workshop-rs 0.11.0

Canonical multi-locale Overwatch Workshop semantic core: catalog, parser, WIR, validation, emitter.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
use crate::output::emitter::*;

impl EmitContext<'_> {
    /// Emit the `settings { ... }` section from the validated settings
    /// carrier, table-driven (fixture-backed names). Only runs on
    /// validated programs, so unknown keys cannot reach this point.
    pub(crate) fn emit_settings(&mut self, settings: &SettingsTree) -> Result<()> {
        let settings_keyword = self.structural("settings")?;
        self.line(0, &format!("{settings_keyword} {{"))?;
        for child in &settings.children {
            if let SettingsNode::Workshop { children, .. } = child {
                self.emit_workshop_settings(children, 1)?;
                continue;
            }
            let SettingsNode::Group { name, children, .. } = child else {
                return Err(self.malformed("settings block children must be groups"));
            };
            match name.as_str() {
                "main" | "lobby" => {
                    let display =
                        self.setting_name("namespaces", name, &format!("namespace.{name}"))?;
                    self.line(1, &format!("{display} {{"))?;
                    for member in children {
                        self.settings_member(member, 2, &[PathPart::Part(name)], None)?;
                    }
                    self.line(1, "}")?;
                }
                "gamemodes" => self.emit_modes(children)?,
                "heroes" => self.emit_heroes(children)?,
                "extensions" => {
                    let display =
                        self.setting_name("namespaces", "extensions", "namespace.extensions")?;
                    self.line(1, &format!("{display} {{"))?;
                    for member in children {
                        self.settings_member(member, 2, &[PathPart::Part("extensions")], None)?;
                    }
                    self.line(1, "}")?;
                }
                _ => self.emit_opaque_group(children, name, 1)?,
            }
        }
        self.line(0, "}")?;
        Ok(())
    }

    pub(crate) fn emit_workshop_settings(
        &mut self,
        children: &[SettingsNode],
        level: usize,
    ) -> Result<()> {
        let workshop = self.setting_name("namespaces", "workshop", "namespace.workshop")?;
        self.line(level, &format!("{workshop} {{"))?;
        for child in children {
            self.emit_workshop_node(child, level + 1)?;
        }
        self.line(level, "}")?;
        Ok(())
    }

    pub(crate) fn emit_workshop_node(&mut self, node: &SettingsNode, level: usize) -> Result<()> {
        match node {
            SettingsNode::Group { name, children, .. } => {
                self.line(level, &format!("{name} {{"))?;
                for child in children {
                    self.emit_workshop_node(child, level + 1)?;
                }
                self.line(level, "}")?;
                Ok(())
            }
            SettingsNode::Workshop { children, .. } => self.emit_workshop_settings(children, level),
            SettingsNode::Raw { name, value, .. } => {
                if value.is_empty() {
                    self.line(level, name)
                } else {
                    self.line(level, &format!("{name}: {value}"))
                }
            }
            _ => Err(self.malformed("settings.workshop contains a typed builtin setting")),
        }
    }

    /// Emit the `modes { <Mode> { ... } }` block of a gamemodes group.
    pub(crate) fn emit_modes(&mut self, modes: &[SettingsNode]) -> Result<()> {
        let modes_keyword = self.setting_name("namespaces", "modes", "namespace.modes")?;
        self.line(1, &format!("{modes_keyword} {{"))?;
        for mode in modes {
            let SettingsNode::Group { name, children, .. } = mode else {
                return Err(self.malformed("mode entries must be groups"));
            };
            let display = match table::mode_name(name) {
                Some(english) => self.setting_name("modes", english, &format!("mode.{name}"))?,
                None => name.clone(),
            };
            // `enabled: false` prefixes the mode header; true renders with no
            // prefix (only false is source-backed in the corpus, #86).
            let disabled = children.iter().any(|member| {
                matches!(
                    member,
                    SettingsNode::Bool { name: n, value: false, .. } if n == "enabled"
                )
            });
            let header = if disabled {
                let disabled_name = self.setting_name("tokens", "disabled", "token.disabled")?;
                format!("{disabled_name} {display}")
            } else {
                display
            };
            self.line(2, &format!("{header} {{"))?;
            for member in children {
                if matches!(member, SettingsNode::Bool { name: n, .. } if n == "enabled") {
                    continue;
                }
                self.settings_member(
                    member,
                    3,
                    &[PathPart::Part("gamemodes"), PathPart::Part(name)],
                    None,
                )?;
            }
            self.line(2, "}")?;
        }
        self.line(1, "}")?;
        Ok(())
    }

