[("en-US", "")]),
hero_setting("bastion", "enableAbility3", &[("en-US", "")]),
hero_setting("bastion", "secondaryFireCooldown%", &[("en-US", "A-36 Tactical Grenade Cooldown Time"), ("zh-CN", "A-36战术榴弹冷却时间")]),
hero_setting("bastion", "secondaryFireEnergyChargeRate%", &[("en-US", "A-36 Tactical Grenade Energy Charge Rate"), ("zh-CN", "充能速度 A-36战术榴弹")]),
hero_setting("bastion", "secondaryFireMaximumTime%", &[("en-US", "A-36 Tactical Grenade Maximum Time"), ("zh-CN", "A-36战术榴弹最长时间")]),
hero_setting("bastion", "secondaryFireRechargeRate%", &[("en-US", "A-36 Tactical Grenade Recharge Rate"), ("zh-CN", "A-36战术榴弹充能速度")]),
hero_setting("bastion", "enableSecondaryFire", &[("en-US", "A-36 Tactical Grenade"), ("zh-CN", "A-36战术榴弹")]),
hero_setting("bastion", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Configuration: Artillery"), ("zh-CN", "战斗时终极技能充能速度 火炮模式")]),
hero_setting("bastion", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Configuration: Artillery"), ("zh-CN", "终极技能自动充能速度 火炮模式")]),
hero_setting("bastion", "ultGen%", &[("en-US", "Ultimate Generation Configuration: Artillery"), ("zh-CN", "终极技能充能速度(火炮模式)")]),
hero_setting("bastion", "enableUlt", &[("en-US", "Ultimate Ability Configuration: Artillery"), ("zh-CN", "终极技能(火炮模式)")]),
hero_setting("bastion", "enablePassive", &[("en-US", "")]),
hero_setting("brigitte", "shieldBashCooldown%", &[("en-US", "Shield Bash Cooldown Time"), ("zh-CN", "能量盾击冷却时间")]),
hero_setting("brigitte", "shieldBashKb%", &[("en-US", "Shield Bash Knockback Scalar"), ("zh-CN", "能量盾击击退距离")]),
hero_setting("brigitte", "ability1Kb%", &[("en-US", "Whip Shot Knockback Scalar"), ("zh-CN", "流星飞锤击退距离")]),
hero_setting("brigitte", "ability1Cooldown%", &[("en-US", "Whip Shot Cooldown Time"), ("zh-CN", "流星飞锤冷却时间")]),
hero_setting("brigitte", "ability2Cooldown%", &[("en-US", "Repair Pack Cooldown Time"), ("zh-CN", "恢复包冷却时间")]),
hero_setting("brigitte", "ability3Cooldown%", &[("en-US", "Shield Bash Cooldown Time"), ("zh-CN", "能量盾击冷却时间")]),
hero_setting("brigitte", "enableAbility1", &[("en-US", "Whip Shot"), ("zh-CN", "流星飞锤")]),
hero_setting("brigitte", "enableAbility2", &[("en-US", "Repair Pack"), ("zh-CN", "恢复包")]),
hero_setting("brigitte", "enableAbility3", &[("en-US", "Shield Bash"), ("zh-CN", "能量盾击")]),
hero_setting("brigitte", "secondaryFireCooldown%", &[("en-US", "Barrier Shield Cooldown Time"), ("zh-CN", "屏障护盾冷却时间")]),
hero_setting("brigitte", "secondaryFireEnergyChargeRate%", &[("en-US", "Barrier Shield Energy Charge Rate"), ("zh-CN", "充能速度 屏障护盾")]),
hero_setting("brigitte", "secondaryFireMaximumTime%", &[("en-US", "Barrier Shield Maximum Time"), ("zh-CN", "屏障护盾最长时间")]),
hero_setting("brigitte", "secondaryFireRechargeRate%", &[("en-US", "Barrier Shield Recharge Rate"), ("zh-CN", "屏障护盾充能速度")]),
hero_setting("brigitte", "enableSecondaryFire", &[("en-US", "Barrier Shield"), ("zh-CN", "屏障护盾")]),
hero_setting("brigitte", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Rally"), ("zh-CN", "战斗时终极技能充能速度 集结号令")]),
hero_setting("brigitte", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Rally"), ("zh-CN", "终极技能自动充能速度 集结号令")]),
hero_setting("brigitte", "ultGen%", &[("en-US", "Ultimate Generation Rally"), ("zh-CN", "终极技能充能速度(集结号令)")]),
hero_setting("brigitte", "enableUlt", &[("en-US", "Ultimate Ability Rally"), ("zh-CN", "终极技能(集结号令)")]),
hero_setting("brigitte", "enablePassive", &[("en-US", "")]),
hero_setting("cassidy", "ability1Cooldown%", &[("en-US", "Combat Roll Cooldown Time"), ("zh-CN", "战术翻滚冷却时间")]),
hero_setting("cassidy", "ability2Cooldown%", &[("en-US", "Flashbang Cooldown Time"), ("zh-CN", "闪光弹冷却时间")]),
hero_setting("cassidy", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("cassidy", "enableAbility1", &[("en-US", "Combat Roll"), ("zh-CN", "战术翻滚")]),
hero_setting("cassidy", "enableAbility2", &[("en-US", "Flashbang"), ("zh-CN", "闪光弹")]),
hero_setting("cassidy", "enableAbility3", &[("en-US", "")]),
hero_setting("cassidy", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("cassidy", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("cassidy", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("cassidy", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("cassidy", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("cassidy", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Deadeye"), ("zh-CN", "战斗时终极技能充能速度 神射手")]),
hero_setting("cassidy", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Deadeye"), ("zh-CN", "终极技能自动充能速度 神射手")]),
hero_setting("cassidy", "ultGen%", &[("en-US", "Ultimate Generation Deadeye"), ("zh-CN", "终极技能充能速度(神射手)")]),
hero_setting("cassidy", "enableUlt", &[("en-US", "Ultimate Ability Deadeye"), ("zh-CN", "终极技能(神射手)")]),
hero_setting("cassidy", "enablePassive", &[("en-US", "")]),
hero_setting("dmon", "assembleMechKb%", &[("en-US", "[PH] Assemble Mech Knockback Scalar")]),
hero_setting("dmon", "ability1Kb%", &[("en-US", "[PH] Propulsion Knockback Scalar")]),
hero_setting("dmon", "ability1MaxTime%", &[("en-US", "Propulsors Maximum Time")]),
hero_setting("dmon", "ability1RechargeRate%", &[("en-US", "Propulsors Recharge Rate")]),
hero_setting("dmon", "ability3Kb%", &[("en-US", "[PH] Skewer Knockback Scalar")]),
hero_setting("dmon", "spawnWithoutMech", &[("en-US", "Spawn Without Mech"), ("zh-CN", "无机甲重生")]),
hero_setting("dmon", "ability1Cooldown%", &[("en-US", "Propulsors Cooldown Time")]),
hero_setting("dmon", "ability2Cooldown%", &[("en-US", "Fusion Repeater Cooldown Time")]),
hero_setting("dmon", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("dmon", "enableAbility1", &[("en-US", "Propulsors")]),
hero_setting("dmon", "enableAbility2", &[("en-US", "Fusion Repeater")]),
hero_setting("dmon", "enableAbility3", &[("en-US", "")]),
hero_setting("dmon", "secondaryFireCooldown%", &[("en-US", "Power Barrier Cooldown Time")]),
hero_setting("dmon", "secondaryFireEnergyChargeRate%", &[("en-US", "Power Barrier Energy Charge Rate")]),
hero_setting("dmon", "secondaryFireMaximumTime%", &[("en-US", "Power Barrier Maximum Time")]),
hero_setting("dmon", "secondaryFireRechargeRate%", &[("en-US", "Power Barrier Recharge Rate")]),
hero_setting("dmon", "enableSecondaryFire", &[("en-US", "Power Barrier")]),
hero_setting("dmon", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Limit Break")]),
hero_setting("dmon", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Limit Break")]),
hero_setting("dmon", "ultGen%", &[("en-US", "Ultimate Generation Limit Break")]),
hero_setting("dmon", "enableUlt", &[("en-US", "Ultimate Ability Limit Break")]),
hero_setting("dmon", "enablePassive", &[("en-US", "")]),
hero_setting("doomfist", "ability1ChargeRate%", &[("en-US", "Power Block Charge Rate"), ("zh-CN", "悍猛格挡充能速度")]),
hero_setting("doomfist", "secondaryFireKb%", &[("en-US", "Rocket Punch Knockback Scalar"), ("zh-CN", "火箭重拳击退倍率")]),
hero_setting("doomfist", "ultKb%", &[("en-US", "Meteor Strike Knockback Scalar"), ("zh-CN", "毁天灭地击退倍率")]),
hero_setting("doomfist", "ammoRegenerationTime%", &[("en-US", "Ammunition Regeneration Time Scalar"), ("zh-CN", "弹药恢复时间速率")]),
hero_setting("doomfist", "ability1Cooldown%", &[("en-US", "Power Block Cooldown Time"), ("zh-CN", "悍猛格挡冷却时间")]),
hero_setting("doomfist", "ability2Cooldown%", &[("en-US", "Seismic Slam Cooldown Time"), ("zh-CN", "裂地重拳冷却时间")]),
hero_setting("doomfist", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("doomfist", "enableAbility1", &[("en-US", "Power Block"), ("zh-CN", "悍猛格挡")]),
hero_setting("doomfist", "enableAbility2", &[("en-US", "Seismic Slam"), ("zh-CN", "裂地重拳")]),
hero_setting("doomfist", "enableAbility3", &[("en-US", "")]),
hero_setting("doomfist", "secondaryFireCooldown%", &[("en-US", "Rocket Punch Cooldown Time"), ("zh-CN", "火箭重拳冷却时间")]),
hero_setting("doomfist", "secondaryFireEnergyChargeRate%", &[("en-US", "Rocket Punch Energy Charge Rate"), ("zh-CN", "充能速度 火箭重拳")]),
hero_setting("doomfist", "secondaryFireMaximumTime%", &[("en-US", "Rocket Punch Maximum Time"), ("zh-CN", "火箭重拳最长时间")]),
hero_setting("doomfist", "secondaryFireRechargeRate%", &[("en-US", "Rocket Punch Recharge Rate"), ("zh-CN", "火箭重拳充能速度")]),
hero_setting("doomfist", "enableSecondaryFire", &[("en-US", "Rocket Punch"), ("zh-CN", "火箭重拳")]),
hero_setting("doomfist", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Meteor Strike"), ("zh-CN", "战斗时终极技能充能速度 毁天灭地")]),
hero_setting("doomfist", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Meteor Strike"), ("zh-CN", "终极技能自动充能速度 毁天灭地")]),
hero_setting("doomfist", "ultGen%", &[("en-US", "Ultimate Generation Meteor Strike"), ("zh-CN", "终极技能充能速度(毁天灭地)")]),
hero_setting("doomfist", "enableUlt", &[("en-US", "Ultimate Ability Meteor Strike"), ("zh-CN", "终极技能(毁天灭地)")]),
hero_setting("doomfist", "enablePassive", &[("en-US", "")]),
hero_setting("domina", "ability1Kb%", &[("en-US", "Sonic Repulsors Knockback Scalar"), ("zh-CN", "音速斥力场击退倍率")]),
hero_setting("domina", "passiveHeal%", &[("en-US", "Reconstruction Heal Scalar"), ("zh-CN", "护盾重构治疗量倍率")]),
hero_setting("domina", "ultBarrierHealth%", &[("en-US", "Ultimate Barrier Health Scalar Panopticon"), ("zh-CN", "终极技能屏障生命值倍率(全景牢笼)")]),
hero_setting("domina", "ability1Cooldown%", &[("en-US", "Sonic Repulsors Cooldown Time"), ("zh-CN", "音速斥力场冷却时间")]),
hero_setting("domina", "ability2Cooldown%", &[("en-US", "Crystal Charge Cooldown Time"), ("zh-CN", "爆能水晶冷却时间")]),
hero_setting("domina", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("domina", "enableAbility1", &[("en-US", "Sonic Repulsors"), ("zh-CN", "音速斥力场")]),
hero_setting("domina", "enableAbility2", &[("en-US", "Crystal Charge"), ("zh-CN", "爆能水晶")]),
hero_setting("domina", "enableAbility3", &[("en-US", "")]),
hero_setting("domina", "secondaryFireCooldown%", &[("en-US", "Barrier Array Cooldown Time"), ("zh-CN", "屏障阵列冷却时间")]),
hero_setting("domina", "secondaryFireEnergyChargeRate%", &[("en-US", "Barrier Array Energy Charge Rate"), ("zh-CN", "充能速度 屏障阵列")]),
hero_setting("domina", "secondaryFireMaximumTime%", &[("en-US", "Barrier Array Maximum Time"), ("zh-CN", "屏障阵列最长时间")]),
hero_setting("domina", "secondaryFireRechargeRate%", &[("en-US", "Barrier Array Recharge Rate"), ("zh-CN", "屏障阵列充能速度")]),
hero_setting("domina", "enableSecondaryFire", &[("en-US", "Barrier Array"), ("zh-CN", "屏障阵列")]),
hero_setting("domina", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Panopticon"), ("zh-CN", "战斗时终极技能充能速度 全景牢笼")]),
hero_setting("domina", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Panopticon"), ("zh-CN", "终极技能自动充能速度 全景牢笼")]),
hero_setting("domina", "ultGen%", &[("en-US", "Ultimate Generation Panopticon"), ("zh-CN", "终极技能充能速度(全景牢笼)")]),
hero_setting("domina", "enableUlt", &[("en-US", "Ultimate Ability Panopticon"), ("zh-CN", "终极技能(全景牢笼)")]),
hero_setting("domina", "enablePassive", &[("en-US", "Reconstruction"), ("zh-CN", "护盾重构")]),
hero_setting("dva", "ability1Kb%", &[("en-US", "Boosters Knockback Scalar"), ("zh-CN", "推进器击退倍率")]),
