wolfrpg-map-parser 0.6.0

Parser for Wolf RPG Editor map files
Documentation
#[cfg(feature = "serde")]
use serde::{Serialize, Deserialize};
use crate::byte_utils::as_u32_le;

#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(PartialEq, Clone)]
pub struct Position {
    target: u8,
    position_x: u32,
    position_y: u32
}

impl Position {
    pub(crate) fn parse(bytes: &[u8]) -> (usize, Self) {
        let mut offset: usize = 0;

        let target: u8 = bytes[offset];
        offset += 1;

        offset += 1; // Unknown, probably padding

        let position_x: u32 = as_u32_le(&bytes[offset..offset+4]);
        offset += 4;

        let position_y: u32 = as_u32_le(&bytes[offset..offset+4]);
        offset += 4;

        (offset, Self {
            target,
            position_x,
            position_y,
        })
    }

    pub fn target(&self) -> u8 {
        self.target
    }

    pub fn target_mut(&mut self) -> &mut u8 {
        &mut self.target
    }

    pub fn position_x(&self) -> u32 {
        self.position_x
    }

    pub fn position_x_mut(&mut self) -> &mut u32 {
        &mut self.position_x
    }

    pub fn position_y(&self) -> u32 {
        self.position_y
    }

    pub fn position_y_mut(&mut self) -> &mut u32 {
        &mut self.position_y
    }
}