    /// Emit the `heroes { <Team> { ... } }` block of a heroes group.
    pub(crate) fn emit_heroes(&mut self, teams: &[SettingsNode]) -> Result<()> {
        let heroes_keyword = self.setting_name("namespaces", "heroes", "namespace.heroes")?;
        self.line(1, &format!("{heroes_keyword} {{"))?;
        for team in teams {
            let SettingsNode::Group { name, children, .. } = team else {
                return Err(self.malformed("team entries must be groups"));
            };
            let english = table::team_name(name)
                .ok_or_else(|| self.malformed(format!("unknown team '{name}'")))?;
            let display = self.setting_name("teams", english, &format!("team.{name}"))?;
            self.line(2, &format!("{display} {{"))?;
            for member in children {
                match member {
                    SettingsNode::Group { name, children, .. } => {
                        let english = table::hero_name(name)
                            .ok_or_else(|| self.malformed(format!("unknown hero '{name}'")))?;
                        let hero = self.setting_name("heroes", english, &format!("hero.{name}"))?;
                        self.line(3, &format!("{hero} {{"))?;
                        for inner in children {
                            self.settings_member(
                                inner,
                                4,
                                &[PathPart::Part("heroes"), PathPart::Team, PathPart::Hero],
                                Some(name),
                            )?;
                        }
                        self.line(3, "}")?;
                    }
                    other => self.settings_member(
                        other,
                        3,
                        &[PathPart::Part("heroes"), PathPart::Team],
                        None,
                    )?,
                }
            }
            self.line(2, "}")?;
        }
        self.line(1, "}")?;
        Ok(())
    }

    /// Emit one leaf-level settings member (`Name: value`, lists as blocks).
    pub(crate) fn settings_member(
        &mut self,
        node: &SettingsNode,
        level: usize,
        path: &[PathPart],
        hero: Option<&str>,
    ) -> Result<()> {
        if let SettingsNode::Raw { name, value, .. } = node {
            if value.is_empty() {
                self.line(level, name)?;
            } else {
                self.line(level, &format!("{name}: {value}"))?;
            }
            return Ok(());
        }
        let name = node.name();
        let mut full = path.to_vec();
        full.push(PathPart::Part(name));
        let entry = table::lookup(&full).ok_or_else(|| {
            self.malformed(format!(
                "settings key '{}' is outside the emission table",
                table::path_string(&full)
            ))
        })?;
        let display_name = if let (Some(hero), Some(key)) = (
            hero,
            full.last().and_then(|part| match part {
                PathPart::Part(key) => Some(*key),
                _ => None,
            }),
        ) {
            if let Some(name) = table::hero_setting_name(hero, key, self.locale.as_str()) {
                name.to_string()
            } else if !matches!(
                key,
                "enableAbility1" | "enableAbility2" | "enableAbility3" | "enableSecondaryFire"
            ) {
                if let Some(slot) = table::ability_slot_for_path(&full) {
                    self.gameplay_setting_name(hero, slot, &table::path_string(&full))?
                } else {
                    self.setting_name("labels", entry.workshop_name, &table::path_string(&full))?
                }
            } else {
                self.setting_name("labels", entry.workshop_name, &table::path_string(&full))?
            }
        } else if let (Some(hero), Some(slot)) = (hero, table::ability_slot_for_path(&full)) {
            self.gameplay_setting_name(hero, slot, &table::path_string(&full))?
        } else {
            self.setting_name("labels", entry.workshop_name, &table::path_string(&full))?
        };
        match (node, &entry.kind) {
            (SettingsNode::Flag { .. }, KeyKind::Flag) => {
                self.line(level, &display_name)?;
            }
            (SettingsNode::String { value, .. }, KeyKind::String) => {
                self.line(
                    level,
                    &format!("{}: \"{}\"", display_name, escape_settings_string(value)),
                )?;
            }
            (SettingsNode::String { value, .. }, KeyKind::Enum(domain)) => {
                let english = table::enum_name(domain, value).ok_or_else(|| {
                    self.malformed(format!("unknown value '{value}' for settings key '{name}'"))
                })?;
                let display =
                    self.setting_name("enums", english, &format!("enum.{domain}.{value}"))?;
                self.line(level, &format!("{display_name}: {display}"))?;
            }
            (SettingsNode::Number { value, .. }, KeyKind::Number) => {
                self.line(
                    level,
                    &format!(
                        "{display_name}: {}",
                        crate::format::format_setting_number(*value)
                    ),
                )?;
            }
            (SettingsNode::Number { value, .. }, KeyKind::Percent) => {
                self.line(
                    level,
                    &format!(
                        "{display_name}: {}%",
                        crate::format::format_setting_number(*value)
                    ),
                )?;
            }
            (SettingsNode::Bool { value, .. }, KeyKind::Bool) => {
                let rendered = self.setting_name(
                    "tokens",
                    if *value { "On" } else { "Off" },
                    if *value { "token.on" } else { "token.off" },
                )?;
                self.line(level, &format!("{display_name}: {rendered}"))?;
            }
            (SettingsNode::Bool { value, .. }, KeyKind::YesNo) => {
                let rendered = self.setting_name(
                    "tokens",
                    if *value { "Yes" } else { "No" },
                    if *value { "token.yes" } else { "token.no" },
                )?;
                self.line(level, &format!("{display_name}: {rendered}"))?;
            }
            (SettingsNode::Bool { value, .. }, KeyKind::BoolEnum(domain)) => {
                if !*value {
                    return Err(self
                        .malformed(format!("unsupported false value for settings key '{name}'")));
                }
                let english = table::enum_name(domain, "enabled").ok_or_else(|| {
                    self.malformed(format!("unknown value 'enabled' for settings key '{name}'"))
                })?;
                let rendered =
                    self.setting_name("enums", english, &format!("enum.{domain}.enabled"))?;
                self.line(level, &format!("{display_name}: {rendered}"))?;
            }
            (SettingsNode::List { elements, .. }, KeyKind::ListMap) => {
                self.line(level, &format!("{display_name} {{"))?;
                for element in elements {
                    let english = table::map_name(&element.value).ok_or_else(|| {
                        self.malformed(format!(
                            "unknown map '{}' in settings list '{name}'",
                            element.value
                        ))
                    })?;
                    let display =
                        self.setting_name("maps", english, &format!("map.{}.name", element.value))?;
                    self.line(level + 1, &display)?;
                }
                self.line(level, "}")?;
            }
            (SettingsNode::List { elements, .. }, KeyKind::ListHero) => {
                self.line(level, &format!("{display_name} {{"))?;
                for element in elements {
                    let english = table::hero_name(&element.value).ok_or_else(|| {
                        self.malformed(format!(
                            "unknown hero '{}' in settings list '{name}'",
                            element.value
                        ))
                    })?;
                    let display = self.setting_name(
                        "heroes",
                        english,
                        &format!("hero.{}.name", element.value),
                    )?;
                    self.line(level + 1, &display)?;
                }
                self.line(level, "}")?;
            }
            _ => {
                return Err(self.malformed(format!(
                    "settings key '{name}' does not match its table kind"
                )));
            }
        }
        Ok(())
    }