hero_setting("dva", "callMechKb%", &[("en-US", "Call Mech Knockback Scalar"), ("zh-CN", "呼叫机甲击退倍率")]),
hero_setting("dva", "selfDestructKb%", &[("en-US", "Self Destruct Knockback Scalar"), ("zh-CN", "自毁击退倍率")]),
hero_setting("dva", "spawnWithoutMech", &[("en-US", "Spawn Without Mech"), ("zh-CN", "无机甲重生")]),
hero_setting("dva", "ability1Cooldown%", &[("en-US", "Boosters Cooldown Time"), ("zh-CN", "推进器冷却时间")]),
hero_setting("dva", "ability2Cooldown%", &[("en-US", "Micro Missiles Cooldown Time"), ("zh-CN", "微型飞弹冷却时间")]),
hero_setting("dva", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("dva", "enableAbility1", &[("en-US", "Boosters"), ("zh-CN", "推进器")]),
hero_setting("dva", "enableAbility2", &[("en-US", "Micro Missiles"), ("zh-CN", "微型飞弹")]),
hero_setting("dva", "enableAbility3", &[("en-US", "")]),
hero_setting("dva", "secondaryFireCooldown%", &[("en-US", "Defense Matrix Cooldown Time"), ("zh-CN", "防御矩阵冷却时间")]),
hero_setting("dva", "secondaryFireEnergyChargeRate%", &[("en-US", "Defense Matrix Energy Charge Rate"), ("zh-CN", "充能速度 防御矩阵")]),
hero_setting("dva", "secondaryFireMaximumTime%", &[("en-US", "Defense Matrix Maximum Time"), ("zh-CN", "防御矩阵最长时间")]),
hero_setting("dva", "secondaryFireRechargeRate%", &[("en-US", "Defense Matrix Recharge Rate"), ("zh-CN", "防御矩阵充能速度")]),
hero_setting("dva", "enableSecondaryFire", &[("en-US", "Defense Matrix"), ("zh-CN", "防御矩阵")]),
hero_setting("dva", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Self-Destruct"), ("zh-CN", "战斗时终极技能充能速度 自毁")]),
hero_setting("dva", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Self-Destruct"), ("zh-CN", "终极技能自动充能速度 自毁")]),
hero_setting("dva", "ultGen%", &[("en-US", "Ultimate Generation Self-Destruct"), ("zh-CN", "终极技能充能速度(自毁)")]),
hero_setting("dva", "enableUlt", &[("en-US", "Ultimate Ability Self-Destruct"), ("zh-CN", "终极技能(自毁)")]),
hero_setting("dva", "enablePassive", &[("en-US", "")]),
hero_setting("echo", "ability1Cooldown%", &[("en-US", "Flight Cooldown Time"), ("zh-CN", "飞行冷却时间")]),
hero_setting("echo", "ability2Cooldown%", &[("en-US", "Focusing Beam Cooldown Time"), ("zh-CN", "聚焦光线冷却时间")]),
hero_setting("echo", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("echo", "enableAbility1", &[("en-US", "Flight"), ("zh-CN", "飞行")]),
hero_setting("echo", "enableAbility2", &[("en-US", "Focusing Beam"), ("zh-CN", "聚焦光线")]),
hero_setting("echo", "enableAbility3", &[("en-US", "")]),
hero_setting("echo", "secondaryFireCooldown%", &[("en-US", "Sticky Bombs Cooldown Time"), ("zh-CN", "黏性炸弹冷却时间")]),
hero_setting("echo", "secondaryFireEnergyChargeRate%", &[("en-US", "Sticky Bombs Energy Charge Rate"), ("zh-CN", "充能速度 黏性炸弹")]),
hero_setting("echo", "secondaryFireMaximumTime%", &[("en-US", "Sticky Bombs Maximum Time"), ("zh-CN", "黏性炸弹最长时间")]),
hero_setting("echo", "secondaryFireRechargeRate%", &[("en-US", "Sticky Bombs Recharge Rate"), ("zh-CN", "黏性炸弹充能速度")]),
hero_setting("echo", "enableSecondaryFire", &[("en-US", "Sticky Bombs"), ("zh-CN", "黏性炸弹")]),
hero_setting("echo", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Duplicate"), ("zh-CN", "战斗时终极技能充能速度 人格复制")]),
hero_setting("echo", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Duplicate"), ("zh-CN", "终极技能自动充能速度 人格复制")]),
hero_setting("echo", "ultGen%", &[("en-US", "Ultimate Generation Duplicate"), ("zh-CN", "终极技能充能速度(人格复制)")]),
hero_setting("echo", "enableUlt", &[("en-US", "Ultimate Ability Duplicate"), ("zh-CN", "终极技能(人格复制)")]),
hero_setting("echo", "enablePassive", &[("en-US", "Glide"), ("zh-CN", "滑翔")]),
hero_setting("emre", "ability2Kb%", &[("en-US", "Cyber Frag Knockback Scalar"), ("zh-CN", "赛博手雷击退倍率")]),
hero_setting("emre", "ability1Duration%", &[("en-US", "Siphon Blaster Duration Scalar"), ("zh-CN", "虹吸冲击枪持续时间倍率")]),
hero_setting("emre", "ability1Heat%", &[("en-US", "Siphon Blaster Heat Scalar"), ("zh-CN", "虹吸冲击枪热量倍率")]),
hero_setting("emre", "ultKb%", &[("en-US", "Override Protocol Knockback Scalar"), ("zh-CN", "覆盖协议击退倍率")]),
hero_setting("emre", "ability1Cooldown%", &[("en-US", "Siphon Blaster Cooldown Time"), ("zh-CN", "虹吸冲击枪冷却时间")]),
hero_setting("emre", "ability2Cooldown%", &[("en-US", "Cyber Frag Cooldown Time"), ("zh-CN", "赛博手雷冷却时间")]),
hero_setting("emre", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("emre", "enableAbility1", &[("en-US", "Siphon Blaster"), ("zh-CN", "虹吸冲击枪")]),
hero_setting("emre", "enableAbility2", &[("en-US", "Cyber Frag"), ("zh-CN", "赛博手雷")]),
hero_setting("emre", "enableAbility3", &[("en-US", "")]),
hero_setting("emre", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("emre", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("emre", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("emre", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("emre", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("emre", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Override Protocol"), ("zh-CN", "战斗时终极技能充能速度 覆盖协议")]),
hero_setting("emre", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Override Protocol"), ("zh-CN", "终极技能自动充能速度 覆盖协议")]),
hero_setting("emre", "ultGen%", &[("en-US", "Ultimate Generation Override Protocol"), ("zh-CN", "终极技能充能速度(覆盖协议)")]),
hero_setting("emre", "enableUlt", &[("en-US", "Ultimate Ability Override Protocol"), ("zh-CN", "终极技能(覆盖协议)")]),
hero_setting("emre", "enablePassive", &[("en-US", "")]),
hero_setting("freja", "secondaryFireDuration%", &[("en-US", "Take Aim Duration"), ("zh-CN", "瞄准射击持续时间")]),
hero_setting("freja", "ability1Distance%", &[("en-US", "Quick Dash Distance"), ("zh-CN", "疾冲距离")]),
hero_setting("freja", "ability2Height%", &[("en-US", "Updraft Height"), ("zh-CN", "上升气流高度")]),
hero_setting("freja", "ability1Cooldown%", &[("en-US", "Quick Dash Cooldown Time"), ("zh-CN", "疾冲冷却时间")]),
hero_setting("freja", "ability2Cooldown%", &[("en-US", "Updraft Cooldown Time"), ("zh-CN", "上升气流冷却时间")]),
hero_setting("freja", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("freja", "enableAbility1", &[("en-US", "Quick Dash"), ("zh-CN", "疾冲")]),
hero_setting("freja", "enableAbility2", &[("en-US", "Updraft"), ("zh-CN", "上升气流")]),
hero_setting("freja", "enableAbility3", &[("en-US", "")]),
hero_setting("freja", "secondaryFireCooldown%", &[("en-US", "Take Aim Cooldown Time"), ("zh-CN", "瞄准射击冷却时间")]),
hero_setting("freja", "secondaryFireEnergyChargeRate%", &[("en-US", "Take Aim Energy Charge Rate"), ("zh-CN", "充能速度 瞄准射击")]),
hero_setting("freja", "secondaryFireMaximumTime%", &[("en-US", "Take Aim Maximum Time"), ("zh-CN", "瞄准射击最长时间")]),
hero_setting("freja", "secondaryFireRechargeRate%", &[("en-US", "Take Aim Recharge Rate"), ("zh-CN", "瞄准射击充能速度")]),
hero_setting("freja", "enableSecondaryFire", &[("en-US", "Take Aim"), ("zh-CN", "瞄准射击")]),
hero_setting("freja", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Bola Shot"), ("zh-CN", "战斗时终极技能充能速度 流星索")]),
hero_setting("freja", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Bola Shot"), ("zh-CN", "终极技能自动充能速度 流星索")]),
hero_setting("freja", "ultGen%", &[("en-US", "Ultimate Generation Bola Shot"), ("zh-CN", "终极技能充能速度(流星索)")]),
hero_setting("freja", "enableUlt", &[("en-US", "Ultimate Ability Bola Shot"), ("zh-CN", "终极技能(流星索)")]),
hero_setting("freja", "enablePassive", &[("en-US", "")]),
hero_setting("genji", "ability1Cooldown%", &[("en-US", "Swift Strike Cooldown Time"), ("zh-CN", "影冷却时间")]),
hero_setting("genji", "ability2Cooldown%", &[("en-US", "Deflect Cooldown Time"), ("zh-CN", "闪冷却时间")]),
hero_setting("genji", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("genji", "enableAbility1", &[("en-US", "Swift Strike"), ("zh-CN", "影")]),
hero_setting("genji", "enableAbility2", &[("en-US", "Deflect"), ("zh-CN", "闪")]),
hero_setting("genji", "enableAbility3", &[("en-US", "")]),
hero_setting("genji", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("genji", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("genji", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("genji", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("genji", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("genji", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Dragonblade"), ("zh-CN", "战斗时终极技能充能速度 斩")]),
hero_setting("genji", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Dragonblade"), ("zh-CN", "终极技能自动充能速度 斩")]),
hero_setting("genji", "ultGen%", &[("en-US", "Ultimate Generation Dragonblade"), ("zh-CN", "终极技能充能速度(斩)")]),
hero_setting("genji", "enableUlt", &[("en-US", "Ultimate Ability Dragonblade"), ("zh-CN", "终极技能(斩)")]),
hero_setting("genji", "enablePassive", &[("en-US", "")]),
hero_setting("illari", "solarEnergyMax%", &[("en-US", "Solar Energy Maximum"), ("zh-CN", "太阳能上限")]),
hero_setting("illari", "solarEnergyRecharge%", &[("en-US", "Solar Energy Recharge Rate"), ("zh-CN", "太阳能充能速度")]),
hero_setting("illari", "ability1Cooldown%", &[("en-US", "Outburst Cooldown Time"), ("zh-CN", "烈日冲击冷却时间")]),
hero_setting("illari", "ability2Cooldown%", &[("en-US", "Healing Pylon Cooldown Time"), ("zh-CN", "治疗光塔冷却时间")]),
hero_setting("illari", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("illari", "enableAbility1", &[("en-US", "Outburst"), ("zh-CN", "烈日冲击")]),
hero_setting("illari", "enableAbility2", &[("en-US", "Healing Pylon"), ("zh-CN", "治疗光塔")]),
hero_setting("illari", "enableAbility3", &[("en-US", "")]),
hero_setting("illari", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("illari", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("illari", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("illari", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("illari", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("illari", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Captive Sun"), ("zh-CN", "战斗时终极技能充能速度 桎梏灼日")]),
hero_setting("illari", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Captive Sun"), ("zh-CN", "终极技能自动充能速度 桎梏灼日")]),
hero_setting("illari", "ultGen%", &[("en-US", "Ultimate Generation Captive Sun"), ("zh-CN", "终极技能充能速度(桎梏灼日)")]),
hero_setting("illari", "enableUlt", &[("en-US", "Ultimate Ability Captive Sun"), ("zh-CN", "终极技能(桎梏灼日)")]),
hero_setting("illari", "enablePassive", &[("en-US", "")]),
hero_setting("wreckingBall", "enableRollOnly", &[("en-US", "Roll Always Active"), ("zh-CN", "动力铁球始终激活")]),
hero_setting("wreckingBall", "ability1Kb%", &[("en-US", "Grappling Claw Knockback Scalar"), ("zh-CN", "工程抓钩击退距离")]),
hero_setting("wreckingBall", "ultKb%", &[("en-US", "Minefield Knockback Scalar"), ("zh-CN", "地雷禁区击退距离")]),
hero_setting("wreckingBall", "ability1Cooldown%", &[("en-US", "Roll Cooldown Time"), ("zh-CN", "动力铁球冷却时间")]),
hero_setting("wreckingBall", "ability2Cooldown%", &[("en-US", "Adaptive Shield Cooldown Time"), ("zh-CN", "感应护盾冷却时间")]),
hero_setting("wreckingBall", "ability3Cooldown%", &[("en-US", "Piledriver Cooldown Time"), ("zh-CN", "重力坠击冷却时间")]),
hero_setting("wreckingBall", "enableAbility1", &[("en-US", "Roll"), ("zh-CN", "动力铁球")]),
hero_setting("wreckingBall", "enableAbility2", &[("en-US", "Adaptive Shield"), ("zh-CN", "感应护盾")]),
hero_setting("wreckingBall", "enableAbility3", &[("en-US", "Piledriver"), ("zh-CN", "重力坠击")]),
hero_setting("wreckingBall", "secondaryFireCooldown%", &[("en-US", "Grappling Claw Cooldown Time"), ("zh-CN", "工程抓钩冷却时间")]),
hero_setting("wreckingBall", "secondaryFireEnergyChargeRate%", &[("en-US", "Grappling Claw Energy Charge Rate"), ("zh-CN", "充能速度 工程抓钩")]),
hero_setting("wreckingBall", "secondaryFireMaximumTime%", &[("en-US", "Grappling Claw Maximum Time"), ("zh-CN", "工程抓钩最长时间")]),
hero_setting("wreckingBall", "secondaryFireRechargeRate%", &[("en-US", "Grappling Claw Recharge Rate"), ("zh-CN", "工程抓钩充能速度")]),
hero_setting("wreckingBall", "enableSecondaryFire", &[("en-US", "Grappling Claw"), ("zh-CN", "工程抓钩")]),
hero_setting("wreckingBall", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Minefield"), ("zh-CN", "战斗时终极技能充能速度 地雷禁区")]),
hero_setting("wreckingBall", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Minefield"), ("zh-CN", "终极技能自动充能速度 地雷禁区")]),
hero_setting("wreckingBall", "ultGen%", &[("en-US", "Ultimate Generation Minefield"), ("zh-CN", "终极技能充能速度(地雷禁区)")]),
hero_setting("wreckingBall", "enableUlt", &[("en-US", "Ultimate Ability Minefield"), ("zh-CN", "终极技能(地雷禁区)")]),
hero_setting("wreckingBall", "enablePassive", &[("en-US", "")]),
hero_setting("hanzo", "ability3Cooldown%", &[("en-US", "Lunge Cooldown Time"), ("zh-CN", "“跃”冷却时间")]),
hero_setting("hanzo", "ability3Distance%", &[("en-US", "Lunge Distance Scalar"), ("zh-CN", "“跃”距离设置")]),
hero_setting("hanzo", "ability2Quantity%", &[("en-US", "Storm Arrows Quantity"), ("zh-CN", "“岚”数量")]),
hero_setting("hanzo", "ability1Cooldown%", &[("en-US", "Sonic Arrow Cooldown Time"), ("zh-CN", "音冷却时间")]),
hero_setting("hanzo", "ability2Cooldown%", &[("en-US", "Storm Arrows Cooldown Time"), ("zh-CN", "岚冷却时间")]),
hero_setting("hanzo", "ability3Cooldown%", &[("en-US", "Lunge Cooldown Time"), ("zh-CN", "跃冷却时间")]),
hero_setting("hanzo", "enableAbility1", &[("en-US", "Sonic Arrow"), ("zh-CN", "音")]),
hero_setting("hanzo", "enableAbility2", &[("en-US", "Storm Arrows"), ("zh-CN", "岚")]),
hero_setting("hanzo", "enableAbility3", &[("en-US", "Lunge"), ("zh-CN", "跃")]),
hero_setting("hanzo", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("hanzo", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("hanzo", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("hanzo", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("hanzo", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("hanzo", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Dragonstrike"), ("zh-CN", "战斗时终极技能充能速度 竜")]),
hero_setting("hanzo", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Dragonstrike"), ("zh-CN", "终极技能自动充能速度 竜")]),
hero_setting("hanzo", "ultGen%", &[("en-US", "Ultimate Generation Dragonstrike"), ("zh-CN", "终极技能充能速度(竜)")]),
hero_setting("hanzo", "enableUlt", &[("en-US", "Ultimate Ability Dragonstrike"), ("zh-CN", "终极技能(竜)")]),
hero_setting("hanzo", "enablePassive", &[("en-US", "")]),
hero_setting("jetpackCat", "primaryFireRange%", &[("en-US", "Biotic Pawjectile Range"), ("zh-CN", "生物猫爪弹射程")]),
hero_setting("jetpackCat", "secondaryFireMaximumTime%", &[("en-US", "Frenetic Flight Maximum Time"), ("zh-CN", "咻咻飞最大时间")]),
hero_setting("jetpackCat", "enablePassiveUnlimitedFuel", &[("en-US", "Frenetic Flight Unlimited Fuel"), ("zh-CN", "咻咻飞无限燃料")]),
hero_setting("jetpackCat", "ability1Cooldown%", &[("en-US", "Lifeline Cooldown Time"), ("zh-CN", "救生索冷却时间")]),
hero_setting("jetpackCat", "ability2Cooldown%", &[("en-US", "Purr Cooldown Time"), ("zh-CN", "呼噜噜冷却时间")]),
hero_setting("jetpackCat", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("jetpackCat", "enableAbility1", &[("en-US", "Lifeline"), ("zh-CN", "救生索")]),
hero_setting("jetpackCat", "enableAbility2", &[("en-US", "Purr"), ("zh-CN", "呼噜噜")]),
hero_setting("jetpackCat", "enableAbility3", &[("en-US", "")]),
hero_setting("jetpackCat", "secondaryFireCooldown%", &[("en-US", "Frenetic Flight Cooldown Time"), ("zh-CN", "咻咻飞冷却时间")]),
hero_setting("jetpackCat", "secondaryFireEnergyChargeRate%", &[("en-US", "Frenetic Flight Energy Charge Rate"), ("zh-CN", "充能速度 咻咻飞")]),
hero_setting("jetpackCat", "secondaryFireMaximumTime%", &[("en-US", "Frenetic Flight Maximum Time"), ("zh-CN", "咻咻飞最长时间")]),
hero_setting("jetpackCat", "secondaryFireRechargeRate%", &[("en-US", "Frenetic Flight Recharge Rate"), ("zh-CN", "咻咻飞充能速度")]),
hero_setting("jetpackCat", "enableSecondaryFire", &[("en-US", "Frenetic Flight"), ("zh-CN", "咻咻飞")]),
hero_setting("jetpackCat", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Catnapper"), ("zh-CN", "战斗时终极技能充能速度 猫猫劫")]),
hero_setting("jetpackCat", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Catnapper"), ("zh-CN", "终极技能自动充能速度 猫猫劫")]),
hero_setting("jetpackCat", "ultGen%", &[("en-US", "Ultimate Generation Catnapper"), ("zh-CN", "终极技能充能速度(猫猫劫)")]),
hero_setting("jetpackCat", "enableUlt", &[("en-US", "Ultimate Ability Catnapper"), ("zh-CN", "终极技能(猫猫劫)")]),
hero_setting("jetpackCat", "enablePassive", &[("en-US", "")]),
hero_setting("junkerQueen", "secondaryFireCooldown%", &[("en-US", "Jagged Blade Gracie Cooldown Time"), ("zh-CN", "锯齿利刃(格雷西)冷却时间")]),
hero_setting("junkerQueen", "secondaryFireKb%", &[("en-US", "Jagged Blade Knockback Scalar"), ("zh-CN", "锯齿利刃击退倍率")]),
hero_setting("junkerQueen", "secondaryFireRecallDelay%", &[("en-US", "Jagged Blade Delay Before Automatic Recall"), ("zh-CN", "锯齿利刃自动召回延迟")]),
hero_setting("junkerQueen", "ability1Cooldown%", &[("en-US", "Commanding Shout Cooldown Time"), ("zh-CN", "命令怒吼冷却时间")]),
hero_setting("junkerQueen", "ability2Cooldown%", &[("en-US", "Carnage Cooldown Time"), ("zh-CN", "血斩冷却时间")]),
hero_setting("junkerQueen", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("junkerQueen", "enableAbility1", &[("en-US", "Commanding Shout"), ("zh-CN", "命令怒吼")]),
hero_setting("junkerQueen", "enableAbility2", &[("en-US", "Carnage"), ("zh-CN", "血斩")]),
hero_setting("junkerQueen", "enableAbility3", &[("en-US", "")]),
hero_setting("junkerQueen", "secondaryFireCooldown%", &[("en-US", "Jagged Blade Gracie Cooldown Time"), ("zh-CN", "锯齿利刃冷却时间")]),
hero_setting("junkerQueen", "secondaryFireEnergyChargeRate%", &[("en-US", "Jagged Blade Gracie Energy Charge Rate"), ("zh-CN", "充能速度 锯齿利刃")]),
hero_setting("junkerQueen", "secondaryFireMaximumTime%", &[("en-US", "Jagged Blade Gracie Maximum Time"), ("zh-CN", "锯齿利刃最长时间")]),
hero_setting("junkerQueen", "secondaryFireRechargeRate%", &[("en-US", "Jagged Blade Gracie Recharge Rate"), ("zh-CN", "锯齿利刃充能速度")]),
hero_setting("junkerQueen", "enableSecondaryFire", &[("en-US", "Jagged Blade Gracie"), ("zh-CN", "锯齿利刃")]),
hero_setting("junkerQueen", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Rampage"), ("zh-CN", "战斗时终极技能充能速度 轰翻天")]),
hero_setting("junkerQueen", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Rampage"), ("zh-CN", "终极技能自动充能速度 轰翻天")]),
hero_setting("junkerQueen", "ultGen%", &[("en-US", "Ultimate Generation Rampage"), ("zh-CN", "终极技能充能速度(轰翻天)")]),
hero_setting("junkerQueen", "enableUlt", &[("en-US", "Ultimate Ability Rampage"), ("zh-CN", "终极技能(轰翻天)")]),
hero_setting("junkerQueen", "enablePassive", &[("en-US", "")]),
hero_setting("junkrat", "ability1Kb%", &[("en-US", "Concussion Mine Knockback Scalar"), ("zh-CN", "震荡地雷击退倍率")]),
hero_setting("junkrat", "primaryFireKb%", &[("en-US", "Frag Launcher Knockback Scalar"), ("zh-CN", "榴弹发射器击退倍率")]),
hero_setting("junkrat", "ability1Cooldown%", &[("en-US", "Concussion Mine Cooldown Time"), ("zh-CN", "震荡地雷冷却时间")]),
hero_setting("junkrat", "ability2Cooldown%", &[("en-US", "Steel Trap Cooldown Time"), ("zh-CN", "捕兽夹冷却时间")]),
hero_setting("junkrat", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("junkrat", "enableAbility1", &[("en-US", "Concussion Mine"), ("zh-CN", "震荡地雷")]),
hero_setting("junkrat", "enableAbility2", &[("en-US", "Steel Trap"), ("zh-CN", "捕兽夹")]),
hero_setting("junkrat", "enableAbility3", &[("en-US", "")]),
hero_setting("junkrat", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("junkrat", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("junkrat", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("junkrat", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("junkrat", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("junkrat", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat RIP-Tire"), ("zh-CN", "战斗时终极技能充能速度 炸弹轮胎")]),
hero_setting("junkrat", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive RIP-Tire"), ("zh-CN", "终极技能自动充能速度 炸弹轮胎")]),
hero_setting("junkrat", "ultGen%", &[("en-US", "Ultimate Generation RIP-Tire"), ("zh-CN", "终极技能充能速度(炸弹轮胎)")]),
hero_setting("junkrat", "enableUlt", &[("en-US", "Ultimate Ability RIP-Tire"), ("zh-CN", "终极技能(炸弹轮胎)")]),
hero_setting("junkrat", "enablePassive", &[("en-US", "")]),
hero_setting("kiriko", "ability1Distance%", &[("en-US", "Swift Step Distance Scalar"), ("zh-CN", "“瞬”距离倍率")]),
hero_setting("kiriko", "ability1Cooldown%", &[("en-US", "Swift Step Cooldown Time"), ("zh-CN", "瞬冷却时间")]),
hero_setting("kiriko", "ability2Cooldown%", &[("en-US", "Protection Suzu Cooldown Time"), ("zh-CN", "铃冷却时间")]),
hero_setting("kiriko", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("kiriko", "enableAbility1", &[("en-US", "Swift Step"), ("zh-CN", "瞬")]),
hero_setting("kiriko", "enableAbility2", &[("en-US", "Protection Suzu"), ("zh-CN", "铃")]),
hero_setting("kiriko", "enableAbility3", &[("en-US", "")]),
hero_setting("kiriko", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("kiriko", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("kiriko", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("kiriko", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("kiriko", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("kiriko", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Kitsune Rush"), ("zh-CN", "战斗时终极技能充能速度 狐")]),
hero_setting("kiriko", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Kitsune Rush"), ("zh-CN", "终极技能自动充能速度 狐")]),
hero_setting("kiriko", "ultGen%", &[("en-US", "Ultimate Generation Kitsune Rush"), ("zh-CN", "终极技能充能速度(狐)")]),
hero_setting("kiriko", "enableUlt", &[("en-US", "Ultimate Ability Kitsune Rush"), ("zh-CN", "终极技能(狐)")]),
hero_setting("kiriko", "enablePassive", &[("en-US", "")]),
hero_setting("lucio", "secondaryFireKb%", &[("en-US", "Soundwave Knockback Scalar"), ("zh-CN", "音波击退倍率")]),
hero_setting("lucio", "ability1Cooldown%", &[("en-US", "Crossfade Cooldown Time"), ("zh-CN", "切歌冷却时间")]),
hero_setting("lucio", "ability2Cooldown%", &[("en-US", "Amp It Up Cooldown Time"), ("zh-CN", "强音冷却时间")]),
hero_setting("lucio", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("lucio", "enableAbility1", &[("en-US", "Crossfade"), ("zh-CN", "切歌")]),
hero_setting("lucio", "enableAbility2", &[("en-US", "Amp It Up"), ("zh-CN", "强音")]),
hero_setting("lucio", "enableAbility3", &[("en-US", "")]),