    pub(crate) fn emit_opaque_group(
        &mut self,
        children: &[SettingsNode],
        name: &str,
        level: usize,
    ) -> Result<()> {
        self.line(level, &format!("{name} {{"))?;
        for child in children {
            match child {
                SettingsNode::Group { name, children, .. } => {
                    self.emit_opaque_group(children, name, level + 1)?;
                }
                _ => self.settings_member(child, level + 1, &[], None)?,
            }
        }
        self.line(level, "}")?;
        Ok(())
    }

    /// Resolve a settings spelling from the generated locale corpus. The
    /// English table remains the explicit fallback only when the caller opts
    /// into `en-US`, matching the catalog's missing-mapping contract.
    pub(crate) fn gameplay_setting_name(
        &mut self,
        hero: &str,
        slot: &str,
        id: &str,
    ) -> Result<String> {
        let resolve = |locale: &Locale| {
            crate::gameplay::data::builtin_ref()
                .ok()
                .and_then(|catalog| {
                    catalog
                        .query()
                        .ability_name(hero, slot, None, locale.as_str())
                        .ok()
                        .map(str::to_string)
                })
        };
        if let Some(name) = resolve(&self.locale) {
            return Ok(name);
        }
        if let Some(fallback) = &self.fallback {
            if let Some(name) = resolve(fallback) {
                if !self.fallback_ids.iter().any(|value| value == "settings") {
                    self.fallback_ids.push("settings".to_string());
                }
                return Ok(name);
            }
        }
        Err(WorkshopError::MissingMapping {
            kind: "setting",
            id: id.to_string(),
            locale: self.locale.clone(),
        })
    }
    pub(crate) fn setting_name(
        &mut self,
        section: &str,
        english: &str,
        id: &str,
    ) -> Result<String> {
        let en_us = Locale::new("en-US");
        if self.locale == en_us {
            return Ok(english.to_string());
        }
        if let Some(spelling) = table::localized_name(self.locale.as_str(), section, english) {
            return Ok(spelling.to_string());
        }
        if let Some(fallback) = &self.fallback {
            if *fallback == en_us {
                if !self.fallback_ids.iter().any(|value| value == "settings") {
                    self.fallback_ids.push("settings".to_string());
                }
                return Ok(english.to_string());
            }
        }
        Err(WorkshopError::MissingMapping {
            kind: "setting",
            id: id.to_string(),
            locale: self.locale.clone(),
        })
    }
}