hero_setting("lucio", "secondaryFireCooldown%", &[("en-US", "Soundwave Cooldown Time"), ("zh-CN", "音波冷却时间")]),
hero_setting("lucio", "secondaryFireEnergyChargeRate%", &[("en-US", "Soundwave Energy Charge Rate"), ("zh-CN", "充能速度 音波")]),
hero_setting("lucio", "secondaryFireMaximumTime%", &[("en-US", "Soundwave Maximum Time"), ("zh-CN", "音波最长时间")]),
hero_setting("lucio", "secondaryFireRechargeRate%", &[("en-US", "Soundwave Recharge Rate"), ("zh-CN", "音波充能速度")]),
hero_setting("lucio", "enableSecondaryFire", &[("en-US", "Soundwave"), ("zh-CN", "音波")]),
hero_setting("lucio", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Sound Barrier"), ("zh-CN", "战斗时终极技能充能速度 音障")]),
hero_setting("lucio", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Sound Barrier"), ("zh-CN", "终极技能自动充能速度 音障")]),
hero_setting("lucio", "ultGen%", &[("en-US", "Ultimate Generation Sound Barrier"), ("zh-CN", "终极技能充能速度(音障)")]),
hero_setting("lucio", "enableUlt", &[("en-US", "Ultimate Ability Sound Barrier"), ("zh-CN", "终极技能(音障)")]),
hero_setting("lucio", "enablePassive", &[("en-US", "")]),
hero_setting("mauga", "enablePrimaryFire", &[("en-US", "Incendiary Chaingun"), ("zh-CN", "燃火链式机枪")]),
hero_setting("mauga", "primaryFireIgniteDamage", &[("en-US", "Incendiary Chaingun Ignite Damage"), ("zh-CN", "燃火链式机枪点燃伤害")]),
hero_setting("mauga", "primaryFireIgniteDuration", &[("en-US", "Incendiary Chaingun Ignite Duration"), ("zh-CN", "燃火链式机枪点燃持续时间")]),
hero_setting("mauga", "primaryFireIgniteRate", &[("en-US", "Incendiary Chaingun Ignite Rate"), ("zh-CN", "燃火链式机枪点燃速度")]),
hero_setting("mauga", "ability1Kb%", &[("en-US", "Overrun Knockback"), ("zh-CN", "蛮力冲撞击退")]),
hero_setting("mauga", "ability2Healing%", &[("en-US", "Cardiac Overdrive Healing"), ("zh-CN", "心脏过载治疗量")]),
hero_setting("mauga", "ability1Cooldown%", &[("en-US", "Overrun Cooldown Time"), ("zh-CN", "蛮力冲撞冷却时间")]),
hero_setting("mauga", "ability2Cooldown%", &[("en-US", "Cardiac Overdrive Cooldown Time"), ("zh-CN", "心脏过载冷却时间")]),
hero_setting("mauga", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mauga", "enableAbility1", &[("en-US", "Overrun"), ("zh-CN", "蛮力冲撞")]),
hero_setting("mauga", "enableAbility2", &[("en-US", "Cardiac Overdrive"), ("zh-CN", "心脏过载")]),
hero_setting("mauga", "enableAbility3", &[("en-US", "")]),
hero_setting("mauga", "secondaryFireCooldown%", &[("en-US", "Volatile Chaingun Cooldown Time"), ("zh-CN", "爆烈链式机枪冷却时间")]),
hero_setting("mauga", "secondaryFireEnergyChargeRate%", &[("en-US", "Volatile Chaingun Energy Charge Rate"), ("zh-CN", "充能速度 爆烈链式机枪")]),
hero_setting("mauga", "secondaryFireMaximumTime%", &[("en-US", "Volatile Chaingun Maximum Time"), ("zh-CN", "爆烈链式机枪最长时间")]),
hero_setting("mauga", "secondaryFireRechargeRate%", &[("en-US", "Volatile Chaingun Recharge Rate"), ("zh-CN", "爆烈链式机枪充能速度")]),
hero_setting("mauga", "enableSecondaryFire", &[("en-US", "Volatile Chaingun"), ("zh-CN", "爆烈链式机枪")]),
hero_setting("mauga", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Cage Fight"), ("zh-CN", "战斗时终极技能充能速度 笼中斗")]),
hero_setting("mauga", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Cage Fight"), ("zh-CN", "终极技能自动充能速度 笼中斗")]),
hero_setting("mauga", "ultGen%", &[("en-US", "Ultimate Generation Cage Fight"), ("zh-CN", "终极技能充能速度(笼中斗)")]),
hero_setting("mauga", "enableUlt", &[("en-US", "Ultimate Ability Cage Fight"), ("zh-CN", "终极技能(笼中斗)")]),
hero_setting("mauga", "enablePassive", &[("en-US", "")]),
hero_setting("mei", "ultFreezeMinimum%", &[("en-US", "Blizzard Freeze Minimum"), ("zh-CN", "暴雪冰冻最小值")]),
hero_setting("mei", "ultFreezeRate%", &[("en-US", "Blizzard Freeze Rate Scalar"), ("zh-CN", "暴雪冰冻敌人的速度")]),
hero_setting("mei", "enablePrimaryFireFreezeStack", &[("en-US", "Freeze Stacking"), ("zh-CN", "冰冻叠加")]),
hero_setting("mei", "primaryFireFreezeDuration%", &[("en-US", "Weapon Freeze Duration Scalar"), ("zh-CN", "冰霜枪冰冻敌人的时长")]),
hero_setting("mei", "primaryFireFreezeMinimum%", &[("en-US", "Weapon Freeze Minimum"), ("zh-CN", "冰霜枪冰冻最小值")]),
hero_setting("mei", "primaryFireFreezeRate%", &[("en-US", "Weapon Freeze Rate Scalar"), ("zh-CN", "冰霜枪冰冻敌人的速度")]),
hero_setting("mei", "ability1Cooldown%", &[("en-US", "Cryo-Freeze Cooldown Time"), ("zh-CN", "急冻冷却时间")]),
hero_setting("mei", "ability2Cooldown%", &[("en-US", "Ice Wall Cooldown Time"), ("zh-CN", "冰墙冷却时间")]),
hero_setting("mei", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mei", "enableAbility1", &[("en-US", "Cryo-Freeze"), ("zh-CN", "急冻")]),
hero_setting("mei", "enableAbility2", &[("en-US", "Ice Wall"), ("zh-CN", "冰墙")]),
hero_setting("mei", "enableAbility3", &[("en-US", "")]),
hero_setting("mei", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mei", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("mei", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("mei", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("mei", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("mei", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Blizzard"), ("zh-CN", "战斗时终极技能充能速度 暴雪")]),
hero_setting("mei", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Blizzard"), ("zh-CN", "终极技能自动充能速度 暴雪")]),
hero_setting("mei", "ultGen%", &[("en-US", "Ultimate Generation Blizzard"), ("zh-CN", "终极技能充能速度(暴雪)")]),
hero_setting("mei", "enableUlt", &[("en-US", "Ultimate Ability Blizzard"), ("zh-CN", "终极技能(暴雪)")]),
hero_setting("mei", "enablePassive", &[("en-US", "")]),
hero_setting("mercy", "weaponsEnabled", &[("en-US", "Weapons Enabled"), ("zh-CN", "可用武器")]),
hero_setting("mercy", "ability1Cooldown%", &[("en-US", "Guardian Angel Cooldown Time"), ("zh-CN", "守护天使冷却时间")]),
hero_setting("mercy", "ability2Cooldown%", &[("en-US", "Resurrect Cooldown Time"), ("zh-CN", "重生冷却时间")]),
hero_setting("mercy", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mercy", "enableAbility1", &[("en-US", "Guardian Angel"), ("zh-CN", "守护天使")]),
hero_setting("mercy", "enableAbility2", &[("en-US", "Resurrect"), ("zh-CN", "重生")]),
hero_setting("mercy", "enableAbility3", &[("en-US", "")]),
hero_setting("mercy", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mercy", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("mercy", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("mercy", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("mercy", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("mercy", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Valkyrie"), ("zh-CN", "战斗时终极技能充能速度 女武神")]),
hero_setting("mercy", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Valkyrie"), ("zh-CN", "终极技能自动充能速度 女武神")]),
hero_setting("mercy", "ultGen%", &[("en-US", "Ultimate Generation Valkyrie"), ("zh-CN", "终极技能充能速度(女武神)")]),
hero_setting("mercy", "enableUlt", &[("en-US", "Ultimate Ability Valkyrie"), ("zh-CN", "终极技能(女武神)")]),
hero_setting("mercy", "enablePassive", &[("en-US", "Sympathetic Recovery"), ("zh-CN", "同情愈疗")]),
hero_setting("mizuki", "ability1Duration%", &[("en-US", "Katashiro Return Duration Scalar"), ("zh-CN", "替魂纸人持续时间倍率")]),
hero_setting("mizuki", "ability1Cooldown%", &[("en-US", "Katashiro Return Cooldown Time"), ("zh-CN", "替魂纸人冷却时间")]),
hero_setting("mizuki", "ability2Cooldown%", &[("en-US", "Binding Chain Cooldown Time"), ("zh-CN", "缚魂锁链冷却时间")]),
hero_setting("mizuki", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("mizuki", "enableAbility1", &[("en-US", "Katashiro Return"), ("zh-CN", "替魂纸人")]),
hero_setting("mizuki", "enableAbility2", &[("en-US", "Binding Chain"), ("zh-CN", "缚魂锁链")]),
hero_setting("mizuki", "enableAbility3", &[("en-US", "")]),
hero_setting("mizuki", "secondaryFireCooldown%", &[("en-US", "Healing Kasa Cooldown Time"), ("zh-CN", "疗魂斗笠冷却时间")]),
hero_setting("mizuki", "secondaryFireEnergyChargeRate%", &[("en-US", "Healing Kasa Energy Charge Rate"), ("zh-CN", "充能速度 疗魂斗笠")]),
hero_setting("mizuki", "secondaryFireMaximumTime%", &[("en-US", "Healing Kasa Maximum Time"), ("zh-CN", "疗魂斗笠最长时间")]),
hero_setting("mizuki", "secondaryFireRechargeRate%", &[("en-US", "Healing Kasa Recharge Rate"), ("zh-CN", "疗魂斗笠充能速度")]),
hero_setting("mizuki", "enableSecondaryFire", &[("en-US", "Healing Kasa"), ("zh-CN", "疗魂斗笠")]),
hero_setting("mizuki", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Kekkai Sanctuary"), ("zh-CN", "战斗时终极技能充能速度 护魂结界")]),
hero_setting("mizuki", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Kekkai Sanctuary"), ("zh-CN", "终极技能自动充能速度 护魂结界")]),
hero_setting("mizuki", "ultGen%", &[("en-US", "Ultimate Generation Kekkai Sanctuary"), ("zh-CN", "终极技能充能速度(护魂结界)")]),
hero_setting("mizuki", "enableUlt", &[("en-US", "Ultimate Ability Kekkai Sanctuary"), ("zh-CN", "终极技能(护魂结界)")]),
hero_setting("mizuki", "enablePassive", &[("en-US", "")]),
hero_setting("moira", "ability2MaxDamage%", &[("en-US", "Biotic Orb Max Damage Scalar"), ("zh-CN", "生化之球伤害最大值")]),
hero_setting("moira", "ability2MaxHealing%", &[("en-US", "Biotic Orb Max Healing Scalar"), ("zh-CN", "生化之球治疗最大值")]),
hero_setting("moira", "primaryFireMaximumTime%", &[("en-US", "Biotic Energy Maximum"), ("zh-CN", "生化能量上限")]),
hero_setting("moira", "primaryFireRechargeRate%", &[("en-US", "Biotic Energy Recharge Rate"), ("zh-CN", "生化能量恢复速度")]),
hero_setting("moira", "ability1Cooldown%", &[("en-US", "Fade Cooldown Time"), ("zh-CN", "消散冷却时间")]),
hero_setting("moira", "ability2Cooldown%", &[("en-US", "Biotic Orb Cooldown Time"), ("zh-CN", "生化之球冷却时间")]),
hero_setting("moira", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("moira", "enableAbility1", &[("en-US", "Fade"), ("zh-CN", "消散")]),
hero_setting("moira", "enableAbility2", &[("en-US", "Biotic Orb"), ("zh-CN", "生化之球")]),
hero_setting("moira", "enableAbility3", &[("en-US", "")]),
hero_setting("moira", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("moira", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("moira", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("moira", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("moira", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("moira", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Coalescence"), ("zh-CN", "战斗时终极技能充能速度 聚合射线")]),
hero_setting("moira", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Coalescence"), ("zh-CN", "终极技能自动充能速度 聚合射线")]),
hero_setting("moira", "ultGen%", &[("en-US", "Ultimate Generation Coalescence"), ("zh-CN", "终极技能充能速度(聚合射线)")]),
hero_setting("moira", "enableUlt", &[("en-US", "Ultimate Ability Coalescence"), ("zh-CN", "终极技能(聚合射线)")]),
hero_setting("moira", "enablePassive", &[("en-US", "")]),
hero_setting("orisa", "ability1Cooldown%", &[("en-US", "Fortify Cooldown Time"), ("zh-CN", "强固防御冷却时间")]),
hero_setting("orisa", "ability2Cooldown%", &[("en-US", "Javelin Spin Cooldown Time"), ("zh-CN", "标枪旋击冷却时间")]),
hero_setting("orisa", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("orisa", "enableAbility1", &[("en-US", "Fortify"), ("zh-CN", "强固防御")]),
hero_setting("orisa", "enableAbility2", &[("en-US", "Javelin Spin"), ("zh-CN", "标枪旋击")]),
hero_setting("orisa", "enableAbility3", &[("en-US", "")]),
hero_setting("orisa", "secondaryFireCooldown%", &[("en-US", "Energy Javelin Cooldown Time"), ("zh-CN", "能量标枪冷却时间")]),
hero_setting("orisa", "secondaryFireEnergyChargeRate%", &[("en-US", "Energy Javelin Energy Charge Rate"), ("zh-CN", "充能速度 能量标枪")]),
hero_setting("orisa", "secondaryFireMaximumTime%", &[("en-US", "Energy Javelin Maximum Time"), ("zh-CN", "能量标枪最长时间")]),
hero_setting("orisa", "secondaryFireRechargeRate%", &[("en-US", "Energy Javelin Recharge Rate"), ("zh-CN", "能量标枪充能速度")]),
hero_setting("orisa", "enableSecondaryFire", &[("en-US", "Energy Javelin"), ("zh-CN", "能量标枪")]),
hero_setting("orisa", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Terra Surge"), ("zh-CN", "战斗时终极技能充能速度 撼地猛刺")]),
hero_setting("orisa", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Terra Surge"), ("zh-CN", "终极技能自动充能速度 撼地猛刺")]),
hero_setting("orisa", "ultGen%", &[("en-US", "Ultimate Generation Terra Surge"), ("zh-CN", "终极技能充能速度(撼地猛刺)")]),
hero_setting("orisa", "enableUlt", &[("en-US", "Ultimate Ability Terra Surge"), ("zh-CN", "终极技能(撼地猛刺)")]),
hero_setting("orisa", "enablePassive", &[("en-US", "")]),
hero_setting("pharah", "ability2Kb%", &[("en-US", "Concussive Blast Knockback Scalar"), ("zh-CN", "震荡冲击击退倍率")]),
hero_setting("pharah", "enablePassiveUnlimitedFuel", &[("en-US", "Hover Jets Unlimited Fuel"), ("zh-CN", "悬浮背包无限燃料")]),
hero_setting("pharah", "passiveVerticalSpeed%", &[("en-US", "Hover Jets Vertical Speed Scalar"), ("zh-CN", "悬浮背包垂直速度")]),
hero_setting("pharah", "passiveMaximumTime%", &[("en-US", "Jump Jet Acceleration Scalar"), ("zh-CN", "推进背包加速")]),
hero_setting("pharah", "passiveExtraFuel%", &[("en-US", "Hover Jets Extra Fuel Scalar"), ("zh-CN", "悬浮背包额外燃料倍率")]),
hero_setting("pharah", "passiveRechargeRate%", &[("en-US", "Hover Jets Recharge Rate"), ("zh-CN", "悬浮背包充能速度")]),
hero_setting("pharah", "passiveMaxTime%", &[("en-US", "Hover Jets Maximum Time"), ("zh-CN", "悬浮背包最长时间")]),
hero_setting("pharah", "ability1Acceleration%", &[("en-US", "Jump Jet Acceleration Scalar"), ("zh-CN", "推进背包加速")]),
hero_setting("pharah", "ability1RefuelScalar", &[("en-US", "Jump Jet Refuel Scalar"), ("zh-CN", "推进背包燃料补充倍率")]),
hero_setting("pharah", "primaryFireKb%", &[("en-US", "Rocket Launcher Knockback Scalar"), ("zh-CN", "火箭发射器击退倍率")]),
hero_setting("pharah", "ability1Cooldown%", &[("en-US", "Jump Jet Cooldown Time"), ("zh-CN", "推进背包冷却时间")]),
hero_setting("pharah", "ability2Cooldown%", &[("en-US", "Concussive Blast Cooldown Time"), ("zh-CN", "震荡冲击冷却时间")]),
hero_setting("pharah", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("pharah", "enableAbility1", &[("en-US", "Jump Jet"), ("zh-CN", "推进背包")]),
hero_setting("pharah", "enableAbility2", &[("en-US", "Concussive Blast"), ("zh-CN", "震荡冲击")]),
hero_setting("pharah", "enableAbility3", &[("en-US", "")]),
hero_setting("pharah", "secondaryFireCooldown%", &[("en-US", "Jet Dash Cooldown Time"), ("zh-CN", "疾冲背包冷却时间")]),
hero_setting("pharah", "secondaryFireEnergyChargeRate%", &[("en-US", "Jet Dash Energy Charge Rate"), ("zh-CN", "充能速度 疾冲背包")]),
hero_setting("pharah", "secondaryFireMaximumTime%", &[("en-US", "Jet Dash Maximum Time"), ("zh-CN", "疾冲背包最长时间")]),
hero_setting("pharah", "secondaryFireRechargeRate%", &[("en-US", "Jet Dash Recharge Rate"), ("zh-CN", "疾冲背包充能速度")]),
hero_setting("pharah", "enableSecondaryFire", &[("en-US", "Jet Dash"), ("zh-CN", "疾冲背包")]),
hero_setting("pharah", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Barrage"), ("zh-CN", "战斗时终极技能充能速度 火箭弹幕")]),
hero_setting("pharah", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Barrage"), ("zh-CN", "终极技能自动充能速度 火箭弹幕")]),
hero_setting("pharah", "ultGen%", &[("en-US", "Ultimate Generation Barrage"), ("zh-CN", "终极技能充能速度(火箭弹幕)")]),
hero_setting("pharah", "enableUlt", &[("en-US", "Ultimate Ability Barrage"), ("zh-CN", "终极技能(火箭弹幕)")]),
hero_setting("pharah", "enablePassive", &[("en-US", "Hover Jets"), ("zh-CN", "悬浮背包")]),
hero_setting("reaper", "ability1Cooldown%", &[("en-US", "Wraith Form Cooldown Time"), ("zh-CN", "幽灵形态冷却时间")]),
hero_setting("reaper", "ability2Cooldown%", &[("en-US", "Shadow Step Cooldown Time"), ("zh-CN", "暗影步冷却时间")]),
hero_setting("reaper", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("reaper", "enableAbility1", &[("en-US", "Wraith Form"), ("zh-CN", "幽灵形态")]),
hero_setting("reaper", "enableAbility2", &[("en-US", "Shadow Step"), ("zh-CN", "暗影步")]),
hero_setting("reaper", "enableAbility3", &[("en-US", "")]),
hero_setting("reaper", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("reaper", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("reaper", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("reaper", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("reaper", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("reaper", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Death Blossom"), ("zh-CN", "战斗时终极技能充能速度 死亡绽放")]),
hero_setting("reaper", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Death Blossom"), ("zh-CN", "终极技能自动充能速度 死亡绽放")]),
hero_setting("reaper", "ultGen%", &[("en-US", "Ultimate Generation Death Blossom"), ("zh-CN", "终极技能充能速度(死亡绽放)")]),
hero_setting("reaper", "enableUlt", &[("en-US", "Ultimate Ability Death Blossom"), ("zh-CN", "终极技能(死亡绽放)")]),
hero_setting("reaper", "enablePassive", &[("en-US", "")]),
hero_setting("reinhardt", "ability1Kb%", &[("en-US", "Charge Knockback Scalar"), ("zh-CN", "冲锋击退倍率")]),
hero_setting("reinhardt", "primaryFireKb%", &[("en-US", "Rocket Hammer Knockback Scalar"), ("zh-CN", "火箭重锤击退倍率")]),
hero_setting("reinhardt", "ability1Cooldown%", &[("en-US", "Charge Cooldown Time"), ("zh-CN", "冲锋冷却时间")]),
hero_setting("reinhardt", "ability2Cooldown%", &[("en-US", "Fire Strike Cooldown Time"), ("zh-CN", "烈焰打击冷却时间")]),
hero_setting("reinhardt", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("reinhardt", "enableAbility1", &[("en-US", "Charge"), ("zh-CN", "冲锋")]),
hero_setting("reinhardt", "enableAbility2", &[("en-US", "Fire Strike"), ("zh-CN", "烈焰打击")]),
hero_setting("reinhardt", "enableAbility3", &[("en-US", "")]),
hero_setting("reinhardt", "secondaryFireCooldown%", &[("en-US", "Barrier Field Cooldown Time"), ("zh-CN", "屏障力场冷却时间")]),
hero_setting("reinhardt", "secondaryFireEnergyChargeRate%", &[("en-US", "Barrier Field Energy Charge Rate"), ("zh-CN", "充能速度 屏障力场")]),
hero_setting("reinhardt", "secondaryFireMaximumTime%", &[("en-US", "Barrier Field Maximum Time"), ("zh-CN", "屏障力场最长时间")]),
hero_setting("reinhardt", "secondaryFireRechargeRate%", &[("en-US", "Barrier Field Recharge Rate"), ("zh-CN", "屏障力场充能速度")]),
hero_setting("reinhardt", "enableSecondaryFire", &[("en-US", "Barrier Field"), ("zh-CN", "屏障力场")]),
hero_setting("reinhardt", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Earthshatter"), ("zh-CN", "战斗时终极技能充能速度 裂地猛击")]),
hero_setting("reinhardt", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Earthshatter"), ("zh-CN", "终极技能自动充能速度 裂地猛击")]),
hero_setting("reinhardt", "ultGen%", &[("en-US", "Ultimate Generation Earthshatter"), ("zh-CN", "终极技能充能速度(裂地猛击)")]),
hero_setting("reinhardt", "enableUlt", &[("en-US", "Ultimate Ability Earthshatter"), ("zh-CN", "终极技能(裂地猛击)")]),
hero_setting("reinhardt", "enablePassive", &[("en-US", "")]),
hero_setting("roadhog", "ultKb%", &[("en-US", "Whole Hog Knockback Scalar"), ("zh-CN", "鸡飞狗跳击退倍率")]),
hero_setting("roadhog", "ability1Cooldown%", &[("en-US", "Chain Hook Cooldown Time"), ("zh-CN", "链钩冷却时间")]),
hero_setting("roadhog", "ability2Cooldown%", &[("en-US", "Take a Breather Cooldown Time"), ("zh-CN", "呼吸器冷却时间")]),
hero_setting("roadhog", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("roadhog", "enableAbility1", &[("en-US", "Chain Hook"), ("zh-CN", "链钩")]),
hero_setting("roadhog", "enableAbility2", &[("en-US", "Take a Breather"), ("zh-CN", "呼吸器")]),
hero_setting("roadhog", "enableAbility3", &[("en-US", "")]),
hero_setting("roadhog", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("roadhog", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("roadhog", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("roadhog", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("roadhog", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("roadhog", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Whole Hog"), ("zh-CN", "战斗时终极技能充能速度 鸡飞狗跳")]),
hero_setting("roadhog", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Whole Hog"), ("zh-CN", "终极技能自动充能速度 鸡飞狗跳")]),
hero_setting("roadhog", "ultGen%", &[("en-US", "Ultimate Generation Whole Hog"), ("zh-CN", "终极技能充能速度(鸡飞狗跳)")]),
hero_setting("roadhog", "enableUlt", &[("en-US", "Ultimate Ability Whole Hog"), ("zh-CN", "终极技能(鸡飞狗跳)")]),
hero_setting("roadhog", "enablePassive", &[("en-US", "")]),
hero_setting("shion", "ability1Distance%", &[("en-US", "Evade Distance Scalar"), ("zh-CN", "机动闪避距离倍率")]),
hero_setting("shion", "ability2Kb%", &[("en-US", "Joyride Knockback Scalar"), ("zh-CN", "纵情狂飙击退倍率")]),
hero_setting("shion", "ability2Duration%", &[("en-US", "Joyride Duration Scalar"), ("zh-CN", "纵情狂飙持续时间倍率")]),
hero_setting("shion", "ability2Speed%", &[("en-US", "Joyride Speed Scalar"), ("zh-CN", "纵情狂飙速度倍率")]),
hero_setting("shion", "ability1Cooldown%", &[("en-US", "Evade Cooldown Time"), ("zh-CN", "机动闪避冷却时间")]),
hero_setting("shion", "ability2Cooldown%", &[("en-US", "Joyride Cooldown Time"), ("zh-CN", "纵情狂飙冷却时间")]),
hero_setting("shion", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("shion", "enableAbility1", &[("en-US", "Evade"), ("zh-CN", "机动闪避")]),
hero_setting("shion", "enableAbility2", &[("en-US", "Joyride"), ("zh-CN", "纵情狂飙")]),
hero_setting("shion", "enableAbility3", &[("en-US", "")]),
hero_setting("shion", "secondaryFireCooldown%", &[("en-US", "Execution Cooldown Time"), ("zh-CN", "交叉枪决冷却时间")]),
hero_setting("shion", "secondaryFireEnergyChargeRate%", &[("en-US", "Execution Energy Charge Rate"), ("zh-CN", "充能速度 交叉枪决")]),
hero_setting("shion", "secondaryFireMaximumTime%", &[("en-US", "Execution Maximum Time"), ("zh-CN", "交叉枪决最长时间")]),
hero_setting("shion", "secondaryFireRechargeRate%", &[("en-US", "Execution Recharge Rate"), ("zh-CN", "交叉枪决充能速度")]),
hero_setting("shion", "enableSecondaryFire", &[("en-US", "Execution"), ("zh-CN", "交叉枪决")]),
hero_setting("shion", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Satsuriku Spree"), ("zh-CN", "战斗时终极技能充能速度 杀戮狂宴")]),
hero_setting("shion", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Satsuriku Spree"), ("zh-CN", "终极技能自动充能速度 杀戮狂宴")]),
hero_setting("shion", "ultGen%", &[("en-US", "Ultimate Generation Satsuriku Spree"), ("zh-CN", "终极技能充能速度(杀戮狂宴)")]),
hero_setting("shion", "enableUlt", &[("en-US", "Ultimate Ability Satsuriku Spree"), ("zh-CN", "终极技能(杀戮狂宴)")]),
hero_setting("shion", "enablePassive", &[("en-US", "")]),
hero_setting("sierra", "ability2Kb%", &[("en-US", "Tremor Charge Knockback Scalar"), ("zh-CN", "震地手雷击退倍率")]),
hero_setting("sierra", "ability1Cooldown%", &[("en-US", "Anchor Drone Cooldown Time"), ("zh-CN", "锚点无人机冷却时间")]),
hero_setting("sierra", "ability2Cooldown%", &[("en-US", "Tremor Charge Cooldown Time"), ("zh-CN", "震地手雷冷却时间")]),
hero_setting("sierra", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("sierra", "enableAbility1", &[("en-US", "Anchor Drone"), ("zh-CN", "锚点无人机")]),
hero_setting("sierra", "enableAbility2", &[("en-US", "Tremor Charge"), ("zh-CN", "震地手雷")]),
hero_setting("sierra", "enableAbility3", &[("en-US", "")]),
hero_setting("sierra", "secondaryFireCooldown%", &[("en-US", "Tracking Shot Cooldown Time"), ("zh-CN", "追踪弹冷却时间")]),
hero_setting("sierra", "secondaryFireEnergyChargeRate%", &[("en-US", "Tracking Shot Energy Charge Rate"), ("zh-CN", "充能速度 追踪弹")]),
hero_setting("sierra", "secondaryFireMaximumTime%", &[("en-US", "Tracking Shot Maximum Time"), ("zh-CN", "追踪弹最长时间")]),
hero_setting("sierra", "secondaryFireRechargeRate%", &[("en-US", "Tracking Shot Recharge Rate"), ("zh-CN", "追踪弹充能速度")]),
hero_setting("sierra", "enableSecondaryFire", &[("en-US", "Tracking Shot"), ("zh-CN", "追踪弹")]),
hero_setting("sierra", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Trailblazer"), ("zh-CN", "战斗时终极技能充能速度 开路先锋")]),
hero_setting("sierra", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Trailblazer"), ("zh-CN", "终极技能自动充能速度 开路先锋")]),
hero_setting("sierra", "ultGen%", &[("en-US", "Ultimate Generation Trailblazer"), ("zh-CN", "终极技能充能速度(开路先锋)")]),
hero_setting("sierra", "enableUlt", &[("en-US", "Ultimate Ability Trailblazer"), ("zh-CN", "终极技能(开路先锋)")]),
hero_setting("sierra", "enablePassive", &[("en-US", "")]),
hero_setting("sigma", "ability2Kb%", &[("en-US", "Accretion Knockback Scalar"), ("zh-CN", "质量吸附击退距离")]),
hero_setting("sigma", "ability1Cooldown%", &[("en-US", "Kinetic Grasp Cooldown Time"), ("zh-CN", "动能俘获冷却时间")]),
hero_setting("sigma", "ability2Cooldown%", &[("en-US", "Accretion Cooldown Time"), ("zh-CN", "质量吸附冷却时间")]),
hero_setting("sigma", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("sigma", "enableAbility1", &[("en-US", "Kinetic Grasp"), ("zh-CN", "动能俘获")]),
hero_setting("sigma", "enableAbility2", &[("en-US", "Accretion"), ("zh-CN", "质量吸附")]),
hero_setting("sigma", "enableAbility3", &[("en-US", "")]),
hero_setting("sigma", "secondaryFireCooldown%", &[("en-US", "Experimental Barrier Cooldown Time"), ("zh-CN", "实验屏障冷却时间")]),
hero_setting("sigma", "secondaryFireEnergyChargeRate%", &[("en-US", "Experimental Barrier Energy Charge Rate"), ("zh-CN", "充能速度 实验屏障")]),
hero_setting("sigma", "secondaryFireMaximumTime%", &[("en-US", "Experimental Barrier Maximum Time"), ("zh-CN", "实验屏障最长时间")]),
hero_setting("sigma", "secondaryFireRechargeRate%", &[("en-US", "Experimental Barrier Recharge Rate"), ("zh-CN", "实验屏障充能速度")]),
hero_setting("sigma", "enableSecondaryFire", &[("en-US", "Experimental Barrier"), ("zh-CN", "实验屏障")]),
hero_setting("sigma", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Gravitic Flux"), ("zh-CN", "战斗时终极技能充能速度 引力乱流")]),
hero_setting("sigma", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Gravitic Flux"), ("zh-CN", "终极技能自动充能速度 引力乱流")]),
hero_setting("sigma", "ultGen%", &[("en-US", "Ultimate Generation Gravitic Flux"), ("zh-CN", "终极技能充能速度(引力乱流)")]),
hero_setting("sigma", "enableUlt", &[("en-US", "Ultimate Ability Gravitic Flux"), ("zh-CN", "终极技能(引力乱流)")]),
hero_setting("sigma", "enablePassive", &[("en-US", "")]),
hero_setting("sojourn", "ability1Cooldown%", &[("en-US", "Power Slide Cooldown Time"), ("zh-CN", "机动滑铲冷却时间")]),
hero_setting("sojourn", "ability2Cooldown%", &[("en-US", "Disruptor Shot Cooldown Time"), ("zh-CN", "干扰弹冷却时间")]),
hero_setting("sojourn", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("sojourn", "enableAbility1", &[("en-US", "Power Slide"), ("zh-CN", "机动滑铲")]),
hero_setting("sojourn", "enableAbility2", &[("en-US", "Disruptor Shot"), ("zh-CN", "干扰弹")]),
hero_setting("sojourn", "enableAbility3", &[("en-US", "")]),
hero_setting("sojourn", "secondaryFireCooldown%", &[("en-US", "Charged Shot Cooldown Time")]),
hero_setting("sojourn", "secondaryFireEnergyChargeRate%", &[("en-US", "Charged Shot Energy Charge Rate")]),
hero_setting("sojourn", "secondaryFireMaximumTime%", &[("en-US", "Charged Shot Maximum Time")]),
hero_setting("sojourn", "secondaryFireRechargeRate%", &[("en-US", "Charged Shot Recharge Rate")]),
hero_setting("sojourn", "enableSecondaryFire", &[("en-US", "Charged Shot")]),
hero_setting("sojourn", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Overclock"), ("zh-CN", "战斗时终极技能充能速度 机体超频")]),
hero_setting("sojourn", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Overclock"), ("zh-CN", "终极技能自动充能速度 机体超频")]),
hero_setting("sojourn", "ultGen%", &[("en-US", "Ultimate Generation Overclock"), ("zh-CN", "终极技能充能速度(机体超频)")]),
hero_setting("sojourn", "enableUlt", &[("en-US", "Ultimate Ability Overclock"), ("zh-CN", "终极技能(机体超频)")]),
hero_setting("sojourn", "enablePassive", &[("en-US", "")]),
hero_setting("soldier", "secondaryFireKb%", &[("en-US", "Helix Rockets Knockback Scalar"), ("zh-CN", "螺旋飞弹击退倍率")]),
hero_setting("soldier", "ability1Cooldown%", &[("en-US", "Sprint Cooldown Time"), ("zh-CN", "疾跑冷却时间")]),
hero_setting("soldier", "ability2Cooldown%", &[("en-US", "Biotic Field Cooldown Time"), ("zh-CN", "生物力场冷却时间")]),
hero_setting("soldier", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("soldier", "enableAbility1", &[("en-US", "Sprint"), ("zh-CN", "疾跑")]),
hero_setting("soldier", "enableAbility2", &[("en-US", "Biotic Field"), ("zh-CN", "生物力场")]),
hero_setting("soldier", "enableAbility3", &[("en-US", "")]),
hero_setting("soldier", "secondaryFireCooldown%", &[("en-US", "Helix Rockets Cooldown Time"), ("zh-CN", "螺旋飞弹冷却时间")]),
hero_setting("soldier", "secondaryFireEnergyChargeRate%", &[("en-US", "Helix Rockets Energy Charge Rate"), ("zh-CN", "充能速度 螺旋飞弹")]),
hero_setting("soldier", "secondaryFireMaximumTime%", &[("en-US", "Helix Rockets Maximum Time"), ("zh-CN", "螺旋飞弹最长时间")]),
hero_setting("soldier", "secondaryFireRechargeRate%", &[("en-US", "Helix Rockets Recharge Rate"), ("zh-CN", "螺旋飞弹充能速度")]),
hero_setting("soldier", "enableSecondaryFire", &[("en-US", "Helix Rockets"), ("zh-CN", "螺旋飞弹")]),
hero_setting("soldier", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Tactical Visor"), ("zh-CN", "战斗时终极技能充能速度 战术目镜")]),
hero_setting("soldier", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Tactical Visor"), ("zh-CN", "终极技能自动充能速度 战术目镜")]),
hero_setting("soldier", "ultGen%", &[("en-US", "Ultimate Generation Tactical Visor"), ("zh-CN", "终极技能充能速度(战术目镜)")]),
hero_setting("soldier", "enableUlt", &[("en-US", "Ultimate Ability Tactical Visor"), ("zh-CN", "终极技能(战术目镜)")]),
hero_setting("soldier", "enablePassive", &[("en-US", "")]),
hero_setting("sombra", "ability1Cooldown%", &[("en-US", "Virus Cooldown Time"), ("zh-CN", "病毒冷却时间")]),
hero_setting("sombra", "ability2Cooldown%", &[("en-US", "Translocator Cooldown Time"), ("zh-CN", "位移传动冷却时间")]),
hero_setting("sombra", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("sombra", "enableAbility1", &[("en-US", "Virus"), ("zh-CN", "病毒")]),
hero_setting("sombra", "enableAbility2", &[("en-US", "Translocator"), ("zh-CN", "位移传动")]),
hero_setting("sombra", "enableAbility3", &[("en-US", "")]),
hero_setting("sombra", "secondaryFireCooldown%", &[("en-US", "Hack Cooldown Time"), ("zh-CN", "黑客入侵冷却时间")]),
hero_setting("sombra", "secondaryFireEnergyChargeRate%", &[("en-US", "Hack Energy Charge Rate"), ("zh-CN", "充能速度 黑客入侵")]),
hero_setting("sombra", "secondaryFireMaximumTime%", &[("en-US", "Hack Maximum Time"), ("zh-CN", "黑客入侵最长时间")]),
hero_setting("sombra", "secondaryFireRechargeRate%", &[("en-US", "Hack Recharge Rate"), ("zh-CN", "黑客入侵充能速度")]),
hero_setting("sombra", "enableSecondaryFire", &[("en-US", "Hack"), ("zh-CN", "黑客入侵")]),
hero_setting("sombra", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat EMP"), ("zh-CN", "战斗时终极技能充能速度 电磁脉冲")]),
hero_setting("sombra", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive EMP"), ("zh-CN", "终极技能自动充能速度 电磁脉冲")]),
hero_setting("sombra", "ultGen%", &[("en-US", "Ultimate Generation EMP"), ("zh-CN", "终极技能充能速度(电磁脉冲)")]),
hero_setting("sombra", "enableUlt", &[("en-US", "Ultimate Ability EMP"), ("zh-CN", "终极技能(电磁脉冲)")]),
hero_setting("sombra", "enablePassive", &[("en-US", "")]),
hero_setting("symmetra", "ability1Cooldown%", &[("en-US", "Sentry Turret Cooldown Time"), ("zh-CN", "哨戒炮冷却时间")]),
hero_setting("symmetra", "ability2Cooldown%", &[("en-US", "Teleporter Cooldown Time"), ("zh-CN", "传送面板冷却时间")]),
hero_setting("symmetra", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("symmetra", "enableAbility1", &[("en-US", "Sentry Turret"), ("zh-CN", "哨戒炮")]),
hero_setting("symmetra", "enableAbility2", &[("en-US", "Teleporter"), ("zh-CN", "传送面板")]),
hero_setting("symmetra", "enableAbility3", &[("en-US", "")]),
hero_setting("symmetra", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("symmetra", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("symmetra", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("symmetra", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("symmetra", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("symmetra", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Photon Barrier"), ("zh-CN", "战斗时终极技能充能速度 光子屏障")]),
hero_setting("symmetra", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Photon Barrier"), ("zh-CN", "终极技能自动充能速度 光子屏障")]),
hero_setting("symmetra", "ultGen%", &[("en-US", "Ultimate Generation Photon Barrier"), ("zh-CN", "终极技能充能速度(光子屏障)")]),
hero_setting("symmetra", "enableUlt", &[("en-US", "Ultimate Ability Photon Barrier"), ("zh-CN", "终极技能(光子屏障)")]),
hero_setting("symmetra", "enablePassive", &[("en-US", "")]),
hero_setting("torbjorn", "ability2Duration%", &[("en-US", "Overload Duration Scalar"), ("zh-CN", "热力过载持续时间")]),
hero_setting("torbjorn", "weaponsEnabled", &[("en-US", "Weapons Enabled"), ("zh-CN", "可用武器")]),
hero_setting("torbjorn", "ability1Cooldown%", &[("en-US", "Deploy Turret Cooldown Time"), ("zh-CN", "部署炮台冷却时间")]),
hero_setting("torbjorn", "ability2Cooldown%", &[("en-US", "Overload Cooldown Time"), ("zh-CN", "热力过载冷却时间")]),
hero_setting("torbjorn", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("torbjorn", "enableAbility1", &[("en-US", "Deploy Turret"), ("zh-CN", "部署炮台")]),
hero_setting("torbjorn", "enableAbility2", &[("en-US", "Overload"), ("zh-CN", "热力过载")]),
hero_setting("torbjorn", "enableAbility3", &[("en-US", "")]),
hero_setting("torbjorn", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("torbjorn", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("torbjorn", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("torbjorn", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("torbjorn", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("torbjorn", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Molten Core"), ("zh-CN", "战斗时终极技能充能速度 熔火核心")]),
hero_setting("torbjorn", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Molten Core"), ("zh-CN", "终极技能自动充能速度 熔火核心")]),
hero_setting("torbjorn", "ultGen%", &[("en-US", "Ultimate Generation Molten Core"), ("zh-CN", "终极技能充能速度(熔火核心)")]),
hero_setting("torbjorn", "enableUlt", &[("en-US", "Ultimate Ability Molten Core"), ("zh-CN", "终极技能(熔火核心)")]),
hero_setting("torbjorn", "enablePassive", &[("en-US", "")]),
hero_setting("tracer", "ability1Cooldown%", &[("en-US", "Blink Cooldown Time"), ("zh-CN", "闪现冷却时间")]),
hero_setting("tracer", "ability2Cooldown%", &[("en-US", "Recall Cooldown Time"), ("zh-CN", "闪回冷却时间")]),
hero_setting("tracer", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("tracer", "enableAbility1", &[("en-US", "Blink"), ("zh-CN", "闪现")]),
hero_setting("tracer", "enableAbility2", &[("en-US", "Recall"), ("zh-CN", "闪回")]),
hero_setting("tracer", "enableAbility3", &[("en-US", "")]),
hero_setting("tracer", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("tracer", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("tracer", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("tracer", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("tracer", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("tracer", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Pulse Bomb"), ("zh-CN", "战斗时终极技能充能速度 脉冲炸弹")]),
hero_setting("tracer", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Pulse Bomb"), ("zh-CN", "终极技能自动充能速度 脉冲炸弹")]),
hero_setting("tracer", "ultGen%", &[("en-US", "Ultimate Generation Pulse Bomb"), ("zh-CN", "终极技能充能速度(脉冲炸弹)")]),
hero_setting("tracer", "enableUlt", &[("en-US", "Ultimate Ability Pulse Bomb"), ("zh-CN", "终极技能(脉冲炸弹)")]),
hero_setting("tracer", "enablePassive", &[("en-US", "")]),
hero_setting("widowmaker", "ability1Cooldown%", &[("en-US", "Grappling Hook Cooldown Time"), ("zh-CN", "抓钩冷却时间")]),
hero_setting("widowmaker", "ability2Cooldown%", &[("en-US", "Venom Mine Cooldown Time"), ("zh-CN", "剧毒诡雷冷却时间")]),
hero_setting("widowmaker", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("widowmaker", "enableAbility1", &[("en-US", "Grappling Hook"), ("zh-CN", "抓钩")]),
hero_setting("widowmaker", "enableAbility2", &[("en-US", "Venom Mine"), ("zh-CN", "剧毒诡雷")]),
hero_setting("widowmaker", "enableAbility3", &[("en-US", "")]),
hero_setting("widowmaker", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("widowmaker", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("widowmaker", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("widowmaker", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("widowmaker", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("widowmaker", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Infra-Sight"), ("zh-CN", "战斗时终极技能充能速度 红外侦测")]),
hero_setting("widowmaker", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Infra-Sight"), ("zh-CN", "终极技能自动充能速度 红外侦测")]),
hero_setting("widowmaker", "ultGen%", &[("en-US", "Ultimate Generation Infra-Sight"), ("zh-CN", "终极技能充能速度(红外侦测)")]),
hero_setting("widowmaker", "enableUlt", &[("en-US", "Ultimate Ability Infra-Sight"), ("zh-CN", "终极技能(红外侦测)")]),
hero_setting("widowmaker", "enablePassive", &[("en-US", "")]),
hero_setting("winston", "ability1Acceleration%", &[("en-US", "Jump Pack Acceleration Scalar"), ("zh-CN", "喷射背包加速")]),
hero_setting("winston", "ability1Kb%", &[("en-US", "Jump Pack Knockback Scalar"), ("zh-CN", "喷射背包击退倍率")]),
hero_setting("winston", "ultKb%", &[("en-US", "Primal Rage Melee Knockback Scalar"), ("zh-CN", "原始暴怒近身攻击击退倍率")]),
hero_setting("winston", "ability1Cooldown%", &[("en-US", "Jump Pack Cooldown Time"), ("zh-CN", "喷射背包冷却时间")]),
hero_setting("winston", "ability2Cooldown%", &[("en-US", "Barrier Projector Cooldown Time"), ("zh-CN", "屏障发射器冷却时间")]),
hero_setting("winston", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("winston", "enableAbility1", &[("en-US", "Jump Pack"), ("zh-CN", "喷射背包")]),
hero_setting("winston", "enableAbility2", &[("en-US", "Barrier Projector"), ("zh-CN", "屏障发射器")]),
hero_setting("winston", "enableAbility3", &[("en-US", "")]),
hero_setting("winston", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("winston", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("winston", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("winston", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("winston", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("winston", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Primal Rage"), ("zh-CN", "战斗时终极技能充能速度 原始暴怒")]),
hero_setting("winston", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Primal Rage"), ("zh-CN", "终极技能自动充能速度 原始暴怒")]),
hero_setting("winston", "ultGen%", &[("en-US", "Ultimate Generation Primal Rage"), ("zh-CN", "终极技能充能速度(原始暴怒)")]),
hero_setting("winston", "enableUlt", &[("en-US", "Ultimate Ability Primal Rage"), ("zh-CN", "终极技能(原始暴怒)")]),
hero_setting("winston", "enablePassive", &[("en-US", "")]),
hero_setting("zarya", "secondaryFireKb%", &[("en-US", "Particle Cannon Secondary Knockback Scalar"), ("zh-CN", "粒子炮辅助攻击击退倍率")]),
hero_setting("zarya", "ability1Cooldown%", &[("en-US", "Particle Barrier Cooldown Time"), ("zh-CN", "粒子屏障冷却时间")]),
hero_setting("zarya", "ability2Cooldown%", &[("en-US", "Projected Barrier Cooldown Time"), ("zh-CN", "投射屏障冷却时间")]),
hero_setting("zarya", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("zarya", "enableAbility1", &[("en-US", "Particle Barrier"), ("zh-CN", "粒子屏障")]),
hero_setting("zarya", "enableAbility2", &[("en-US", "Projected Barrier"), ("zh-CN", "投射屏障")]),
hero_setting("zarya", "enableAbility3", &[("en-US", "")]),
hero_setting("zarya", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("zarya", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("zarya", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("zarya", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("zarya", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("zarya", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Graviton Surge"), ("zh-CN", "战斗时终极技能充能速度 重力喷涌")]),
hero_setting("zarya", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Graviton Surge"), ("zh-CN", "终极技能自动充能速度 重力喷涌")]),
hero_setting("zarya", "ultGen%", &[("en-US", "Ultimate Generation Graviton Surge"), ("zh-CN", "终极技能充能速度(重力喷涌)")]),
hero_setting("zarya", "enableUlt", &[("en-US", "Ultimate Ability Graviton Surge"), ("zh-CN", "终极技能(重力喷涌)")]),
hero_setting("zarya", "enablePassive", &[("en-US", "")]),
hero_setting("zenyatta", "ability1Cooldown%", &[("en-US", "Orb of Harmony Cooldown Time"), ("zh-CN", "谐冷却时间")]),
hero_setting("zenyatta", "ability2Cooldown%", &[("en-US", "Orb of Discord Cooldown Time"), ("zh-CN", "乱冷却时间")]),
hero_setting("zenyatta", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("zenyatta", "enableAbility1", &[("en-US", "Orb of Harmony"), ("zh-CN", "谐")]),
hero_setting("zenyatta", "enableAbility2", &[("en-US", "Orb of Discord"), ("zh-CN", "乱")]),
hero_setting("zenyatta", "enableAbility3", &[("en-US", "")]),
hero_setting("zenyatta", "secondaryFireCooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("zenyatta", "secondaryFireEnergyChargeRate%", &[("en-US", " Energy Charge Rate")]),
hero_setting("zenyatta", "secondaryFireMaximumTime%", &[("en-US", " Maximum Time")]),
hero_setting("zenyatta", "secondaryFireRechargeRate%", &[("en-US", " Recharge Rate")]),
hero_setting("zenyatta", "enableSecondaryFire", &[("en-US", "")]),
hero_setting("zenyatta", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Transcendence"), ("zh-CN", "战斗时终极技能充能速度 圣")]),
hero_setting("zenyatta", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Transcendence"), ("zh-CN", "终极技能自动充能速度 圣")]),
hero_setting("zenyatta", "ultGen%", &[("en-US", "Ultimate Generation Transcendence"), ("zh-CN", "终极技能充能速度(圣)")]),
hero_setting("zenyatta", "enableUlt", &[("en-US", "Ultimate Ability Transcendence"), ("zh-CN", "终极技能(圣)")]),
hero_setting("zenyatta", "enablePassive", &[("en-US", "")]),
hero_setting("ramattra", "secondaryFireAlternateForm", &[("en-US", "Block Nemesis Form"), ("zh-CN", "铁臂(天罚形态)")]),
hero_setting("ramattra", "ability1Cooldown%", &[("en-US", "Nemesis Form Cooldown Time"), ("zh-CN", "天罚形态冷却时间")]),
hero_setting("ramattra", "ability2Cooldown%", &[("en-US", "Ravenous Vortex Cooldown Time"), ("zh-CN", "吞噬漩涡冷却时间")]),
hero_setting("ramattra", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("ramattra", "enableAbility1", &[("en-US", "Nemesis Form"), ("zh-CN", "天罚形态")]),
hero_setting("ramattra", "enableAbility2", &[("en-US", "Ravenous Vortex"), ("zh-CN", "吞噬漩涡")]),
hero_setting("ramattra", "enableAbility3", &[("en-US", "")]),
hero_setting("ramattra", "secondaryFireCooldown%", &[("en-US", "Void Barrier Omnic Form Cooldown Time"), ("zh-CN", "虚空屏障(智械形态)冷却时间")]),
hero_setting("ramattra", "secondaryFireEnergyChargeRate%", &[("en-US", "Void Barrier Omnic Form Energy Charge Rate"), ("zh-CN", "充能速度 虚空屏障(智械形态)")]),
hero_setting("ramattra", "secondaryFireMaximumTime%", &[("en-US", "Void Barrier Omnic Form Maximum Time"), ("zh-CN", "虚空屏障(智械形态)最长时间")]),
hero_setting("ramattra", "secondaryFireRechargeRate%", &[("en-US", "Void Barrier Omnic Form Recharge Rate"), ("zh-CN", "虚空屏障(智械形态)充能速度")]),
hero_setting("ramattra", "enableSecondaryFire", &[("en-US", "Void Barrier Omnic Form"), ("zh-CN", "虚空屏障(智械形态)")]),
hero_setting("ramattra", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Annihilation"), ("zh-CN", "战斗时终极技能充能速度 诛")]),
hero_setting("ramattra", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Annihilation"), ("zh-CN", "终极技能自动充能速度 诛")]),
hero_setting("ramattra", "ultGen%", &[("en-US", "Ultimate Generation Annihilation"), ("zh-CN", "终极技能充能速度(诛)")]),
hero_setting("ramattra", "enableUlt", &[("en-US", "Ultimate Ability Annihilation"), ("zh-CN", "终极技能(诛)")]),
hero_setting("ramattra", "enablePassive", &[("en-US", "")]),
hero_setting("lifeweaver", "ultHealth%", &[("en-US", "Tree of Life Health"), ("zh-CN", "生命之树生命值")]),
hero_setting("lifeweaver", "ability1Health%", &[("en-US", "Rejuvenating Dash Healing"), ("zh-CN", "回春疾行治疗量")]),
hero_setting("lifeweaver", "secondaryFireHealth%", &[("en-US", "Petal Platform Health"), ("zh-CN", "花瓣平台生命值")]),
hero_setting("lifeweaver", "primaryFireRange%", &[("en-US", "Life Grip and Healing Blossom Range"), ("zh-CN", "生命之握和愈疗灵花射程")]),
hero_setting("lifeweaver", "weaponsEnabled", &[("en-US", "Weapons Enabled"), ("zh-CN", "可用武器")]),
hero_setting("lifeweaver", "ability1Cooldown%", &[("en-US", "Rejuvenating Dash Cooldown Time"), ("zh-CN", "回春疾行冷却时间")]),
hero_setting("lifeweaver", "ability2Cooldown%", &[("en-US", "Life Grip Cooldown Time"), ("zh-CN", "生命之握冷却时间")]),
hero_setting("lifeweaver", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("lifeweaver", "enableAbility1", &[("en-US", "Rejuvenating Dash"), ("zh-CN", "回春疾行")]),
hero_setting("lifeweaver", "enableAbility2", &[("en-US", "Life Grip"), ("zh-CN", "生命之握")]),
hero_setting("lifeweaver", "enableAbility3", &[("en-US", "")]),
hero_setting("lifeweaver", "secondaryFireCooldown%", &[("en-US", "Petal Platform Cooldown Time"), ("zh-CN", "花瓣平台冷却时间")]),
hero_setting("lifeweaver", "secondaryFireEnergyChargeRate%", &[("en-US", "Petal Platform Energy Charge Rate"), ("zh-CN", "充能速度 花瓣平台")]),
hero_setting("lifeweaver", "secondaryFireMaximumTime%", &[("en-US", "Petal Platform Maximum Time"), ("zh-CN", "花瓣平台最长时间")]),
hero_setting("lifeweaver", "secondaryFireRechargeRate%", &[("en-US", "Petal Platform Recharge Rate"), ("zh-CN", "花瓣平台充能速度")]),
hero_setting("lifeweaver", "enableSecondaryFire", &[("en-US", "Petal Platform"), ("zh-CN", "花瓣平台")]),
hero_setting("lifeweaver", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Tree of Life"), ("zh-CN", "战斗时终极技能充能速度 生命之树")]),
hero_setting("lifeweaver", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Tree of Life"), ("zh-CN", "终极技能自动充能速度 生命之树")]),
hero_setting("lifeweaver", "ultGen%", &[("en-US", "Ultimate Generation Tree of Life"), ("zh-CN", "终极技能充能速度(生命之树)")]),
hero_setting("lifeweaver", "enableUlt", &[("en-US", "Ultimate Ability Tree of Life"), ("zh-CN", "终极技能(生命之树)")]),
hero_setting("lifeweaver", "enablePassive", &[("en-US", "")]),
hero_setting("venture", "ability1Duration%", &[("en-US", "Burrow Duration Scalar"), ("zh-CN", "钻地持续时间倍率")]),
hero_setting("venture", "ability1Cooldown%", &[("en-US", "Burrow Cooldown Time"), ("zh-CN", "钻地冷却时间")]),
hero_setting("venture", "ability2Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("venture", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("venture", "enableAbility1", &[("en-US", "Burrow"), ("zh-CN", "钻地")]),
hero_setting("venture", "enableAbility2", &[("en-US", "")]),
hero_setting("venture", "enableAbility3", &[("en-US", "")]),
hero_setting("venture", "secondaryFireCooldown%", &[("en-US", "Drill Dash Cooldown Time"), ("zh-CN", "钻头突刺冷却时间")]),
hero_setting("venture", "secondaryFireEnergyChargeRate%", &[("en-US", "Drill Dash Energy Charge Rate"), ("zh-CN", "充能速度 钻头突刺")]),
hero_setting("venture", "secondaryFireMaximumTime%", &[("en-US", "Drill Dash Maximum Time"), ("zh-CN", "钻头突刺最长时间")]),
hero_setting("venture", "secondaryFireRechargeRate%", &[("en-US", "Drill Dash Recharge Rate"), ("zh-CN", "钻头突刺充能速度")]),
hero_setting("venture", "enableSecondaryFire", &[("en-US", "Drill Dash"), ("zh-CN", "钻头突刺")]),
hero_setting("venture", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Tectonic Shock"), ("zh-CN", "战斗时终极技能充能速度 地壳震击")]),
hero_setting("venture", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Tectonic Shock"), ("zh-CN", "终极技能自动充能速度 地壳震击")]),
hero_setting("venture", "ultGen%", &[("en-US", "Ultimate Generation Tectonic Shock"), ("zh-CN", "终极技能充能速度(地壳震击)")]),
hero_setting("venture", "enableUlt", &[("en-US", "Ultimate Ability Tectonic Shock"), ("zh-CN", "终极技能(地壳震击)")]),
hero_setting("venture", "enablePassive", &[("en-US", "")]),
hero_setting("juno", "ability1Duration%", &[("en-US", "Glide Boost Duration Scalar"), ("zh-CN", "滑翔推进持续时间倍率")]),
hero_setting("juno", "ability1Cooldown%", &[("en-US", "Glide Boost Cooldown Time"), ("zh-CN", "滑翔推进冷却时间")]),
hero_setting("juno", "ability2Cooldown%", &[("en-US", "Hyper Ring Cooldown Time"), ("zh-CN", "超能环域冷却时间")]),
hero_setting("juno", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("juno", "enableAbility1", &[("en-US", "Glide Boost"), ("zh-CN", "滑翔推进")]),
hero_setting("juno", "enableAbility2", &[("en-US", "Hyper Ring"), ("zh-CN", "超能环域")]),
hero_setting("juno", "enableAbility3", &[("en-US", "")]),
hero_setting("juno", "secondaryFireCooldown%", &[("en-US", "Pulsar Torpedoes Cooldown Time"), ("zh-CN", "脉冲星飞雷冷却时间")]),
hero_setting("juno", "secondaryFireEnergyChargeRate%", &[("en-US", "Pulsar Torpedoes Energy Charge Rate"), ("zh-CN", "充能速度 脉冲星飞雷")]),
hero_setting("juno", "secondaryFireMaximumTime%", &[("en-US", "Pulsar Torpedoes Maximum Time"), ("zh-CN", "脉冲星飞雷最长时间")]),
hero_setting("juno", "secondaryFireRechargeRate%", &[("en-US", "Pulsar Torpedoes Recharge Rate"), ("zh-CN", "脉冲星飞雷充能速度")]),
hero_setting("juno", "enableSecondaryFire", &[("en-US", "Pulsar Torpedoes"), ("zh-CN", "脉冲星飞雷")]),
hero_setting("juno", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Orbital Ray"), ("zh-CN", "战斗时终极技能充能速度 轨道射线")]),
hero_setting("juno", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Orbital Ray"), ("zh-CN", "终极技能自动充能速度 轨道射线")]),
hero_setting("juno", "ultGen%", &[("en-US", "Ultimate Generation Orbital Ray"), ("zh-CN", "终极技能充能速度(轨道射线)")]),
hero_setting("juno", "enableUlt", &[("en-US", "Ultimate Ability Orbital Ray"), ("zh-CN", "终极技能(轨道射线)")]),
hero_setting("juno", "enablePassive", &[("en-US", "Martian Overboots"), ("zh-CN", "火星套靴")]),
hero_setting("hazard", "ability2Kb%", &[("en-US", "Jagged Wall Knockback"), ("zh-CN", "尖刺墙击退倍率")]),
hero_setting("hazard", "ability2Health%", &[("en-US", "Jagged Wall Health"), ("zh-CN", "尖刺墙生命值倍率")]),
hero_setting("hazard", "secondaryFireMovementSpeedPenalty%", &[("en-US", "Spike Guard Movement Speed Penalty")]),
hero_setting("hazard", "secondaryFireCost%", &[("en-US", "Spike Guard Resource Cost"), ("zh-CN", "尖刺护体资源消耗倍率")]),
hero_setting("hazard", "secondaryFireRegen%", &[("en-US", "Spike Guard Resource Regeneration"), ("zh-CN", "尖刺护体资源恢复倍率")]),
hero_setting("hazard", "ability1Distance%", &[("en-US", "Violent Leap Distance"), ("zh-CN", "狂跃距离倍率")]),
hero_setting("hazard", "ability1Cooldown%", &[("en-US", "Violent Leap Cooldown Time"), ("zh-CN", "狂跃冷却时间")]),
hero_setting("hazard", "ability2Cooldown%", &[("en-US", "Jagged Wall Cooldown Time"), ("zh-CN", "尖刺墙冷却时间")]),
hero_setting("hazard", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("hazard", "enableAbility1", &[("en-US", "Violent Leap"), ("zh-CN", "狂跃")]),
hero_setting("hazard", "enableAbility2", &[("en-US", "Jagged Wall"), ("zh-CN", "尖刺墙")]),
hero_setting("hazard", "enableAbility3", &[("en-US", "")]),
hero_setting("hazard", "secondaryFireCooldown%", &[("en-US", "Spike Guard Cooldown Time"), ("zh-CN", "尖刺护体冷却时间")]),
hero_setting("hazard", "secondaryFireEnergyChargeRate%", &[("en-US", "Spike Guard Energy Charge Rate"), ("zh-CN", "充能速度 尖刺护体")]),
hero_setting("hazard", "secondaryFireMaximumTime%", &[("en-US", "Spike Guard Maximum Time"), ("zh-CN", "尖刺护体最长时间")]),
hero_setting("hazard", "secondaryFireRechargeRate%", &[("en-US", "Spike Guard Recharge Rate"), ("zh-CN", "尖刺护体充能速度")]),
hero_setting("hazard", "enableSecondaryFire", &[("en-US", "Spike Guard"), ("zh-CN", "尖刺护体")]),
hero_setting("hazard", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Downpour"), ("zh-CN", "战斗时终极技能充能速度 千针雨")]),
hero_setting("hazard", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Downpour"), ("zh-CN", "终极技能自动充能速度 千针雨")]),
hero_setting("hazard", "ultGen%", &[("en-US", "Ultimate Generation Downpour"), ("zh-CN", "终极技能充能速度(千针雨)")]),
hero_setting("hazard", "enableUlt", &[("en-US", "Ultimate Ability Downpour"), ("zh-CN", "终极技能(千针雨)")]),
hero_setting("hazard", "enablePassive", &[("en-US", "")]),
hero_setting("wuyang", "primaryFireOrbTurnRate%", &[("en-US", "Water Staff Orb Turn Rate")]),
hero_setting("wuyang", "secondaryFireCost%", &[("en-US", "Restorative Stream Drain Rate"), ("zh-CN", "养神泉消耗速度")]),
hero_setting("wuyang", "ability1Duration%", &[("en-US", "Rushing Torrent Duration Scalar"), ("zh-CN", "飞流步持续时间倍率")]),
hero_setting("wuyang", "ability2Kb%", &[("en-US", "Guardian Wave Knockback Scalar"), ("zh-CN", "翻江浪击退倍率")]),
hero_setting("wuyang", "ability1Cooldown%", &[("en-US", "Rushing Torrent Cooldown Time"), ("zh-CN", "飞流步冷却时间")]),
hero_setting("wuyang", "ability2Cooldown%", &[("en-US", "Guardian Wave Cooldown Time"), ("zh-CN", "翻江浪冷却时间")]),
hero_setting("wuyang", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("wuyang", "enableAbility1", &[("en-US", "Rushing Torrent"), ("zh-CN", "飞流步")]),
hero_setting("wuyang", "enableAbility2", &[("en-US", "Guardian Wave"), ("zh-CN", "翻江浪")]),
hero_setting("wuyang", "enableAbility3", &[("en-US", "")]),
hero_setting("wuyang", "secondaryFireCooldown%", &[("en-US", "Restorative Stream Cooldown Time"), ("zh-CN", "养神泉冷却时间")]),
hero_setting("wuyang", "secondaryFireEnergyChargeRate%", &[("en-US", "Restorative Stream Energy Charge Rate"), ("zh-CN", "充能速度 养神泉")]),
hero_setting("wuyang", "secondaryFireMaximumTime%", &[("en-US", "Restorative Stream Maximum Time"), ("zh-CN", "养神泉最长时间")]),
hero_setting("wuyang", "secondaryFireRechargeRate%", &[("en-US", "Restorative Stream Recharge Rate"), ("zh-CN", "养神泉充能速度")]),
hero_setting("wuyang", "enableSecondaryFire", &[("en-US", "Restorative Stream"), ("zh-CN", "养神泉")]),
hero_setting("wuyang", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Tidal Blast"), ("zh-CN", "战斗时终极技能充能速度 惊涛破")]),
hero_setting("wuyang", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Tidal Blast"), ("zh-CN", "终极技能自动充能速度 惊涛破")]),
hero_setting("wuyang", "ultGen%", &[("en-US", "Ultimate Generation Tidal Blast"), ("zh-CN", "终极技能充能速度(惊涛破)")]),
hero_setting("wuyang", "enableUlt", &[("en-US", "Ultimate Ability Tidal Blast"), ("zh-CN", "终极技能(惊涛破)")]),
hero_setting("wuyang", "enablePassive", &[("en-US", "")]),
hero_setting("vendetta", "secondaryFireRechargeRate%", &[("en-US", "Warding Stance Regen Scalar"), ("zh-CN", "招架姿态恢复倍率")]),
hero_setting("vendetta", "ability1Distance%", &[("en-US", "Whirlwind Dash Distance"), ("zh-CN", "旋风疾步距离")]),
hero_setting("vendetta", "ability2Distance%", &[("en-US", "Soaring Slice Distance"), ("zh-CN", "飞空斩击距离")]),
hero_setting("vendetta", "ability1Cooldown%", &[("en-US", "Whirlwind Dash Cooldown Time"), ("zh-CN", "旋风疾步冷却时间")]),
hero_setting("vendetta", "ability2Cooldown%", &[("en-US", "Soaring Slice Cooldown Time"), ("zh-CN", "飞空斩击冷却时间")]),
hero_setting("vendetta", "ability3Cooldown%", &[("en-US", " Cooldown Time")]),
hero_setting("vendetta", "enableAbility1", &[("en-US", "Whirlwind Dash"), ("zh-CN", "旋风疾步")]),
hero_setting("vendetta", "enableAbility2", &[("en-US", "Soaring Slice"), ("zh-CN", "飞空斩击")]),
hero_setting("vendetta", "enableAbility3", &[("en-US", "")]),
hero_setting("vendetta", "secondaryFireCooldown%", &[("en-US", "Warding Stance Cooldown Time"), ("zh-CN", "招架姿态冷却时间")]),
hero_setting("vendetta", "secondaryFireEnergyChargeRate%", &[("en-US", "Warding Stance Energy Charge Rate"), ("zh-CN", "充能速度 招架姿态")]),
hero_setting("vendetta", "secondaryFireMaximumTime%", &[("en-US", "Warding Stance Maximum Time"), ("zh-CN", "招架姿态最长时间")]),
hero_setting("vendetta", "secondaryFireRechargeRate%", &[("en-US", "Warding Stance Recharge Rate"), ("zh-CN", "招架姿态充能速度")]),
hero_setting("vendetta", "enableSecondaryFire", &[("en-US", "Warding Stance"), ("zh-CN", "招架姿态")]),
hero_setting("vendetta", "combatUltGen%", &[("en-US", "Ultimate Generation - Combat Sundering Blade"), ("zh-CN", "战斗时终极技能充能速度 斩地巨剑")]),
hero_setting("vendetta", "passiveUltGen%", &[("en-US", "Ultimate Generation - Passive Sundering Blade"), ("zh-CN", "终极技能自动充能速度 斩地巨剑")]),
hero_setting("vendetta", "ultGen%", &[("en-US", "Ultimate Generation Sundering Blade"), ("zh-CN", "终极技能充能速度(斩地巨剑)")]),
hero_setting("vendetta", "enableUlt", &[("en-US", "Ultimate Ability Sundering Blade"), ("zh-CN", "终极技能(斩地巨剑)")]),
hero_setting("vendetta", "enablePassive", &[("en-US", "")]),
];